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Thread: [RS 2.1a] Rome 1Turn Expansion "Five Good Emperors" Download/Technical Thread

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  1. #1
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [RS 2.1] Rome 1Turn Expansion "Five Good Emperors" Download/Technical Thread

    Quote Originally Posted by chris10
    Of course Iam aware of the issue...Thing is I never replaced it because despite the fact that I only played with Alex until now I never had a CTD related to the formations.txt bug...it seems this only happens when ambushed but like I never get ambushed......
    The player very very rarely gets ambushed by an entire stack and for any less most likely will use autoresolve...so I let the files just untouched because I had no need to touch them...
    If you wanna change the formations.txt file then you are free to do so....just follow the instructios...
    For Five Good Emperors I will not change them because lots of poeple play with BI and even some with RTW
    Hello mate...do you remember that matter we talked about??? yesterday i had a CTD from this issue so i would like to ask you so if i want to put or replace that fix file we said and put it in my Emperors modfolder which are that certain instructions you mentioned???? because i dont want to mess things...so i must edit the descr_formations_ai.txt or just replace it with the one provided from important stuff????
    Last edited by ♔Greek Strategos♔; January 26, 2011 at 10:28 AM.

  2. #2
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [RS 2.1] Rome 1Turn Expansion "Five Good Emperors" Download/Technical Thread

    Hi CHRIS10
    1)Maybe you want to check this thread about the coward fix....(http://www.twcenter.net/forums/showt...&page=3)...its post 51..this file completely fixes the coward trait...can we use it in your mod??? and how????
    2)For us who use Alex.exe, in the important files folder there is a file about ai formations which we must merge into our modfolder campaings....
    what about this file???? do we have to use it and put it in your modfolder or not????

  3. #3
    Constantius's Avatar Primicerius
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    Default Re: [RS 2.1] Rome 1Turn Expansion "Five Good Emperors" Download/Technical Thread

    The Roman rebels seem to be in control of the terra incognita? I assume this is an error, somehow?


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    chris10's Avatar Primicerius
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    Default Re: [RS 2.1] Rome 1Turn Expansion "Five Good Emperors" Download/Technical Thread

    Quote Originally Posted by constantius View Post
    The Roman rebels seem to be in control of the terra incognita? I assume this is an error, somehow?
    no error.....this is the map how Spartan666 made it...
    I was surprised too but once you got used to it, it wont matter...its empty space anyway

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    Default Re: [RS 2.1] Rome 1Turn Expansion "Five Good Emperors" Download/Technical Thread

    Quote Originally Posted by chris10 View Post
    no error.....this is the map how Spartan666 made it...
    I was surprised too but once you got used to it, it wont matter...its empty space anyway
    I suppose when you put it like that, I'm over it already


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  6. #6

    Default Re: [RS 2.1] Rome 1Turn Expansion "Five Good Emperors" Download/Technical Thread

    i can't find Five Good Emperors in the launcher.i deleted the launcher from the desktop,created shortcut in the launcher folder, moved it to the desktop.i downloaded five good emperors 1.2.... i fixed it....
    Last edited by apulum; January 29, 2011 at 04:54 PM.

  7. #7

    Default Re: [RS 2.1] Rome 1Turn Expansion "Five Good Emperors" Download/Technical Thread

    I have few bugs in siege battles.

    1) soldiers hove problem clib in siege towers. They walk in and out towers and only road is clicking on stop and move :-(
    2) 2 or 3 soldier lost the formation and all formation is absolutele dezoriented and disobedent

    I have same problems in RS II so i think that is egine problem

  8. #8
    chris10's Avatar Primicerius
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    Default Re: [RS 2.1] Rome 1Turn Expansion "Five Good Emperors" Download/Technical Thread

    Quote Originally Posted by Joongen View Post
    I have few bugs in siege battles.

    1) soldiers hove problem clib in siege towers. They walk in and out towers and only road is clicking on stop and move :-(
    2) 2 or 3 soldier lost the formation and all formation is absolutele dezoriented and disobedent

    I have same problems in RS II so i think that is egine problem
    true..both described issues are engine problems which is also present in vanilla RTW...little I can do about it...

  9. #9

    Default Re: [RS 2.1] Rome 1Turn Expansion "Five Good Emperors" Download/Technical Thread

    Buddy
    Why battle so long ?
    Which version export_descr_unit do you use?
    2.0 or 2.1а ?
    You change something in descr_strat file, or he is from vanilla RSII ?
    FOR MOTHER RUSSIA

    WarHorns v2.2 http://upload.com.ua/get/902789508/Warhorns v2.2.rar
    Knyaz Svjatoslav -http://empiretw.ru/board/index.php?showtopic=15186

  10. #10
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    Default Re: [RS 2.1] Rome 1Turn Expansion "Five Good Emperors" Download/Technical Thread

    Quote Originally Posted by SLON View Post
    Buddy
    1. Why battle so long ?
    2. Which version export_descr_unit do you use?
    2.0 or 2.1а ?
    3. You change something in descr_strat file, or he is from vanilla RSII ?
    1. Because the enemy is smarter and more experienced Its 1Turn ..so there is no battle spam anyway..
    2. In 2.0 there where no 1 Turn Roman Campaign....so its 2.1...but its all amended for this scenario
    3.
    Of course...truckloads of things changed, not only in the descr_strat...this is a kick ass scenario for very experienced players

    All files used in this scenario are essential and have been amended especially for this scenario and can not be replaced by vanilla files without breaking some of the new features.

  11. #11

    Default Re: [RS 2.1] Rome 1Turn Expansion "Five Good Emperors" Download/Technical Thread

    Quote Originally Posted by chris10 View Post
    1. Because the enemy is smarter and more experienced Its 1Turn ..so there is no battle spam anyway..
    2. In 2.0 there where no 1 Turn Roman Campaign....so its 2.1...but its all amended for this scenario
    3.
    Of course...truckloads of things changed, not only in the descr_strat...this is a kick ass scenario for very experienced players

    All files used in this scenario are essential and have been amended especially for this scenario and can not be replaced by vanilla files without breaking some of the new features.
    I understand.
    Thank you.
    FOR MOTHER RUSSIA

    WarHorns v2.2 http://upload.com.ua/get/902789508/Warhorns v2.2.rar
    Knyaz Svjatoslav -http://empiretw.ru/board/index.php?showtopic=15186

  12. #12
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    Default Re: [RS 2.1] Rome 1Turn Expansion "Five Good Emperors" Download/Technical Thread

    Communal tribute lvl 1
    incerase tax 10%
    incerase happines -20%
    incerase law -10%

    this building should incerase income at the cost of happiness, but now it decerase your income, the loss of law cause more money loss from corruption than you get from 10% tax

    result, completely useless building tree

  13. #13
    chris10's Avatar Primicerius
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    Default Re: [RS 2.1] Rome 1Turn Expansion "Five Good Emperors" Download/Technical Thread

    Quote Originally Posted by NerZhulen View Post
    result, completely useless building tree
    Thats not true

    Quote Originally Posted by NerZhulen View Post
    Communal tribute lvl 1
    incerase tax 10%
    incerase happines -20%
    incerase law -10%
    this building should incerase income at the cost of happiness, but now it decerase your income, the loss of law cause more money loss from corruption than you get from 10% tax
    I did not touch these things but you see it only isolated and therefore your calculation may be right mathematically for that particular building level and that particular city developement but it misses totally the point...if you raise the law by building law buildings and have a good governor the effect will turn into your favor...building bonuses have never to be calculated only on their current level but have to be seen in context with other buildings...this particular building tree can give you up to +40% tax income IF you counter the law and happiness loss...
    now in a small city this can have low impact because the tax level is low anyway..so the 40% increase may not reward you due to the huge happiness and law loss...
    if a city has 50.000 population and 25.000 income....then 40% is considerably and it worths the money to build all those law temples and other bonus buildings...
    What I want to say...ALL citys worth building these buildings as It only depends on how you combine their bonuses in order to get a huge income and its no contradiction that at this particular point you may encounter a loss when building that particular building..

  14. #14
    NerZhulen's Avatar Ordinarius
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    Default Re: [RS 2.1] Rome 1Turn Expansion "Five Good Emperors" Download/Technical Thread

    I disagree, I demolished it in many cities now and allways the income incerased afterwards.
    And even thou there would be some überdeveloped city with 70 000 population where it would incease income slightly , There are many buildings which incerase 5-10-20% tax without any further negative effect and are cheaper and built faster than this mad communal tribute, in RS 2.0 lvl1 incerased tax 40%, lvl4 than incerased 160% tax, people did say that the game income is too high so someone decerased it on this silly 10-40% without testing, so it is useless building tree now.

  15. #15

    Default Re: [RS 2.1] Rome 1Turn Expansion "Five Good Emperors" Download/Technical Thread

    Read carefully what Chris10 wrote, think about it and you will suddenly find out he's right.
    Of course there are better buildings to build first, but at a certain point it makes sense to build the tax building. Really it does, because RSII economy does work that way - combined and on the long sight.

  16. #16

    Default Re: [RS 2.1] Rome 1Turn Expansion "Five Good Emperors" Download/Technical Thread

    So I have CTD in year 553 a.u.c. when I click on end turn, when are arveni on turn than CTD :-((( I try 4 x
    Chris help :-)

  17. #17

    Default Re: [RS 2.1] Rome 1Turn Expansion "Five Good Emperors" Download/Technical Thread

    Quote Originally Posted by Joongen View Post
    So I have CTD in year 553 a.u.c. when I click on end turn, when are arveni on turn than CTD :-((( I try 4 x
    Chris help :-)
    Carthage siege my Carthage :-) (i think 3 turn), I war with Macedon, Car and Galeaci

  18. #18
    chris10's Avatar Primicerius
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    Default Re: [RS 2.1] Rome 1Turn Expansion "Five Good Emperors" Download/Technical Thread

    Quote Originally Posted by Joongen View Post
    So I have CTD in year 553 a.u.c. when I click on end turn, when are arveni on turn than CTD :-((( I try 4 x
    Chris help :-)
    If you tried 4 times than it seems you shoudl have a savegame...
    Can you upload it, please..

  19. #19

    Default Re: [RS 2.1] Rome 1Turn Expansion "Five Good Emperors" Download/Technical Thread

    Quote Originally Posted by chris10 View Post
    If you tried 4 times than it seems you shoudl have a savegame...
    Can you upload it, please..
    yes
    http://www.edisk.cz/stahni/89231/dfdf.sav_3.78MB.html
    thx

  20. #20
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    Default Re: [RS 2.1] Rome 1Turn Expansion "Five Good Emperors" Download/Technical Thread

    Quote Originally Posted by Joongen View Post
    as well you can upload files in your posts...just pack them as rar or zip and upload them here with
    "manage attachments" ...
    anyway I got it now and will have a look

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