What man is a man who dose not make this world a better place to live in ...
hi havent been following the thread for a few weeks so dont know exactly, but are you still developing the money script for second rebellion where it will prevent UI into going negative ???
What man is a man who dose not make this world a better place to live in ...
Yes, its done among one or two other things but I want to implement the new roman traits system too to deliver a highly polished FGE campaign so Iam basicly waiting for 2.2 (which is alpha right now) to get in beta status and everything will be released with RSII patch 2.2...
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I have the problem that despite building governtment determination, when i took the Macedonian captial, and triggered a few Macednian stacks to spawn, all the Bandit stacks respwaned.
Is this due to a faulty install, i seem to have a lot of the same problem.......![]()
Hi, first off I'd like to say that this is a fantastic submod. It actually makes RTW a challenge, if Hannibal was more aggressive I wouldn't have survived the first few turns.
Unfortunately, I still feel that the Coward trait is too common, unless you actually haven't fixed it and I've been lucky?...
I've also noticed a small problem with a building trait. A few characters have randomly acquired the "terrible builder" trait, killing population growth in those settlements. Two of these characters previously and still have the "superior builder" trait. Is this another trait problem with the original RS2 or just FGE?
Glad you have fun...
The core RSII stuff remained untouched (traits and stuff) and with the coward you just have won the lotterycause it is fixed (but not removed) in FGE ...(triggers down to 1 - 5%)
Right now the traits/ancillarys system of RSII get a complete rework and patch 2.2 is going into betas...I will port the new system then into FGE togehter with one or two new things and I really look forward to the fact that it will be even more fun the in its final version...
The new traits and ancillarys systems are genius, maybe the best and most comprehensive ever seen in RTW
AS A SIDENOTE:
"Terrible Builder" I think is adquiered if you do not built in a Settlement despite having cash (dangerous combination)
if possible try to build in all settlements all the time even if its only cheap/random stuff...it will keep the good traits coming along
Last edited by chris10; April 16, 2011 at 03:44 PM.
I don't remember leaving any building queues empty when I had cash, but perhaps I did forget. Anyway, when I looked in the traits file for FGE, it looked like the only trigger was, as you said, not building when cash was available. It also looked like the chance for it to occur was 3%, so I must have got really unlucky. AND I believe that they went straight to the 3rd level of this trait. Not certain though.
Anyway, as this should be fixed with 2.2, I'll just have to get on without it.
Some of the actual traits where not 100% working as intended and on the other side where throwing hilarious bonuses towards the player kicking the balance off in many cases (making the game a real cakewalk)...this is the reason the traits system will be re-done completely for RSII...
hi chris i was womdering if you could help me with this one, after the last one u had i restared and it wasnt good having to do it all over again whe i just got to reformslol, this i have the reforms but it crashes for no reason on turn AUC 668, no reason i can see, tried toggle fow and also to follow AI to seeif thats the cause going into settlement, wondering if you could help, coz relay dont wana start again this time,
there is another end turn ctd coming from a faulty trait trigger for the romans...it basicly occurs when the culprit character stays in a settlement at the end of the turn...
I had this in one of my campaigns too and it drove me mad...I found the guy by try and error (remove one character after another from settlements before hitting end turn) ...sunk him on a boat trip and continued my campaign...
another possible ctd source is a cloned character which rarely can happen (its an engine glitch) but there is nothing to do about it as saves are corrupted and the campaign would be doomed although Its a very rare case so I dont think that this is your problem...
As I had over 1000 downloads of FGE by now I know for fact that there are no ctd´s caused by FGE additional content...so whatever it is, its either:
1. one of the old RTW bugs
2. the faulty trait trigger
3. the clone character ctd
4. the enemy unit moving into a settlement causing ctd
Last edited by chris10; April 19, 2011 at 02:53 PM.
cheers chris i took ur advice last time and had numerous saves and just by trial and error have it resolved, moy other question is i keep getting a pop up from advisor after each turn saying ''treasury transport failed'' then somethign about the taxes outside of italy wernt transorted properly, what s this about? also ages ago in campaign i accepted being a protectorate of greece by accident then went to war with them but ever since on my finance screen it shows me giving them about 800,000 denarii each turn but doesnt actualy take it from me, is there any way to stop this?
thanks again
yeah...when you have over 600.000 denari in your treasury there will be 200.000 taken away and you get a message that by transporting founds something went wrong...
as for the second question...that is really strange with the 800.000 protectorate fee..I imagine the only way to get rid of this "glitch" is to eliminate the greek city states faction...not sure the moment...did you try to contact the greeks with a diplomat ?..maybe it offers the option to cancel protectorate and/or cancel the tribut payment...![]()
Reinforcement with stonethrowers
Sometimes it happens like that:
A faction (in this case the Averni) is sieging one of mine settlement. In the settlement is a stonethrower. I bring a legion to free my settlement and the citytroops are reinforcement. Is the battlefield a forest, the stonethrower can not enter the battlefield and the battle is frozen...
regards Kaddirrh
What do you mean with "frozen" ?
Do the game freeze and you can not continue ?
Siege weapons cannot enter forests..
well...it seems this is a RSII problem as I did not touch these things...
Post this problem here pls...maybe this is a known problem
Roma Surrectum II: Questions, Suggestions & Discussion
frozen means the computer try to find a way for the siegeweapon and has no time for other things. (like me or my mouse...).
The problem is for all the reinforcement (the AI too) with siegeweapons. Not olny a forestbattlefield, also some trees near the point of entree on a grasland are enough for a diashow. I think there is olny one solution: handle siege weapens like elephants. But you are right, this is generally RTW problem.
Hi chris! Glad to see your submod gained huge success and appreciation and became a sticky thread, congratulations dude! Too bad I don't have time nor the chance to play it, but from what I've read, it's a damn great job.
Keep on!![]()
Hi chris, i was just wondering how that update was going (the one that included loyalty for generals) or have i missed the release already?haha
Anyway keep going and it was a good submod you have made for yourself herewell done!!!
Oh and by the way, that update, will it be save game compatible? prbably not, but i just thought i'd check
Thanks
Blip
thnx... Iam still not thru with the loyalty thingi...I get a very annoying ctd once a character rebels...if I can not find the reason, well...
By now I eliminated almost all other errors and now Iam waitng to update FGE with the new traits/ancillarys system which is going to be delivered with patch 2.2...
and well...NO...update will not be save compatible...![]()