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  1. #1
    DAVIDE's Avatar QVID MELIVS ROMA?
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    Default KYRENIA MERCHANT SHIP FOR MED2/RTW


    A modern replica




    From Wikipedia:


    The Kyrenia ship is the wreck of a 4th century BC Greek merchant ship. It was discovered by Greek-Cypriot diving instructor Andreas Cariolou in November 1965 during a storm. Having lost the exact position Cariolou carried out more than 200 dives until he re-discovered the wreck in 1967 close to Kyrenia in Cyprus. Michael Katzev, a graduate student at the University of Pennsylvania Museum of Archaeology and Anthropology, directed a salvage expedition from 1967-69. Preservation of the ship's timbers continued during the winter of 1970. Katzev later was a co-founder of the Institute of Nautical Archaeology. The find was extensively covered in a documentary by the National Geographic Society. It is the only preserved ship from Greece's Classical Age. The ship was considered to be very well preserved with approximately 75% of it in good condition. It found a new home at the Ancient Shipwreck Museum in Kyrenia Castle, where it remains on exhibit.



    Career



    The ship sailed in the Mediterranean during the life time of Alexander the Great and his successors. She sank in open waters less than a mile from the anchorage of Kyrenia. The evidence point to her being taken by rough seas around the year 300 BC, when she was rather old, though piracy is becoming more likely.[1]
    The sinking of the Kyrenia could have been caused by many factors, but evidence suggests that piracy and old age could have all contributed to the ship’s fate.
    Archaeologists found spear points in the hull.[1] While these could very well be used for the protection of the crew, rubber casts indicate that they were in contact with the lead sheathing covering the ship.[1] This would suggest that the points were stuck inside the hull when it sank - possible evidence of an attack.[1] In typical merchant ships the captain would have a balance, weights, and coinage for measuring and trading goods- all of which were missing[1]. Even more surprising is that over a ton of cargo is absent from the wreckage.[1] This leads researchers to believe that the ship must have been plundered at some point. What opens up this argument further is the presence of a curse tablet in the wreckage.[1]. A pirate, for example, would hammer the lead tablet to a part of the boat as it sank in hopes that the dark magic the tablet evoked would conceal the evidence of their crime.[1] These facts, taken together, lead many to believe that piracy played a part in the vessel's sinking.
    The ship was in use by merchants for 15–25 years[1]. Knowing that the ship was old, archaeologists could use the repairs on the Kyrenia to better understand classical carpentry. The hull’s age increased the need for the defense against water loss, so any repairs would give very specific evidence to the problems facing ancient ships. A break in the ship’s keel was fixed, and the outside of the ship was protected with pitch and lead sheathing[2]. These measures were taken to extend the ship’s lifespan. Closer analysis of the rabbets in the hull’s frame suggest that the mast step had been moved up to three, and possibly four times[2]. This movement happens to be in close proximity with a well to collect bilge water[2][3]. Because of this, archaeologists surmise that the movement of the mast step was to make way for a larger bilge pump, capable of dealing with the greater needs of the aging ship[4]. The extreme measures to deal with water infiltration corroborate the frailty of this ship, which very likely contributed to the ship’s sinking.
    All these factors could have worked together to cause the sinking. The definitive answer cannot be known completely, but the ship is still important to scholars. The hull’s near-complete preservation, along with the extent of its reconstruction, adds to our knowledge concerning ship building in antiquity.




    Discovery


    Michael Katzev of the University of Pennsylvania Museum of Archaeology and Anthropology was directing a team to survey the coast of Cyprus for shipwrecks in 1967 when a sponge diver took the team to the site. Using a metal detector, protonmagnetometer and probes, the group spent a month surveying the site to find the ship and the cargo over an area measuring 60 × 30 feet (9.1 m). During the summers of 1968 and 1969 the expedition consisting of 50 underwater archaeologists, students and technicians employed stereo-photography and other developed techniques to record the position of each object before it was raised. Then the ship's wooden hull which was well preserved in the sand mud was "mapped", labeled and lifted in pieces to the surface.



    Archaeological evidence



    The objects in Kyrenia Castle are the original ones that she carried during her last voyage about 2300 years ago. From them we can learn about the life of those traders. More than 400 wine amphoras, mostly made in Rhodes, constitute the main cargo and they indicate that the ship made an important stop at that island.
    Ten distinct amphora shapes on board suggest other ports of call, such as Samos in the north. Another part of the cargo of the ship was perfectly preserved almonds, 9000 in number, that were found in jars and also within the ship's hull. The 29 millstones, laden on over the keel in three rows cargo, but at the same time served as ballast. At the stone quarry, probably on the island of Kos, masons carved letters of identification on the sides of these stones. All these bits of evidence suggest that the ship sailed southwards along the coast of Anatolia, calling at Samos, Kos and Rhodes before continuing eastwards to her destruction in Cyprus.
    That the sailors fished during the voyage is clear from the more than 300 lead net weights found in the bow. Meals were probably prepared ashore, using a large casserole pot and a bronze cauldron. Four wooden spoons, four oil jugs, four salt dishes and four drinking cups recovered in the shipwreck suggest that her crew on her last voyage consisted of four seamen.
    The ship's single sail had been taken down before she sank as the stern contained more than 100 lead rigging rings from a large square sail stowed there. The wooden hull, built mostly of Aleppo pine, was preserved for a length of almost 40 feet (12 m), originally measured 47 feet (14 m) long by 14½ across. The ship was built in the "shell first" manner, quite the opposite of today's method. Rather than building a skeleton of ribs first, her outer planking up from the keel was constructed and then the ribs were laid in and these were secured with copper spikes. The ship was intended for long service and underwent many repairs. In the last repair her owner(s) had a skin of lead sheathing applied to her body to keep the old ship waterproof. Carbon 14 dating of the ship's planks gives a date of 389 BC (plus or minus 44 years). Carbon 14 dating of the almonds points to a date of 288 BC (plus or minus 62 years). Hence the ship was probably more than 80 years old the day she sank.
    Preservation and conservation of the ship began in 1970 and lasted four years. The Turkish Invasion in Cyprus in 1974 interrupted the work.

    Other pictures












    The Mod



    I have started this mod time ago before my injury at the right hand and i think i could finish it anyway (i m forced to become lefthanded) being the most difficult part already created in the model. Actually I just have to add the sail, some rows and i still need to do the texture. The ship will replace the trade boat you can see in the strat map while you're playing and i'll do it compatible for both RTW and MedII



    Previews:














    Last edited by DAVIDE; January 20, 2011 at 11:22 AM.

  2. #2
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: KYRENIA MERCHANT SHIP FOR MED2/RTW

    Very high detailed indeed.
    Could you create this ship also?


    I have larger pics from all sides of a similar ship if you like.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  3. #3
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    Default Re: KYRENIA MERCHANT SHIP FOR MED2/RTW

    Yep but majority of detail will be lost during the conversion to cas

    About your ship, If i well remember Riczu74 did something like that here:

    http://www.twcenter.net/forums/showthread.php?t=135579

  4. #4
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: KYRENIA MERCHANT SHIP FOR MED2/RTW

    No he created a huge mercheant ship .This is a Helandion (large Dromon).
    We are interesting in the shape of the ship not the details.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  5. #5

    Default Re: KYRENIA MERCHANT SHIP FOR MED2/RTW

    Looks nice

    But replace this boats?
    Spoiler Alert, click show to read: 
    Quote Originally Posted by spartan_warrior View Post
    It is clear that many of those around here spouting their wisdom about how CA hates modding and is intentionally preventing mods have not tried using the Assembly Kit, or even looked at its capabilities. If they have they would realize their idiotic statements are false.

  6. #6
    DAVIDE's Avatar QVID MELIVS ROMA?
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    Default Re: KYRENIA MERCHANT SHIP FOR MED2/RTW

    Quote Originally Posted by Ixor_Drakar View Post
    Very nice, will it be added to PI when its done?
    that depends by SigOne



    Quote Originally Posted by Requies View Post
    Looks nice

    But replace this boats?
    yeah the small trade boats following the routs harbor to harbor.. my idea was to increase a bit the size of those ships as well if possible

  7. #7
    Ixor_Drakar's Avatar Senator
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    Default Re: KYRENIA MERCHANT SHIP FOR MED2/RTW

    Very nice, will it be added to PI when its done?
    I survived the Mayan Apocalypse 12/21/12

  8. #8

    Default Re: KYRENIA MERCHANT SHIP FOR MED2/RTW

    Nice work!

  9. #9
    y2day's Avatar TWC STORE NOW OPEN!
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    Default Re: KYRENIA MERCHANT SHIP FOR MED2/RTW

    Great work davide. I wish I could create something like that.




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    Default Re: KYRENIA MERCHANT SHIP FOR MED2/RTW


  11. #11

    Default Re: KYRENIA MERCHANT SHIP FOR MED2/RTW

    impressive davide
    [URL="http://www.radikal.ru/"][/UR
    http://www.youtube.com/watch?feature=player_detailpage&v=vdNXJ2E181c

  12. #12
    DAVIDE's Avatar QVID MELIVS ROMA?
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    Default Re: KYRENIA MERCHANT SHIP FOR MED2/RTW

    ok now i just have creating the texture

  13. #13
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    Default Re: KYRENIA MERCHANT SHIP FOR MED2/RTW

    ENDED


    sorry for the pics quality (56k here)









    Ok guys ship is completely done, i have testing it on rtw as well

  14. #14
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: KYRENIA MERCHANT SHIP FOR MED2/RTW

    Make it just a bit smaller...
    It would look more "natural" i think.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  15. #15
    Stephan's Avatar Campidoctor
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    Default Re: KYRENIA MERCHANT SHIP FOR MED2/RTW

    they look awesome, but i think they are a bit big for merchant ships...

    Yes, I know that Ishtar is spelled wrong

  16. #16
    DAVIDE's Avatar QVID MELIVS ROMA?
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    Default Re: KYRENIA MERCHANT SHIP FOR MED2/RTW

    yes probably.. i'll reduce the size a bit (of course not in the mini way as vanilla ships)

  17. #17
    DAVIDE's Avatar QVID MELIVS ROMA?
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    Default Re: KYRENIA MERCHANT SHIP FOR MED2/RTW

    done. this is the final size






  18. #18
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: KYRENIA MERCHANT SHIP FOR MED2/RTW

    Yea finall and exelent!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  19. #19
    DAVIDE's Avatar QVID MELIVS ROMA?
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    Default Re: KYRENIA MERCHANT SHIP FOR MED2/RTW

    thanks.. now i m installing back rs2 and i'll test the ship there too.. and after this i'll be ready to release the mod

  20. #20
    mayotte's Avatar Civis
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    Default Re: KYRENIA MERCHANT SHIP FOR MED2/RTW

    very nice work !!!!

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