Results 1 to 7 of 7

Thread: Dunland's units

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Dunland's units

    Is there any way to capture siege engines from other factions by capturing a city with catapult range? It really difficult to siege cities with flaming arrows units defending as the towers burn easy, needed 7 once as hey burned 4 of them!
    Do orcs like rain and/or snow? Do units in fatw get weather bonus or penalties?

  2. #2

    Default Re: Dunland's units

    Considering that when you capture a town, you need to build your own barracks buildings, I'd say the siege equipment is a "no".

    Dunland is quite tricky once you begin to push into RK territory - and MT is of course a *very* tough nut to crack. You'll need several full-stack armies most likely, if only to run interference vs. any RK armies in the region while your sieging army lays siege. Expect to take a lot of losses - meaning you'll also need many armies on their way from your homelands to replace those losses.

    You're right to build as many siege towers as possible. You'll inevitably lose several of these; your only hope is to get a few to the walls where the enemy isn't so thick. Even so, any victory over MT will be hard-fought, as the RK is built precisely for holding ground, and your units are built for running guerilla warfare in forests, ambushes, hit-and-run, that sort of thing.

    Orcs are probably not the answer vs the RK. I like the orc-champions for flavor, but the lesser orcs are suitable only against weak enemies. Your best bet for an RK-killing army is to stock up on your heavy-hitters - your specialized wildmen who go berserk, Axes of the Wolf, Wolfhunters ... units that cause fear and can hit hard. You'll still need to rely on sudden strikes at flanks, and well-timed tactics to carry the day.

    Don't let the RK beat you on the campaign map: in other words take out any and all small stacks you may see roaming around before they gather and become a headache under an experienced captain.

    Dunland is pretty tough. Good luck!
    One of the most sophisticated Total War modders ever developed...

  3. #3
    Thangaror's Avatar Senator
    Join Date
    Sep 2010
    Location
    Ducatus Saxonia
    Posts
    1,335

    Default Re: Dunland's units

    Orcs are nice as AI reinforcement. If you place your own army at a good position, the orcs may be there in time and slow down the enemy and they will tire.
    I would rather have a memory that is fair but unfinished than one that goes on to a grievous end.

  4. #4

    Default Re: Dunland's units

    That's true. It's also fun to send a stack or half-stack of lesser orcs across Rohan or somewhere, with the intent of drawing away the AI's armies after them. Meanwhile, your *real* army closes in on the AI's cities.
    One of the most sophisticated Total War modders ever developed...

  5. #5
    Spike's Avatar Primicerius
    Join Date
    Nov 2009
    Location
    Bandung
    Posts
    3,980

    Default Re: Dunland's units

    the ONLY viable option for Dunland to subdue cities like MT, and Helm's Deep, is just besiege them till all the defenders hungry and died, simultaneously besiege the city with 3 fullstacks will do the trick

    Annokerate Koriospera Yuinete Kuliansa


  6. #6

    Default Re: Dunland's units

    Helm's Deep should be stormable... you'll lose lots of men, but you can do it.

    MT is much tougher, certainly. Probably the way you'll end up taking either of those places is by besieging, waiting for RK or Rohan to attack your besieging army, and defeating them defensively on the field.

    For that eventuality, make sure you've got one or two units of cav - not to do any fighting, really, but to chase routers.
    One of the most sophisticated Total War modders ever developed...

  7. #7
    Spike's Avatar Primicerius
    Join Date
    Nov 2009
    Location
    Bandung
    Posts
    3,980

    Default Re: Dunland's units

    Quote Originally Posted by CountMRVHS View Post
    For that eventuality, make sure you've got one or two units of cav - not to do any fighting, really, but to chase routers.
    Wolfhounds is better for the job of expandable Heat-Seeking missiles

    Annokerate Koriospera Yuinete Kuliansa


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •