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  1. #1

    Default Question about turns per year and character aging.

    Hi everyone, I'm abit confused as how character aging works in both 6.1 and 6.3

    Right now I'm playing a campaign in 6.3 and the characters age every turn on a 1tpy basis. However, these characters grow to ridiculously old ages (My faction leader is 82 and the prince is 78, their sons are reaching 50 now and still haven't gotten marriage proposals as they are not heirs to the throne yet.

    In 6.1, if I remember correctly, the characters would typically die off in their early 60's, and I would have a more secure succession line in general. However, there the characters age every other turn on a 1tpy basis.

    My question is, is there any way to have characters in 6.1 age every turn on a 1tpy basis? And if not, are there any tips for maintaining a steady line of succession in 6.3? My prince's sons are both virile, but have not gotten a single marriage proposal. ><

    What I'm aiming for is a campaign where I can see successive generations of characters engage in the growth of my faction. Any help would be greatly appreciated, thank you.


    (P.S. What's up with the general to region ratio? I never noticed it or had it happen to me before in prior versions of Stainless Steel, but having 4 ancient generals to look over 27+ regions sucks at times. Just my personal gripe ><)

  2. #2

    Default Re: Question about turns per year and character aging.

    Ok first off you can through the use of a script make characters age almost any amount you want per turn.

    Secondly, you can edit another file, campaign_db I believe its called, to determine how old people can live, and how old they can be to get married or can't get married.

    Someone in this forum,
    Spoiler Alert, click show to read: 
    , can assist you better than I can. I have a script for 4 turns per one year with the character aging on the first turn of the new year. I can tell you how to use it properly but not how to make one for how you want it exactly. I'm on a different computer than I play on so I don't know the exact file name for the ages question you have. Sorry I couldn't help you more.
    Last edited by chris7ian; January 19, 2011 at 11:59 AM.
    Oh, for Heaven's sake, now you're being deliberately stupid.
    Dr. Sheldon Cooper
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  3. #3

    Default Re: Question about turns per year and character aging.

    Quote Originally Posted by chris7ian View Post
    Ok first off you can through the use of a script make characters age almost any amount you want per turn.

    Secondly, you can edit another file, campaign_db I believe its called, to determine how old people can live, and how old they can be to get married or can't get married.

    Someone in this forum,
    Spoiler Alert, click show to read: 
    , can assist you better than I can. I have a script for 4 turns per one year with the character aging on the first turn of the new year. I can tell you how to use it properly but not how to make one for how you want it exactly. I'm on a different computer than I play on so I don't know the exact file name for the ages question you have. Sorry I couldn't help you more.
    What script doth the sir reference?
    If yer going to leave some rep be sure to leave your name so I can return the favor
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  4. #4

    Default Re: Question about turns per year and character aging.

    I haven't played 61 in months, but the last time I played there the campaign ran on a 2tpy system where my characters aged every other turn, or rather, every year. I remember my families there usually being healthy and full of extended family members, etc.

    In 6.3, they age every turn as every turn is 1 year. However, they get to ridiculous ages with no marriage proposals. I'll definitely take the age limit editing into consideration. As for maintaining the line, since the only person I can marry is my faction leader/heir through diplomacy, I might just have to do some intermarrying for interesting results, as I'm trying to keep the bloodline 'pure', and it'll probably give me some good story, lol.

    Any other tips or tidbits of advice are generally welcome.

  5. #5

    Default Re: Question about turns per year and character aging.

    Quote Originally Posted by Thokran View Post
    In 6.3, they age every turn as every turn is 1 year. However, they get to ridiculous ages with no marriage proposals. I'll definitely take the age limit editing into consideration. As for maintaining the line, since the only person I can marry is my faction leader/heir through diplomacy, I might just have to do some intermarrying for interesting results, as I'm trying to keep the bloodline 'pure', and it'll probably give me some good story, lol.

    Any other tips or tidbits of advice are generally welcome.
    what i meant was to take your princesses and steal other people's generals. click on your princess, make her move to an unmarried foreign general, and there'll be a chance that she'll score and you can use that general (he's also made into an FM). it works kind of like an assassination,in that there is a chance for failure, but you can still use her, and a chance for loss of the character. But unlike in an assassin's case, the princess lives but runs off with the general you tried to nab (and you no longer can use her). you'll see what i am talking about.
    Quote Originally Posted by SirRobin View Post
    My point is that, while pastries are delicious, they are not a factor in deciding whether or not to start a rebellion against the lord of the realm.
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  6. #6

    Default Re: Question about turns per year and character aging.

    Oh yeah I know about that. I just wished I had prettier princesses!

  7. #7

    Default Re: Question about turns per year and character aging.

    Quote Originally Posted by Ryan Industries View Post
    What script doth the sir reference?
    http://www.twcenter.net/forums/showthread.php?t=175383
    Oh, for Heaven's sake, now you're being deliberately stupid.
    Dr. Sheldon Cooper
    Wudang why did you close the thread? Because you can't find a source refuting mine? LoL how's the quest to ban me going?

  8. #8
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    Default Re: Question about turns per year and character aging.

    Quote Originally Posted by Thokran View Post
    their sons are reaching 50 now and still haven't gotten marriage proposals as they are not heirs to the throne yet.
    Goddamn gold-diggers ..
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  9. #9

    Default Re: Question about turns per year and character aging.

    Quote Originally Posted by Thokran View Post
    Hi everyone, I'm abit confused as how character aging works in both 6.1 and 6.3

    Right now I'm playing a campaign in 6.3 and the characters age every turn on a 1tpy basis. However, these characters grow to ridiculously old ages (My faction leader is 82 and the prince is 78, their sons are reaching 50 now and still haven't gotten marriage proposals as they are not heirs to the throne yet.

    In 6.1, if I remember correctly, the characters would typically die off in their early 60's, and I would have a more secure succession line in general. However, there the characters age every other turn on a 1tpy basis.

    My question is, is there any way to have characters in 6.1 age every turn on a 1tpy basis? And if not, are there any tips for maintaining a steady line of succession in 6.3? My prince's sons are both virile, but have not gotten a single marriage proposal. ><

    What I'm aiming for is a campaign where I can see successive generations of characters engage in the growth of my faction. Any help would be greatly appreciated, thank you.


    (P.S. What's up with the general to region ratio? I never noticed it or had it happen to me before in prior versions of Stainless Steel, but having 4 ancient generals to look over 27+ regions sucks at times. Just my personal gripe ><)
    that's strange that your characters are aging every other year.... perhaps you want to go with Meneth's Submod Compilation (MSC) and use the 2tpy campaign...
    and the whole region-general ratio is a pain in the rear end. it's gotta be broken, i swear. you'll take over half of Europe and it'll be governed by 5 or 6 people. and yes, not getting marriage proposals even though you're 50 is a pain. my idea is to go 'round and use your princesses to nab enemy generals and reload if you fail.
    a new feature in 6.4 is recruitable generals. this may take some of the strain off of your empire's government.
    Quote Originally Posted by SirRobin View Post
    My point is that, while pastries are delicious, they are not a factor in deciding whether or not to start a rebellion against the lord of the realm.
    do leave your name if you give me rep. i may just return the favor. maybe.
    please visit the Tale of the Week forum at: http://www.twcenter.net/forums/forumdisplay.php?f=802 for brilliant writing, people, and brownies. with nuts, if you prefer.

  10. #10
    newt's Avatar Primicerius
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    Default Re: Question about turns per year and character aging.

    Quote Originally Posted by Asterix View Post
    that's strange that your characters are aging every other year.... perhaps you want to go with Meneth's Submod Compilation (MSC) and use the 2tpy campaign...
    and the whole region-general ratio is a pain in the rear end. it's gotta be broken, i swear. you'll take over half of Europe and it'll be governed by 5 or 6 people. and yes, not getting marriage proposals even though you're 50 is a pain. my idea is to go 'round and use your princesses to nab enemy generals and reload if you fail.
    a new feature in 6.4 is recruitable generals. this may take some of the strain off of your empire's government.

    MSC is not for 6.1

  11. #11
    Radzeer's Avatar Rogue Bodemloze
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    Default Re: Question about turns per year and character aging.

    In my Kievan game I have 14 regions at the moment and 15 generals with four additional sons coming up (6.3). I know that this is an exception. But it seems that after I removed the aging script the situation got better. In 6.3 with 1TPY I had terrible luck with generals not getting proposals, similar to your case. I'm not sure how that changed in 6.4 though.

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