Hi everyone, I'm abit confused as how character aging works in both 6.1 and 6.3
Right now I'm playing a campaign in 6.3 and the characters age every turn on a 1tpy basis. However, these characters grow to ridiculously old ages (My faction leader is 82 and the prince is 78, their sons are reaching 50 now and still haven't gotten marriage proposals as they are not heirs to the throne yet.
In 6.1, if I remember correctly, the characters would typically die off in their early 60's, and I would have a more secure succession line in general. However, there the characters age every other turn on a 1tpy basis.
My question is, is there any way to have characters in 6.1 age every turn on a 1tpy basis? And if not, are there any tips for maintaining a steady line of succession in 6.3? My prince's sons are both virile, but have not gotten a single marriage proposal. ><
What I'm aiming for is a campaign where I can see successive generations of characters engage in the growth of my faction. Any help would be greatly appreciated, thank you.
(P.S. What's up with the general to region ratio? I never noticed it or had it happen to me before in prior versions of Stainless Steel, but having 4 ancient generals to look over 27+ regions sucks at times. Just my personal gripe ><)




Reply With Quote







