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    Stildawn's Avatar The Legislator of 'Lol'
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    Default General Rules - Character Rules

    GSTK General Rules
    Character Rules
    In regards to your main character we have a set of rules to promote fairness to all players.

    - Main Characters
    You can create and play only one main character at any given time, these characters have financial accounts (see Income Rules below), items (see SI Rules below), house threads and can hold rank and lands. These are your main RP characters who you should RP most actively with. Each main character must be registered here, have a vault set up here along with a house thread here.

    - Skills
    In GSTK we have traits, this reflects what your characters are good at. Some might like to role play being a good swordsman, and this allows them to support that role play. Others might be tactical genii, and again this allows the dice to reflect that.

    Starting at the age of 20 you can select two points in the skills below. A point is defined as a single bonus. So taking +1 in assassinations would be a single point. Thus you could use both points and have +2 in assassinations or split them over several skills. Each decade (ie 30, 40, 50, etc etc) you gain another 2 points to assign. However for balancing reasons you cannot have more points in any single trait than the first digit in your age (so a max of 3 points if your 30, 4 points if your 40, etc etc)

    Skills
    duels +1
    field battle rolls (away from castles) +1
    siege rolls (anything involving castles or defences. Counts whether attacker or defender) +1
    capture rolls (when capturing someone) +1
    income +5%
    survival rolls (in battles + age related rolls) +1
    assassinations (doing and defending) +1
    escape rolls (in battles and in relation to assassinations) +1
    archer (any roll using a bow, ie tournament or assassination) +1
    fist fighter (weaponless rolls) +1
    jouster +1
    tourney knight (all rolls in a tournament) +1
    birth rolls +1
    pillage +5% earned from it
    loyalty +1, men will go a year in game without pay
    businessman (bonus to the merchant venture rolls, ie roll of 8 by mod would become 9 with a +1 in this) +1
    smith +1 (bonus to forging rolls)
    Churchman (may excommunicate and denounce one rank higher)
    denouncer (causes extra unrest when denouncing and excommunicating) +5%
    Fate (50:50 chance of a +1 or a -1 to any roll)

    - Auxiliary Characters
    These are characters you can play from time to time for more in-depth and creative RP, they can hold no actual rank, money or items and are used solely for RP purposes. Major Aux characters should be registered here this is to provide background for other players who may come across your Auxes. However spur of the moment Auxes do not have to be registered.

    - Killing Auxes
    For an aux to be killed, there must be just as good a reason as if they were a main.

    When it comes to the actual assassination, the same roll is used as if the character was a main but the success rate of the assassination attempt is doubled. However as with all rolls 19/20 is the highest success rate.

    Escape rolls apply at the normal (not doubled) rate. Murder is murder regardless of who's killed.

    - Aging
    Characters age at a rate of one in-game year per real week. At the age of 50 your characters will be subject to natural death rolls done each week by the moderators, the chance of natural death being 2/20. When you character reaches the age of 60 the chance each week increases to 5/20. This is to naturally kill off any super old and therefore unrealistic characters. The character can see out the remainder of any thread in which he is RPing but must die by the end of that game year.

    - Heirs and Wills
    When your main character dies you must post a will detailing the distribution of your lands, belongings and money within 24 hours of death. Only proper “birth rolled” children and other main characters are eligible to receive anything from a deceased main character. (Note that since you can only have one main character at a time, if you main dies and you have no “birth rolled” heir, all your lands, belongings and money can only be passed to another person’s main character. NOT YOUR NEXT MAIN CHARACTER)
    Last edited by Dead Sun; February 03, 2012 at 08:11 AM.

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