Tales from the Crypt (my EDB is really weird)
Welcome to a tale of the unexplained.
The situation is as follows:
- I have a perfectly functioning EDB with custom building trees
- The building tree in the attachment should be added
Once the building tree and the entries for the export_buildings file are added the following happens:
- After about 4-5 seconds the game crashes without message
- A log is generated, the new export_buildings.string.bin is generated
The last lines in the log (before the trigger list) relates to the name of the last building tree (custom) before the newly added one:
| error log |
Code:
16:15:03.575 [system.io] [info] exists: missing data/ui/northern_european/buildings/#northern_european_hinterland_wunder_02.tga.dds
16:15:03.575 [system.io] [info] exists: missing data/ui/northern_european/buildings/#northern_european_hinterland_wunder_02.tga
16:15:03.575 [system.io] [info] exists: missing mods/1648_Beta04/data/ui/northern_european/buildings/#northern_european_hinterland_wunder_02.tga.dds
16:15:03.575 [system.io] [info] exists: missing mods/1648_Beta04/data/ui/northern_european/buildings/#northern_european_hinterland_wunder_02.tga
|
- checking for possible formatting errors (even checking with Notepad++ for the correct encoding) did not yield results
And now the comes the dive into the abyss:
As a test I simply copied the last building tree and only changed the tree's name, the names for the levels and everything else remained as before. Result: the game starts and displays it in the building browser. So far so good.
The next step for the test involves changing the name of the first level to one from the new tree (entered correctly in export_buildings). Result: CTD within 4 seconds while still in the splash screen, no message - same log ending.
Now this is really weird, because even if I didn't have an entry in export_buildings a place holder would show up. So the error must be in the EDB. But I have only changed the two instances where the first level name appears. Worthy of the Twilight zone?
I have attached the two files (part of EDB and part of export_buildings) if someone would like to give it a try. The buildings are supposed to be pre-placed in the descr_strat, that's why they have no factions entered in the faction requirements - but then that's not really the problem here.
Input will be highly appreciated.
.
Last edited by Gigantus; January 18, 2011 at 07:11 AM.