Commander's Special Power Loss

Thread: Commander's Special Power Loss

  1. sithi's Avatar

    sithi said:

    Default Commander's Special Power Loss

    Playing Sylvania, received at turn 2 Necrachs (!, you have no idea how hard it is to build anything with these LECHEREOUS BASTARDS!!!!) , with their Main Mage, you know this one guy, don't know name right now.

    Well, I teamed him up with Mannfred, slaughtered my way east and took Karak Kadrin, as it finally gave me the money to get out of my mountain of negatives.

    Well, Orcs attack soon, naturally, they lay siege, it comes to battle. Interesting is that the Necrarch Captain somehow has a bigger command skill than Mannfred, thus he becomes the 'main' commander for the Battle.

    Well, change to Battle Map, Mannfred, has been replaced by the Necrarch Captain, yes, as in, Mannfred's Bodyguards do not have Mannfred in their ranks, but instead a Necrarch on a horse (hey, that has potential, almost as much as Bears With Guns!), whose special Commander Ability (namely strengthen undead) has replaced Mannfred's. He was using Mannfred's animations and all, it might be the engine was simply 'confused'.

    Since then, I took the Necrarch Captain out, sent him to Drakenhof, next time Orcs lay siege to Karak Kadrin, Mannfred is the main Commander again, change to battle map, Mannfred is back again, his Special Power (Take forces from enemy, strengthen own units) is gone, replaced by "Rally Troops"

    My face, when I realized that I had just lost my most powerful ability.
     
  2. Russian Gondor's Avatar

    Russian Gondor said:

    Default Re: Commander's Special Power Loss

    Hmm, I am not sure. The ability is unlimited for me.
     
  3. sithi's Avatar

    sithi said:

    Default Re: Commander's Special Power Loss

    Quote Originally Posted by Russian Gondor View Post
    Hmm, I am not sure. The ability is unlimited for me.

    The matter is not limitation, but 'simply' a bug that replaced the ability with 'Rally Troops'