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  1. #1
    Rhaymo's Avatar Artifex
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    Default Projectile:accuracy_vs_units and distance

    Is there a relation between accuracy_vs_units and distance?
    for example, a siege engine have a range of 400 meters and accuracy_vs_units 0.05. if i shot on target at 200 meters, is accuracy_vs_units affected by this distance. or is it costant and indipendent of target distance?
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  2. #2
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    Default Re: Projectile:accuracy_vs_units and distance

    Correct me if I am mistaken but another way to phrase the question would be 'does distance affect accuracy?', and I think the answer is 'yes, it does'.

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    Rhaymo's Avatar Artifex
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    Default Re: Projectile:accuracy_vs_units and distance

    Looking for the forum i found this :
    http://www.twcenter.net/forums/showt...units+distance

    quote from first post:
    This would be a major step forward were it not for one little thing. For some reason, the missile units do not seem to improve their accuracy with proximity to target, one would think that being closer to a target would improve accuracy, but no, it makes absolutely no difference.
    Team Leader De Bello Mundi

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    Default Re: Projectile:accuracy_vs_units and distance

    So? ... I wonder what conclusion you might draw from that. If it's 'when they are closer they have the same hit rate (accuracy) as when they are further away' then I think it's a mistake. Perhaps the choice of projectile made the obvious seem less so, maybe using one that can be easily seen would help to see the effect. Maybe I just misunderstand your question in you first post, if so then you haven't told me yet. Otherwise I think the answer is obvious to anyone that checks in a sensible way.
    Last edited by Taiji; January 18, 2011 at 11:43 AM.

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    Rhaymo's Avatar Artifex
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    Default Re: Projectile:accuracy_vs_units and distance

    but if accuracy_vs_units is affected by distance, how accuracy is affected by distance?
    for example, a siege engine have a range of 400 meters and accuracy_vs_units 0.05. at what distance accuracy_vs_units is 0.05?? 100 meters? 200 meters?
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  6. #6
    irishron's Avatar Cura Palatii
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    Default Re: Projectile:accuracy_vs_units and distance

    Try it and tell us.

    Real life says you can kill a man easier at a 100 yards than at 300 yards. If the game's algorithms are in the ballpark you should get the relative same results.

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    Default Re: Projectile:accuracy_vs_units and distance

    Quote Originally Posted by Rhaymo View Post
    but if accuracy_vs_units is affected by distance, how accuracy is affected by distance?
    for example, a siege engine have a range of 400 meters and accuracy_vs_units 0.05. at what distance accuracy_vs_units is 0.05?? 100 meters? 200 meters?
    There is no 0.05 for 400m, but I see better now what you need to know. Basically it's this:

    Regardless of range the deviation remains the same. Range is not distance. Deviation has to increase as distance increases, because the projectiles fly in a straight line from the same point but at different angles. This deviation of the angle of fire is how 'accuracy_vs_units' changes a projectile's accuracy.

    For example, a unit with lower range and 0.05 accuracy will kill more at their peak range than a unit with more range and the same accuracy. Simply because 0.05's deviation will be greater the further the projectiles have to reach.

    Balance implications would be things like: Raising a unit's range decreases their effectiveness when they are employed at maximum range.
    Last edited by Taiji; January 18, 2011 at 03:09 PM.

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    Rhaymo's Avatar Artifex
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    Default Re: Projectile:accuracy_vs_units and distance

    Quote Originally Posted by Taiji View Post
    There is no 0.05 for 400m, but I see better now what you need to know. Basically it's this:

    Regardless of range the deviation remains the same. Range is not distance. Deviation has to increase as distance increases, because the projectiles fly in a straight line from the same point but at different angles. This deviation of the angle of fire is how 'accuracy_vs_units' changes a projectile's accuracy.

    For example, a unit with lower range and 0.05 accuracy will kill more at their peak range than a unit with more range and the same accuracy. Simply because 0.05's deviation will be greater the further the projectiles have to reach.

    Balance implications would be things like: Raising a unit's range decreases their effectiveness when they are employed at maximum range.
    so, for example:
    - unit A have range 100 meters and accuracy 0.05
    - unit B have range 200 meters and accuracy 0.05
    At 100 meters, A and B have same kill rate, but kill rate of B at 200 meters is lower than kill rate of A at 100 meters.
    Is it right?
    Team Leader De Bello Mundi

  9. #9
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    Default Re: Projectile:accuracy_vs_units and distance

    Yep, that sounds right to me.

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