View Poll Results: The real name of Zombie total war should be:

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  • Apocalypse: Total War

    9 25.00%
  • Return of Hell: Total War

    1 2.78%
  • Black Sun: Total War

    2 5.56%
  • Begin of the End: Total War

    0 0%
  • Tiran: Total War

    0 0%
  • Titan: Total War

    1 2.78%
  • Inmortum:Total War

    3 8.33%
  • Plague: Total War

    7 19.44%
  • Danse Macabre: Total War

    2 5.56%
  • Zombie: Total War

    11 30.56%
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Thread: Zombie Total War

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  1. #1
    Mr. Bundy's Avatar Decanus
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    Default Zombie Total War






    Story-line 0.3



    Foreword:
    A lot of people asked me about what the campaign should be. I decided a time ago that we would do custom factions, but some people were disappointed in this. So I took a look at it again, and tried to solve this problem. I thought about the people who really wanted to have the vanilla factions, and the people who really wanted custom factions. This was mostly the issue in this mod, because everyone wants something else. I came with the solution to make just 2 campaigns, one for vanilla, and one for the custom. I think this mostly solves the problem, as both sides have what they wanted. Of course there's always a disappointment in something, but I hope that I solved it mostly for you guys. This time I will not change the storyline because we can't keep changing it, so major adjustments won't be done. I want to thank every one in this thread for helping with the storyline, and the help they wanted to offer. It is an honor to present to you the campaigns of Zombie Total War.





    The Vanilla Campaign.



    Info:
    Well the first campaign in our mod is the vanilla. This campaign is supposed to be as realistic as possible, with just some minor fantasy stuff. Mostly you will find yourself in this campaign fighting with vanilla units, on the vanilla map. In the short term: we only add a zombie faction, and balance the system. Of course this is not the only thing we will do, as we will take parts of some great mods for a good ai, and interesting campaign. This will take us less time to make compared to the custom campaign, and will be a high priority for us. I advise you this campaign if you would like to keep things very realistic.

    The zombie faction:
    The zombie faction will be directly in the campaign, so you can play it yourself. Be the maker of death, spread terror and fear, live your dead life to the max, or something like that. The family tree will consist of real names referring to hell, like Baal and Kane. The portraits will be custom for the zombie faction, and will be made by the 2d team. Well what would it be ti start the campaign? Well you start your path of destruction with just on small village somewhere in Europe. Your surrounding villages can be taken, but you have to make your army and such, so it will take some time before you can start expanding. From this position you have to be tactical even with zombies, and I tell you; the zombies won't be like in a arcade game, stoned walking the ground blindly looking for food. These zombies are dead knights, farmers, peasants, archers and more. They will look like that, and will use their weapons. Generals will be the same as the zombies. So what causes this army of the dead? It is of course a virus, called rabies. This is a real possible virus turning you into a cannibal. This outbreak will cause a lot of religious unrest.
    The Islam, and Christendom will take up arms to fight this unholy army, so crusades will take a part in this.

    The vanilla faction:
    If you play as a vanilla faction you will get a lot of messages of religion, and news that a outbreak is taking over the world. You will have to make your stand, as this virus will catch you anyway. The zombie faction may be far away from you, there are still zombies spawning all over the place (rebels). However, you still have to fight other faction to stay alive, you fight human, and beast. If you can't keep up with the rest, I will fall.

    The campaign:
    You have to keep an eye on your religions, as the virus is also presented as a faith. Zombie priests will make people in your homeland undead. For example; Your Castle is for 20% Christian, 30% Orthodox and 50% zombie. A nice feature, that makes a lot of unrest in your settlement if you act wrong. Also rebels will change, rebels spawning will now be zombies, and rebel city's become rare, as the most city's are been taken by European lands, so expanding your empire without getting at war with other faction, will be a lot tougher.

    The battle:
    As for the battles, animations will be made, and other tweaks. The zombies will behave human like, armed, marching in a formations, lead by a general and such. The ui will be in a Gothic like style, to make things more dark. Your armies will fear these zombies, and will rout sooner, than fighting humans. As a human faction you will have a disadvantage fighting zombies, because they are in large numbers, and fight human like.





    The Custom Campaign.



    Info:
    If you play the custom campaign, you will notice that the map is not Europe, but custom made for this mod, that vanilla units will be rare, and that a lot more fantasy is presented. The zombie faction will be mostly the same, and there will be more custom factions. It is still humans vs. zombies, not magician or dwarf and such because that was never the concept. Humans remain humans, with no magic. As for the zombie faction, they get in the custom campaign more units, skeleton armies, demons and more fictional units. I recommend you this campaign, if you wanted to play a fantasy mod.

    The zombie faction:
    The same as the vanilla campaign, but with more units. As this faction will be the part what this mod is about, we keep this mostly the same in both campaigns. This makes things more easy to keep the bug alert efficient.

    The custom faction:
    There will be 6 human factions in this mod. Keep in mind that the ZTW team has to make a lot of custom units for this campaign, compared to the vanilla. So we will keep the factions at the number of 6. The faction's are presented in this list;


    Kingdom of the North Woods:

    Basicly a Norman-like faction with loads of units wielding a axe. It's kingdom is surrounded by many forests and lakes, they are not the most powerful faction, and are a easy target for the zombie faction.



    Balain's Land:

    A bit Gothic like faction, with a lot of units from the ''high society''. This is one of the most powerful factions, like England, and The Holy Roman Empire. This land is surrounded with big open plains, and rivers.



    Prince Ferrin Land:

    Prince Ferrin is the son of King Balain, and gained his own piece of land. He has his own empire, but has a tight relation with Balain's Land. His Land is next to Balain so invading these two would not be easy.



    Third Preagh Empire:

    Once a powerful Nation, like the Byzantium's. But now it is falling apart. This empire is split in two, with in the middle about 4 rebel city's that recently were revolting against this empire. Thats why there are still armies of the Preagh's in this area.



    Independent Sebbek

    This is a recently emerged faction, with just 2 city's. His armies consist mostly of peasants, but later on it will gain the most powerful armies, if played correctly. It is a bit of a mix of poor farmers and heavy plated soldiers.


    The Kingdom of Pelta Owel

    This faction is a bit the same like Sebbek, only that it's armies are in the beginning a lot more powerful, but will not change a lot further in the game, also this faction has a reasonable kingdom, consisting on about 8 city's. This is the recommended faction for players who want to play it on easy, because they fight a lot with the same units,(there's still a big verity though.) so they get to know them more than any other.




    The campaign:
    Religion will also play a big part in this game, because of the virus. But there's more, if you succeed getting an alliance against the zombie faction, you will have more chance of survival. The campaign map is dangerous, mountains, sea's, desserts, no-man's land, swamp and more work against you. This map is made to make travel a lot harder. six against one, it looks easy for the six, but keep in mind, that when you reach the zombies home-front, their kingdom is already powerful. Playing as the zombies, you need to build up quickly before you vanish in the early period.

    The battle:
    The same rules as for the vanilla, units will be balanced, and the ui will be customized. Also for this we will use some things from some mods, but that remains to be seen.





    Finally:
    Well I hope you all enjoyed getting this storyline/preview, and that everything is clear. If you have any questions, just ask them right away and we will help you. If you want to contact me, please do with a pm or post it here. I want to thank ♔keneticpest♔ Sulphuristical Pazu the Kitsune paradamed Col. Tartleton Mik528 Shugo560 Soldatenhandel Túrin_Turambar Commander Flasheart Tears of Destiny xxxMoRaVexxx for their support/help/kind words for this mod, thank you guys.

    Note:
    We currently need 2 modelers, and 1 skinner. Please apply with a pm to me, or post a message here.



    written by Shrod



    Handmade art, by Shrod







    'Signatures'
    Attachment 134982 Attachment 134990 Attachment 134991

    Loadingbar, Splash Screen
    Attachment 135723Attachment 135724Attachment 135725Attachment 135726

    Frontend
    here's our 0.2 frontend for our mod, by kineticpest http://rapidshare.com/files/44490603...n_REMIX0.2.mp3

    (just to represent some progress we are making)
    Last edited by Mr. Bundy; March 17, 2011 at 02:13 PM. Reason: added some stuff

  2. #2
    Mr. Bundy's Avatar Decanus
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    Default Re: Zombie Total War

    reserved for screenshots.
    Last edited by Mr. Bundy; February 03, 2011 at 12:10 PM.

  3. #3

    Default Re: Zombie Total War

    Zombies organized into units, standing in formation, with zombie generals pulling off intelligent strategic manoeuvres on the battlefield, not very zombie like is it? It seem very bizarre as a concept and not exactly simple when it comes to visuals, each zombie would fight like a normal warrior with sword. To get a decent result would require a lot of custom work and unique animations.

    Not impossible, but most definitely not easy, especially if you want good results. Good luck Shrod.
    The Watchwords Of Midnight
    "The brave and the free fear no foe, go forth, mighty hosts of Midnight! Unto death or victory we go!"

    The Midnight Chronicles

  4. #4
    Mr. Bundy's Avatar Decanus
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    Default Re: Zombie Total War

    Quote Originally Posted by Wolfen View Post
    Zombies organized into units, standing in formation, with zombie generals pulling off intelligent strategic manoeuvres on the battlefield, not very zombie like is it? It seem very bizarre as a concept and not exactly simple when it comes to visuals, each zombie would fight like a normal warrior with sword. To get a decent result would require a lot of custom work and unique animations.

    Not impossible, but most definitely not easy, especially if you want good results. Good luck Shrod.
    I know it will be a bit strange with the vanilla animations, but if we can wfind a animator we could do the job, (i hope)

  5. #5
    Tia's Avatar Primicerius
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    Default Re: Zombie Total War

    Hey man, I'll be glad to help, as the former leader of another zombie mod, I can get some resources.
    I'll also help with 2d art if you need it.
    For a zombie mod I'd suggest using the horde capability from the mongols/timurids. Alsp, can you give us a rough idea of the timeline?
    Last edited by Tia; January 17, 2011 at 11:57 AM.

  6. #6
    Mr. Bundy's Avatar Decanus
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    Default Re: Zombie Total War

    Quote Originally Posted by ♔keneticpest♔ View Post
    Hey man, I'll be glad to help, as the former leader of another zombie mod, I can get some resources.
    I'll also help with 2d art if you need it.
    maybe work together?

    please mail me for some resources you already have, this could work.

  7. #7
    Tia's Avatar Primicerius
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    Default Re: Zombie Total War

    Quote Originally Posted by Shrod View Post
    maybe work together?

    please mail me for some resources you already have, this could work.
    Sadly my mod has died, I can still send you resources, but it might take some convincing to get my team back together.

  8. #8
    Mr. Bundy's Avatar Decanus
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    Default Re: Zombie Total War

    Quote Originally Posted by ♔keneticpest♔ View Post
    Sadly my mod has died, I can still send you resources, but it might take some convincing to get my team back together.
    Ok, you mentioned some 2d? could you send some examples?

  9. #9
    Tia's Avatar Primicerius
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    Default Re: Zombie Total War

    My (unfinished) Vampire faction symbol

    as you can see, the symbol still need some polishing and re-colouring.

  10. #10
    Mr. Bundy's Avatar Decanus
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    Default Re: Zombie Total War

    Does anybody know something about animation?

  11. #11
    Tia's Avatar Primicerius
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    Default Re: Zombie Total War

    Good luck finding an animator, that may take some time.
    I would suggest looking in the modder's classified ads.

  12. #12
    Mr. Bundy's Avatar Decanus
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    Default Re: Zombie Total War

    Quote Originally Posted by ♔keneticpest♔ View Post
    Good luck finding an animator, that may take some time.
    I would suggest looking in the modder's classified ads.
    done, thanks

  13. #13

    Default Re: Zombie Total War

    I officially support this mod. I love zombies, they are, for me, the definition of a perfect army. I mean supernatural controlled zombies of course, commander by a "higher power" (not zombie apocalypse like beasts).

    They have no fear, do not question orders, do not feel pain, do not feel remorse, pity, don't need food or other supplies. And I'd love to control a zombie faction in for example vanilla MTW2, where you control a faction with a town, like you were some sort of sorceror that managed to get a hold of the necromantic power needed, and undead are really cheap to train and maintain, and included everything from skeleton warriors to normal zombies, etc. That town would be the ground zero of the "infestation" and you would lead your zombie armies to conquer the world, against the puny humans and their kingdoms and insolent religions, while your fellow necromancers acted as "priests" of your "undead" religion.

    Actually.. that's basically what we are going to do no Warcraft: Total War xD but it'd be really cool if you could do something like that.

  14. #14
    Mr. Bundy's Avatar Decanus
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    Default Re: Zombie Total War

    Quote Originally Posted by Sulphuristical View Post
    I officially support this mod. I love zombies, they are, for me, the definition of a perfect army. I mean supernatural controlled zombies of course, commander by a "higher power" (not zombie apocalypse like beasts).

    They have no fear, do not question orders, do not feel pain, do not feel remorse, pity, don't need food or other supplies. And I'd love to control a zombie faction in for example vanilla MTW2, where you control a faction with a town, like you were some sort of sorceror that managed to get a hold of the necromantic power needed, and undead are really cheap to train and maintain, and included everything from skeleton warriors to normal zombies, etc. That town would be the ground zero of the "infestation" and you would lead your zombie armies to conquer the world, against the puny humans and their kingdoms and insolent religions, while your fellow necromancers acted as "priests" of your "undead" religion.

    Actually.. that's basically what we are going to do no Warcraft: Total War xD but it'd be really cool if you could do something like that.
    I just heard that animations are possible, and some people already made some,

    Maybe I should make a team for people who like to write a text campaign, you know about how zombies should rise in our world, and how, and what armies like and such

    please send me a message if so.


    so animations are no problem, and skins/sounds are always doable.

  15. #15

    Default Re: Zombie Total War

    Well I don't have much time availabe, and the precious few I have to mod I usually spend it in Warcraft Total War, but if you'd like I could provide with some of that tedious text-related work.. like unit descriptions, faction descriptions, etc etc, among other things.. or make up a story and setting..

  16. #16
    Mr. Bundy's Avatar Decanus
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    Default Re: Zombie Total War

    Quote Originally Posted by Sulphuristical View Post
    Well I don't have much time availabe, and the precious few I have to mod I usually spend it in Warcraft Total War, but if you'd like I could provide with some of that tedious text-related work.. like unit descriptions, faction descriptions, etc etc, among other things.. or make up a story and setting..
    that would me nice, send me a message please with some ideas.

  17. #17
    Pazu the Kitsune's Avatar Shopkeeper
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    Default Re: Zombie Total War

    Id love to see what u do for zombie cavalry

    You do the mod for Rome TW BI and u could have zombie dogs.

    A cool mod would be Medieval Europe, alot of the same factions as vanilla Medieval 2 TW but ud have a rapidly growing zombie faction....or you could use the Eras Total Conquest 1547 world campaign map and have it be a truly global thing....one Kingdoms feature that might come in handy is the Apache feature that allows u to recruit units only after u have killed certain enemy units, so like if ur zombies defeated enemies mounted on horseback the zombies could recruit zombie cavalry etc etc

    best of luck

    "If you can keep your head when all about you
    Are losing theirs and blaming it on you,"

    -First lines to the poem "If-" (by Rudyard Kipling)


  18. #18
    Mr. Bundy's Avatar Decanus
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    Default Re: Zombie Total War

    Quote Originally Posted by Pazu the Kitsune View Post
    Id love to see what u do for zombie cavalry

    You do the mod for Rome TW BI and u could have zombie dogs.

    A cool mod would be Medieval Europe, alot of the same factions as vanilla Medieval 2 TW but ud have a rapidly growing zombie faction....or you could use the Eras Total Conquest 1547 world campaign map and have it be a truly global thing....one Kingdoms feature that might come in handy is the Apache feature that allows u to recruit units only after u have killed certain enemy units, so like if ur zombies defeated enemies mounted on horseback the zombies could recruit zombie cavalry etc etc

    best of luck
    i think and hope for medieval II, just because of unit variety.
    i don't have a idea about cavalry, some idea's?
    Last edited by Mr. Bundy; January 17, 2011 at 04:50 PM.

  19. #19
    Mr. Bundy's Avatar Decanus
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    Default Re: Zombie Total War

    Does any one want to help with anything, a.t.m. i need script makers, and 2d artists

  20. #20

    Default Re: Zombie Total War

    I can make faction symbols, but then again I'm not that good, you could tell me what you intended and I would do it.

    BTW I will reply to the PM later with some of my ideas ^^

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