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Thread: Are some units missing without RR? (6.3 + 6.4)

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  1. #1

    Default Are some units missing without RR? (6.3 + 6.4)

    Maybe I just don't know what's going on, or maybe events still need to be triggered, but I can't seem to recruit certain units while not using RR on 6.3 and 6.4. Units like Halberdiers, different pikemen, ritterbruders, etc.

  2. #2
    newt's Avatar Primicerius
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    Default Re: Are some units missing without RR? (6.3 + 6.4)

    Disable RR is broken on 6.3. Use the link in my sig to fix it. In 6.4 disable RR is working.

    Some units will not be available until gunpowder happens.

    Which faction are you playing?

  3. #3

    Default Re: Are some units missing without RR? (6.3 + 6.4)

    Right now I tried starting 3 campaigns on 6.4. England, HRE, and Norway, just to check them out of curiosity. Probably going to be sticking with England first.

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    newt's Avatar Primicerius
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    Default Re: Are some units missing without RR? (6.3 + 6.4)

    Ritterbruder is for Teutonic order only, unless you have a Teutonic Knights chapter house as HRE

  5. #5

    Default Re: Are some units missing without RR? (6.3 + 6.4)

    Going to be sticking with England for now. When should I be able to get Halberdiers and pikemen?

  6. #6
    newt's Avatar Primicerius
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    Default Re: Are some units missing without RR? (6.3 + 6.4)

    With handgun event between 1350-1375

  7. #7

    Default Re: Are some units missing without RR? (6.3 + 6.4)

    Similarly I am playing Portugal, and I notice that Knights of Santiago are not available in other Castles...I thought maybe I needed a higher percentage of the territory in Catholicism, but at 80% in Toldeo, I have yet to get them.

    Thghts?

  8. #8
    newt's Avatar Primicerius
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    Default Re: Are some units missing without RR? (6.3 + 6.4)

    You need a Knights of Santiago chapter house

  9. #9

    Default Re: Are some units missing without RR? (6.3 + 6.4)

    How does one get that?...I forget


    Thanks

  10. #10
    Jiub's Avatar Praepositus
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    Default Re: Are some units missing without RR? (6.3 + 6.4)

    Quote Originally Posted by ajtboy View Post
    How does one get that?...I forget


    Thanks
    Here you go
    Quote Originally Posted by gracul View Post
    Chapter houses have been dropped from the guilds system - they can now be built in only specific locations on the campaign map, but these Templars or Hospitallers can really pack a punch!
    List of Settlements where chapter houses can be built
    Chapter Houses in v6.4

    Teutonic
    Templars
    Hospitallers
    Santiago
    Montesa
    Thorn Edessa Edessa Leon Pamplona
    Stettin Antioch Antioch Oporto Zaragoza
    HamburgAleppoAleppoSalamancaValencia
    Magdeburg Damascus Damascus - -
    Palanga Acre Acre - -
    - Tortosa Tortosa - -
    - Jerusalem Jerusalem - -
    - Clermont Iraklion - -
    -ToulouseRhodes - -


    You must score points to gain them, and you gain the points mainly by going on crusades.
    Last edited by Jiub; January 17, 2011 at 10:18 AM.


  11. #11
    Polycarpe's Avatar Back into action!
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    Default Re: Are some units missing without RR? (6.3 + 6.4)

    Quote Originally Posted by Jiub View Post
    Here you go

    You must score points to gain them, and you gain the points mainly by going on crusades.
    One thing is sure, I'll add Acre and Tortosa/Tripoli for the Teutonic Guild, Acre was the HQ in Middle East and they extend in Tripoli as well.

  12. #12

    Default Re: Are some units missing without RR? (6.3 + 6.4)

    Quote Originally Posted by Byzantium guard View Post
    One thing is sure, I'll add Acre and Tortosa/Tripoli for the Teutonic Guild, Acre was the HQ in Middle East and they extend in Tripoli as well.
    You can add regions (castles) to where these units can be recruited from? Which file? That's Fantastic!

  13. #13

    Default Re: Are some units missing without RR? (6.3 + 6.4)

    Thank you!

  14. #14

    Default Re: Are some units missing without RR? (6.3 + 6.4)

    Is it just me or do the mounted knights of templar and hospitaller die relatively easy? I use the charge and retreat tactic, but compared to other cavalry with similar stats i find they die easier.

  15. #15
    Polycarpe's Avatar Back into action!
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    Default Re: Are some units missing without RR? (6.3 + 6.4)

    Quote Originally Posted by DedBludUK View Post
    Is it just me or do the mounted knights of templar and hospitaller die relatively easy? I use the charge and retreat tactic, but compared to other cavalry with similar stats i find they die easier.
    When you use this tactic, the unit shows his back to his enemies for running away, the soldiers can do instant kill by striking the Hopitaller and Templar right in the back, every units (even the best elite one) die easier while his back his shown.

  16. #16
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    Default Re: Are some units missing without RR? (6.3 + 6.4)

    Quote Originally Posted by Byzantium guard View Post
    When you use this tactic, the unit shows his back to his enemies for running away, the soldiers can do instant kill by striking the Hopitaller and Templar right in the back, every units (even the best elite one) die easier while his back his shown.

    Instant kill to back? Is that true? I never heard that before I know hitting from the back negates the shield bonus (or so the rumour on these forums go), but .. instant kill?

    It would explain some weird things I have experienced..

    Can any unit do this instant kill?
    Last edited by SirRobin; January 18, 2011 at 03:23 PM.
    The game development business is one of bottomless greed, pitiless cruelty, venal treachery, rampant competition, low politics and boundless personal ambition. New game series are rising, and others are starting their long slide into obscurity and defeat.

  17. #17
    newt's Avatar Primicerius
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    Default Re: Are some units missing without RR? (6.3 + 6.4)

    Open SS6.4\data\world\maps\base\descr_regions.txt and add

    Toulouse_Province
    Toulouse
    france
    French_Rebels
    196 13 198
    crusade, france, templars_chapter_house
    5
    6
    religions { catholic 75 orthodox 0 islam 0 pagan 5 heretic 20 }
    then delete map.rwm. (the game will generate a new one)

  18. #18

    Default Re: Are some units missing without RR? (6.3 + 6.4)

    Quote Originally Posted by newt View Post
    Open SS6.4\data\world\maps\base\descr_regions.txt and add

    then delete map.rwm. (the game will generate a new one)
    Thanks for all your help here and on other posts Newt (+Rep).

    In other Mods, such as ones based on RTW...there is simple "delete map.rwm" on the launcher...no such feature on SS 6.4. Where is this file...and man I am sorry to keep asking direction.



    BTW...Huge fan of the Lebowski...Should I call you the Dude?

  19. #19
    newt's Avatar Primicerius
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    Default Re: Are some units missing without RR? (6.3 + 6.4)

    It's in the same folder. Call me whatever you want

  20. #20

    Icon9 Re: Are some units missing without RR? (6.3 + 6.4)

    I might do that also, theres places i always have a chapter house yet im not one of those ppl that have them all over the place. Akways have them in Tunis, its my powerhouse when taking africa!

    Also Byzantium, i mean that i use them to charge like other unit (their stats are very good) and they seem to die quicker even from just the charge compared to knights of same caliber. I always try to retreat by passing through them not back the way i came, cause leaving them in melee gets them killed quicker + there main weapon is the devastating charge. Main reason i go for hosp, cause they have dismounted and just use my own cavalry. I just find them dying alot more whatever tactic is used. Hopefuly im not the only finding this.

    Sorry to be diverging from topic.

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