Well i like the idea of more religious conflict in the game for starts. Just having problems with the heretics. One full piety heretic can quickly lead to 3 with priest backfires, and then you have a real problem on your hands. Luckily i have an immune cardinal, but this proves ineffective against the "three stooges" wandering around northern Italy, faith raping as they like. I'll admit i get a laugh out of seeing them go into my neighbors territories and quickly bring the heresy up to 40% in about 2 turns, especially the ones who are my former priests but are now "Prophets" lmao.... I even tried giving "GoodDenouncer 5" trait (despite my disliking of cheats, they spoil it) to my cardinal, still strikingly low chance of success. I haven't attempted assassination as of yet so i'll have to see if that works. I think ill manage by just keeping priests in the area and building religious buildings, any other ideas?
ps. Are Witches buffed as well? i would really like to see a high piety witch roaming around with a bunch of crazy traits possessing generals and ruining families, inciting anarchy and chaos.





Reply With Quote






