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  1. #1

    Default Combating heresy in 6.4

    Well i like the idea of more religious conflict in the game for starts. Just having problems with the heretics. One full piety heretic can quickly lead to 3 with priest backfires, and then you have a real problem on your hands. Luckily i have an immune cardinal, but this proves ineffective against the "three stooges" wandering around northern Italy, faith raping as they like. I'll admit i get a laugh out of seeing them go into my neighbors territories and quickly bring the heresy up to 40% in about 2 turns, especially the ones who are my former priests but are now "Prophets" lmao.... I even tried giving "GoodDenouncer 5" trait (despite my disliking of cheats, they spoil it) to my cardinal, still strikingly low chance of success. I haven't attempted assassination as of yet so i'll have to see if that works. I think ill manage by just keeping priests in the area and building religious buildings, any other ideas?

    ps. Are Witches buffed as well? i would really like to see a high piety witch roaming around with a bunch of crazy traits possessing generals and ruining families, inciting anarchy and chaos.
    Last edited by bubbathegump; January 16, 2011 at 05:43 PM.
    Quote Originally Posted by xcorps View Post
    @OP
    I think it's official that Germany is not the rest of the world.

  2. #2
    Polycarpe's Avatar Back into action!
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    Default Re: Combating heresy in 6.4

    Quote Originally Posted by bubbathegump View Post
    Well i like the idea of more religious conflict in the game for starts. Just having problems with the heretics. One full piety heretic can quickly lead to 3 with priest backfires, and then you have a real problem on your hands. Luckily i have an immune cardinal, but this proves ineffective against the "three stooges" wandering around northern Italy, faith raping as they like. I'll admit i get a laugh out of seeing them go into my neighbors territories and quickly bring the heresy up to 40% in about 2 turns, especially the ones who are my former priests but are now "Prophets" lmao.... I even tried giving "GoodDenouncer 5" trait (despite my disliking of cheats, they spoil it) to my cardinal, still strikingly low chance of success. I haven't attempted assassination as of yet so i'll have to see if that works. I think ill manage by just keeping priests in the area and building religious buildings, any other ideas?

    ps. Are Witches buffed as well? i would really like to see a high piety witch roaming around with a bunch of crazy traits possessing generals and ruining families.
    It's a % the chance to "Burn the witch" , it happens several times to me killing an heretic with 7-9 piety with a rookie priest of 1 piety

  3. #3
    Andytheplatypus's Avatar Domesticus
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    Default Re: Combating heresy in 6.4

    Assassins work alot better then priests at getting rid of heretics

  4. #4
    Polycarpe's Avatar Back into action!
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    Default Re: Combating heresy in 6.4

    Quote Originally Posted by Andytheplatypus View Post
    Assassins work alot better then priests at getting rid of heretics
    Indeed, unless you want dreaded Leaders, try priest (prefer chivalric leaders for pop. growth)

  5. #5

    Default Re: Combating heresy in 6.4

    alright i try assassins, thanks.
    Quote Originally Posted by xcorps View Post
    @OP
    I think it's official that Germany is not the rest of the world.

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