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Because Metatron has left the Hotseat community because of his new irl work. The hotseat will continue in this thread. Please post here and not in the older version.
Venice: Core-i7-inside
Egypt: Hurin the Steadfast
Hungary: Lucatoni
Teutonic Order: Desley
Mongol: Sogesu
Moors: Makrell
HRE:Lord Luka
Spain: Visorslash
Defeated Humans:
Makrell - Kingdom of Norway
Playeraka - The Kingdom of France
RULES:
- Crusading and Jihading armies can attack only attack the targeted settlement.
- All Player vs Player battles must be auto-resolved.
Note: Screenshots are to be posted as evidence of auto-resolve(only for player vs player battles).
- Battles against AI can be played.
- No exploiting merchants in the form of merchant stack - (Putting several merchants in an army or fort securing a resource).
- Assassins are not allowed to kill family members(this include princesses).
- Spies CANNOT open gates.
- You can only destroy military and religious buildings 3 turns after the city's capture.(Ports are not military buildings)
-There should only be ONE Crusade/Jihad Army per Faction.(This doesn't include the AI.)
- You shall not be allowed to destroy buildings in a settlement if it is under seige.
- Ports cant be destroyed.
-No attacking ships inside a port. Similarly, you cannot leave a blocked port without fighting the enemy ships first.
- No circling armies in order to destroy them entirely (this means no surrounding enemy army with several single units, because if enemy army is defeated there will be no survivors and that is a bug)
-You may only gift a settlement once it has been under your control for 4 turns.
- Spawned troops when someone gives you a settlement that is near a war zone have to be disbanded IMMEDIATELY the same turn. If settlement is not in a war zone you are allowed to keep one of them to maintain public order in the settlement.
-Armies that are defeated in battle by a player that comes after them in the turn list may not move the following turn. This is to make it fair for people who are defeated by players that come before them in the turn list, and thus lose all their movement points
-Armies that are defeated in battle may not be attacked on the following turn, as they are banned from moving, either by the game mechanics or by the rule above. They must be allowed to move first, or must be reinforced. If the defeated army retreats to a settlement or fort, this rule does not apply.
MAP AT THE BEGINNING
TURN 100






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