Results 1 to 13 of 13

Thread: Was general survivability increased?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Icon5 Was general survivability increased?

    It seems like generals are no longer dying with 30 bodyguards...

  2. #2

  3. #3

    Default Re: Was general survivability increased?

    It's good, it was so annoying when they died first and their bodyguards stood around. If it is intentional then kudos. I've seen the general die last quite a few times...it makes it easier to send them into battle without worrying if their guards will be paying attention. Historically I don't know who died first, I guess it is all situational, depending on whether or not the general is trying to be a hero, but I like it better this way.

  4. #4

    Default Re: Was general survivability increased?

    While survivability may have been bumped, it seems as though intelligence is still lacking...I'm trying to fight the Turks with a 5,500-man army against against a 1,600-man Turkish army...it should be an easy fight and yet for some reason my king keeps dying...I have to put the king's army under AI control or the second army being led by the prince is not eligible to fight and for some really dumb reason the king keeps riding way out infront of his army to his death...it has happened 4x in a row...I would just forget it and defend the siege, rather than fighting a field battle, but I'm facing a Jihad and there are 2-3 more Muslim armies incoming...so, of course, I'd rather fight an open-field battle with a huge advantage than face a siege against 3-4 armies with a single army. Ugh.


    edit - Figures...I decided not to fight and the king died of old age the next turn...the game code obviously had enough of him.
    Last edited by recentiy03; January 17, 2011 at 11:16 AM.

  5. #5
    Lord Minotaur's Avatar Biarchus
    Join Date
    Oct 2010
    Location
    Lithuania
    Posts
    616

    Default Re: Was general survivability increased?

    to me its a pain in the %%%, why? because my general dies when fighting against cavalry millitia and the AI general kills at least 3 of mineelite cavalry....

  6. #6
    Polycarpe's Avatar Back into action!
    Join Date
    Feb 2010
    Location
    Quebec, Canada
    Posts
    3,338

    Default Re: Was general survivability increased?

    FM need to be used carefully, I don't waste my GB unless it's weak units or I'm in disadvantage. It's also kinda realistic, FM are no superhumans, give a good blow they die as any men.

  7. #7
    Mega Tortas de Bodemloze's Avatar Do it now.
    Join Date
    Jan 2008
    Location
    Fort Hood, Texas/Parramatta, New South Wales, Bristol, Tennessee
    Posts
    11,527

    Default Re: Was general survivability increased?

    Quote Originally Posted by Byzantium guard View Post
    FM need to be used carefully, I don't waste my GB unless it's weak units or I'm in disadvantage. It's also kinda realistic, FM are no superhumans, give a good blow they die as any men.

    Indeed... I always have a wingman unit {kingsbodygaurd +1} charge in first, delaying the king/general's charge just long enough so that it too will carry a charge to the target unit.

    The cover unit absorbs a lot of damage that would otherwise either kill or severely damage my king/general otherwise.
    Last edited by Mega Tortas de Bodemloze; January 18, 2011 at 06:55 AM. Reason: phrase correction. Translating to english is a bugger sometimes.

  8. #8
    Liandro's Avatar Miles
    Join Date
    May 2008
    Location
    North America
    Posts
    360

    Default Re: Was general survivability increased?

    A.I. Generals seem to be like Tony Montana at the end of ScarFace, their whole bodyguard will be laid out dead and that one general will go on hacking and whacking with abandon another 25-40 Pikemen, yes pikemen, and possibly 40-60 spearmen of any kind, of course my General tries a similar thing and gets whacked running over some archers and didn't have any damage at all before the charge started, nevermind trying to fight off pikemen or spearmen, it's not really challenging as it is just absurd and stupid looking.

  9. #9
    kenja's Avatar Foederatus
    Join Date
    Feb 2010
    Location
    Croatia
    Posts
    25

    Default Re: Was general survivability increased?

    Quote Originally Posted by Liandro View Post
    A.I. Generals seem to be like Tony Montana at the end of ScarFace, their whole bodyguard will be laid out dead and that one general will go on hacking and whacking with abandon another 25-40 Pikemen, yes pikemen, and possibly 40-60 spearmen of any kind, of course my General tries a similar thing and gets whacked running over some archers and didn't have any damage at all before the charge started, nevermind trying to fight off pikemen or spearmen, it's not really challenging as it is just absurd and stupid looking.
    I loled.
    Same thing used to happen to me until my I put my general to guard my artillery waaaay behind my main line Thats how I roll

  10. #10
    riknap's Avatar Miles
    Join Date
    Sep 2010
    Location
    A former Spanish Colony, then an American Commonwealth, then an independent Republic
    Posts
    307

    Default Re: Was general survivability increased?

    Quote Originally Posted by Liandro View Post
    A.I. Generals seem to be like Tony Montana at the end of ScarFace, their whole bodyguard will be laid out dead and that one general will go on hacking and whacking with abandon another 25-40 Pikemen, yes pikemen, and possibly 40-60 spearmen of any kind, of course my General tries a similar thing and gets whacked running over some archers and didn't have any damage at all before the charge started, nevermind trying to fight off pikemen or spearmen, it's not really challenging as it is just absurd and stupid looking.
    I once lost a force of 450 spearmen and 60 knights, killed to last man, defeating a king's bodyguard holed up in a fort (well, they kinda had 1 mercenary frankish knight unit...). That is even without them charging, since they were stuck in a fort melee.
    Where other men blindly follow the truth, remember
    Nothing is true.
    Where other men are limited by morality or law, remember
    Everything is permitted.
    We work in the dark to serve the light. We are assassins.
    Nothing is true. Everything is permitted.

  11. #11

    Default Re: Was general survivability increased?

    I recommend that bodyguards are reduced to base size 8.

  12. #12
    Campidoctor
    Join Date
    May 2010
    Location
    Danmark
    Posts
    1,507

    Default Re: Was general survivability increased?

    Quote Originally Posted by Point Blank View Post
    I recommend that bodyguards are reduced to base size 8.

    Agreed. That would make me consider actually recruiting heavy cavalry - instead of just using my general and his free, magically regenerating troll body guards.
    The game development business is one of bottomless greed, pitiless cruelty, venal treachery, rampant competition, low politics and boundless personal ambition. New game series are rising, and others are starting their long slide into obscurity and defeat.

  13. #13

    Default Re: Was general survivability increased?

    yeah lower bodyguard to 8 or make them less powerful there is no way that 3 of my full units of zweihanders for the the templars should lose to 1 unit of egyption bodyguard
    dan da man wit da plan
    all hail the mighty money cheat

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •