I prefer to play 2TPY and I like the devastation effects. Removing the ageing script from SS 6.4 and putting the timescale back to 0.5 doens't seem to bring back devastation though. I've played multiple turns trying to get it to show up, but no success.
Am I missing something?
This is my entry in descr_campaign_db.xml
Code:<fort_devastation_distance uint="20"/> <!-- maximum movement point extents for determining devastation tile targets for forts --> <army_devastation_distance uint="20"/> <!-- maximum movement point extents for determining devastation tile targets for field armies --> <fort_devastation_modifier float="1.0"/> <!-- num devastated tiles modifier for forts --> <army_devastation_modifier float="1.0"/> <!-- num devastated tiles modifier for field armies -->




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