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Thread: Devastation won't return back with 2TPY in SS 6.4

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  1. #1
    Foederatus
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    Default Devastation won't return back with 2TPY in SS 6.4

    I prefer to play 2TPY and I like the devastation effects. Removing the ageing script from SS 6.4 and putting the timescale back to 0.5 doens't seem to bring back devastation though. I've played multiple turns trying to get it to show up, but no success.

    Am I missing something?

    This is my entry in descr_campaign_db.xml
    Code:
            <fort_devastation_distance uint="20"/>
            <!-- maximum movement point extents for determining devastation tile targets for forts -->
            <army_devastation_distance uint="20"/>
            <!-- maximum movement point extents for determining devastation tile targets for field armies -->
            <fort_devastation_modifier float="1.0"/>
            <!-- num devastated tiles modifier for forts -->
            <army_devastation_modifier float="1.0"/>
            <!-- num devastated tiles modifier for field armies -->

  2. #2
    Gorrrrrn's Avatar Citizen
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    Default Re: Devastation won't return back with 2TPY in SS 6.4

    hmmm puzzling.

    did you start a new campaign?

    would definitely like to see this put back for 2TPY - I wonder if gracul has done something else to disable it?

  3. #3
    Foederatus
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    Default Re: Devastation won't return back with 2TPY in SS 6.4

    I started several new campaigns. It appears that the problem wasn't that it wasn't working but that it was barely working. Devastation does show up in the city info, but only in minimal amounts, one pip max in only a few of the cities (I'm testing it with Early HRE). I've upped the modifier float to 5 and even to 10, but that doesn't seem to help.

    I've set the brigand spawns alle the way down to 10 in descr_strat (so they are popping up like rats), but the effect is still minimal, while most regions have at least one rebel army running around.

    I'm also not getting any black scarring on the campaignmap even with a full stacked army of mine for ten turns on enemy land.

    It's confusing...

  4. #4
    MedievalPuppet's Avatar Laetus
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    Default Re: Devastation won't return back with 2TPY in SS 6.4

    Don't know if you did or not but maybe delete map.rwm.

  5. #5
    Bruce the Silver-Tongued's Avatar Civis
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    Default Re: Devastation won't return back with 2TPY in SS 6.4

    Quote Originally Posted by Meneth View Post
    Thread related to this the other day...

    Have you checked out Meneth's submod for this? Link in above quote. Hope that helps.

  6. #6
    Foederatus
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    Default Re: Devastation won't return back with 2TPY in SS 6.4

    I have now deleted map.rwm, see if it helps.

    As for Meneth's mod: I was under the impression that this was a 6.3 mod not a 6.4? SS 6.4 has quite a few features I really like over 6.3. Also, can someone confirm you have area blackining with this mod then?

  7. #7
    Gorrrrrn's Avatar Citizen
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    Default Re: Devastation won't return back with 2TPY in SS 6.4

    All the 6.3 2TPY submods, including the RozMods for SS6.3 have devastation working as per specification AFAIK.

    A 2TPY mod for SS6.4 incorporating elements of the RozMods and much else besides is in the pipeline (but it's a blooming long pipe atm.)

  8. #8
    Foederatus
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    Default Re: Devastation won't return back with 2TPY in SS 6.4

    Could someone test this out for me then? How long does your army normally have to be on enemy terrain for devastation to start showing on the campaignmap? It's weird that can see a little bit devastation in the cityinfos, but nowhere on the map.

  9. #9
    Foederatus
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    Default Re: Devastation won't return back with 2TPY in SS 6.4

    Ok, the deletion of map.rwm has solved the problem. Thanks for the help and suggestions everyone!

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