Results 1 to 6 of 6

Thread: question: improved_hide_forest attribute

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    RollingWave's Avatar Praepositus
    Join Date
    Feb 2005
    Location
    Taiwan
    Posts
    5,083

    Default question: improved_hide_forest attribute

    Does the improved_hide_forest attribute actually do anything? I tried it and it just says "expert at hiding it woods" but does it actually have additional effects? I think in RTW this was the can hide in tall grass attribute right?
    1180, an unprecedented period of peace and prosperity in East Asia, it's technology and wealth is the envy of the world. But soon conflict will engulf the entire region with great consequences and lasting effects for centuries to come, not just for this region, but the entire known world, when one man, one people, unites.....

  2. #2
    Gigantus's Avatar I am not special - I am a limited edition.
    Moderator Emeritus Administrator Emeritus

    Join Date
    Aug 2006
    Location
    Goa - India
    Posts
    52,682
    Blog Entries
    35

    Default Re: question: improved_hide_forest attribute

    This would need testing - only additional effect I think of would be a reduction in the distance the unit will be detected in the woods or a faster movement rate in the woods.
    Else it could be a simple dud, just a defaulting to the regular hide in the woods attribute.










  3. #3

    Default Re: question: improved_hide_forest attribute

    A simple thing would be that if any vanilla unit has it by default then i doubt CA will put it for no reason.
    Yeah i trust CA.

  4. #4
    RollingWave's Avatar Praepositus
    Join Date
    Feb 2005
    Location
    Taiwan
    Posts
    5,083

    Default Re: question: improved_hide_forest attribute

    well, I checked... 3 units in vanilla has that trait ... but 2 of them also has hide_anywhere o_O ... the only one that has only that is the sherwood archers..
    1180, an unprecedented period of peace and prosperity in East Asia, it's technology and wealth is the envy of the world. But soon conflict will engulf the entire region with great consequences and lasting effects for centuries to come, not just for this region, but the entire known world, when one man, one people, unites.....

  5. #5

    Default Re: question: improved_hide_forest attribute

    I'm sure it has a difference since hide anywhere clearly works.

  6. #6
    /|\/|\/|\/|\/|\/|\/
    Join Date
    Jun 2005
    Posts
    10,770

    Default Re: question: improved_hide_forest attribute

    Quote Originally Posted by RollingWave View Post
    Does the improved_hide_forest attribute actually do anything? I tried it and it just says "expert at hiding it woods" but does it actually have additional effects? I think in RTW this was the can hide in tall grass attribute right?
    Yes, hides sooner, gets found later, as you'd expect really given the name.

    No, it's as described.

    No, you can still use that too.

    One thing to note; the attributes list will only show one of the 3 special hiding abilities.

    One other small thing to note; it only takes 5 mins to test and discover all this (the effect is obvious).
    Last edited by Taiji; January 16, 2011 at 08:26 AM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •