I have been playing RTW 1.5 with some very light modding. I removed pigs, dogs, screeching women, peasants, diplomats, arcani, druids. Made triari available when princepes are, and added a few points to experience bonuses that non-roman factions get from the temples.
I am playing it on VH/H
This is one difficult game. I started it as Julii and in the beggining was holding back. My plan was to make the game interesting and start civil war as soon as I could provoke it - thus giving time for other factions to develop.
But soon I was forced to actually try to find ANY way to advance. Year is about 220 BC - marius reforms happened in 230 BC! I barely can afford two armies - which are mixed pre-marius and post-marius units, meanwhile Scippii and Brutii are the two strongest factions and advancing by leaps and bounds.
They are actually helping ME, instead of the other way around.
I have about 9 provinces, and fighting Spain, Gauls, Britons and Carthage. This is vanilla, so Carthage is almost dead - especially that Scipii is so strong.
AI does A LOT of naval invasions. I was pleasantly surprised and eventually annoyed to have to fight off Carthaginian and Spanish naval invasions into Italy almost every year.
I have to treasure every soldier - pre-marius and post-marius alike. Cannot afford to disband old units.
The way I see it - 1.5 based SPQR does not have to weight non-Roman units so heavily against Romans as 1.2 based SPQR did - since AI is smarter now and doing quite well. Especially that Rome will be unified now, so there will be no help from the allies - which I am getting.
So SPQR 6.0 is actually easier to make to be possible to play ANY factions - since AI does not need as many bonuses.
I have not even tried fighting battles on VH - I can imagine that in that case I would probably lose the campaign...
Anyways - waiting for SPQR 6.0
And for the possibility to see how balanced it will be.
I can easily predict that it will be harder.




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