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Thread: Increasing unit sizes

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  1. #1
    zzzms's Avatar Semisalis
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    Default Increasing unit sizes

    I recently saw a pic of a Napoleon TW battle that had units of 720 men and I'm wondering if the same can be done for Medieaval TW?

  2. #2

    Default Re: Increasing unit sizes

    I am not sure what the limit is, but you can change the size of a unit by going into the Data file of your M2tw folder. You will find a file called export_desrc_unit.txt. It lists all the units in the game, including all their stats, faction available to, attributes, and SIZE...

    Go over the top of the file, and probably be a good idea to save a back-up of the original. You may have to unpack your files first depending...

    But yah you can assign whatever you want for a unit's size.

  3. #3
    Silverheart's Avatar Domesticus
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    Default Re: Increasing unit sizes

    But you can also go to the options in the game, and increase unit sizes from Small to Very large, canīt you?
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  4. #4
    Leaf-Fan-Forever's Avatar Miles
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    Default Re: Increasing unit sizes

    Quote Originally Posted by Silverheart View Post
    But you can also go to the options in the game, and increase unit sizes from Small to Very large, canīt you?
    You can do this (small - huge) But the max unit size this way will be 150 (spear militia etc.), 120 for heavy infintry and archers/x bows, 60 or 80 for cavalry. (I play Retrofit which reduces Cav units)

  5. #5

    Default Re: Increasing unit sizes

    Quote Originally Posted by Silverheart View Post
    But you can also go to the options in the game, and increase unit sizes from Small to Very large, canīt you?
    well yes you can, but I think what he was asking was about how to create your own size per unit. in the game I'm playing, some of the mercenaries have their unit size outside the typical sizes used in game. for instance, in north africa merc arab cavalry are available that come in a 92 man unit, instead of the normal 60 (when playing on large unit scale)...

    I've never tried maxing out the unit size though, but yah for the member who started this post --- What I forgot to say properly, was read the top of that export_desrc_unit.txt because it explains what each row of text/numbers/code below the units listed correlates to in the game.

  6. #6

    Default Re: Increasing unit sizes

    I think the maximum number of units is 250.

  7. #7

    Default Re: Increasing unit sizes

    In Kingdoms, not in regular M2TW. In regular, the maximum is 150 plus officers.

  8. #8
    zzzms's Avatar Semisalis
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    Default Re: Increasing unit sizes

    Many thanks all, export_desrc_unit.txt here I come!

  9. #9
    The Source's Avatar Senator
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    Default Re: Increasing unit sizes

    lol in third age i just played a battle of 15000vs 20000, compare to when everybody fainted where they heard of a 10,000 strong army in lord of the rings

  10. #10
    Leaf-Fan-Forever's Avatar Miles
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    Default Re: Increasing unit sizes

    Quote Originally Posted by troy7 View Post
    lol in third age i just played a battle of 15000vs 20000, compare to when everybody fainted where they heard of a 10,000 strong army in lord of the rings
    My computer would faint if I tried a battle that big

  11. #11

    Default Re: Increasing unit sizes

    The max is 253 (3 officers at max) per unit giving us a total of 253x20=5060 per full stack.

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