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  1. #1

    Default A few petty questions

    I just installed XC Delta V1.11exe. I was using XC V4 Gamma V3 .
    So some of my questions may not apply or are answered as the game progresses.
    Anyway, it looks great, the new version, it appears, has even more content .
    As for the questions -


    --I have noticed my Greek ruling family is split into Oligarchs and Democrats. Both traits give +1 management bonus, the difference is Oligarchy gives +1 command , Democrat gives +1 influence.
    So no great difference apparently.
    The way I role-play it, I prefer to select the faction heir from the ( best ) Oligarchs.
    Successive Oligarchical faction leaders SEEMS , over time, to produce more Oligarchical family members.
    Is this so ? Are there any repercussions I'm not aware of , particular traits fostered or downplayed, by pushing one party over the other?

    ---Will / may a general learn to be a night fighter if stacked with a commanding general who is a night fighter and they fight successive night battles ?

    ---In the building browser there is a whole selection of possible temples to build. But in practice I can only build 4 or 5 standard temples, UNLESS that temple already exists there. For example, normally my Greek states faction cannot build temple of Demeter or Temple of Aphrodite unless I conquer a city that happens to possess a temple of Demeter or Aphrodite already.
    And then I'm only able to upgrade that one temple. I don't subsequently get to build those temples elsewhere.
    Is this true? Am I always limited to building only the standard 4 or 5 from scratch ?

    ---In the old version of the game I've been playing I never did figure out how to send my children to study in Athens or Syracuse, though I possessed both cities, and went so far as to ship fathers to those cities and let them sit there a few turns in that city.
    But still , which fathers then sent their children to school in Athens or Syracuse seemed random. Some would, but some never did, even if the father was kept parked in that city for decades. Maybe the trait, "Neglectful father " played a role ?
    Anyway, is there now a specific command to send your children to school ?
    If so, how do you do it ?

    ---family members are Spartans, Athenians, Corinthians, etc. Will family members always hail from the same city their original ancestor came from, or does it / may it change over time ?
    Is there a way to ensure that family members remain Spartans / Athenians/ Corinthians ?
    If a man marries into the family, does he automatically hail from the daughters home town , or do sons-in-law occasionally come from elsewhere , and thus modify the family ? ( that is, through marriage could Corinthians evolve into Cretans ? )

  2. #2
    Suppanut's Avatar Idea-O-Matic
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    Default Re: A few petty questions

    Quote Originally Posted by kesa82 View Post
    I just installed XC Delta V1.11exe. I was using XC V4 Gamma V3 .
    So some of my questions may not apply or are answered as the game progresses.
    Anyway, it looks great, the new version, it appears, has even more content .
    As for the questions -


    --I have noticed my Greek ruling family is split into Oligarchs and Democrats. Both traits give +1 management bonus, the difference is Oligarchy gives +1 command , Democrat gives +1 influence.
    So no great difference apparently.
    The way I role-play it, I prefer to select the faction heir from the ( best ) Oligarchs.
    Successive Oligarchical faction leaders SEEMS , over time, to produce more Oligarchical family members.
    Is this so ? Are there any repercussions I'm not aware of , particular traits fostered or downplayed, by pushing one party over the other?
    Faction leader's political side will use to decide as last resolved for all characters that not yet get their democrat/oligoarch as part of bias of the big boss.

    ---Will / may a general learn to be a night fighter if stacked with a commanding general who is a night fighter and they fight successive night battles ?
    Yes, at chance 80% if his command > 0. Alternative way to earn it is random 80% if character's command 5 or higher.

    ---In the building browser there is a whole selection of possible temples to build. But in practice I can only build 4 or 5 standard temples, UNLESS that temple already exists there. For example, normally my Greek states faction cannot build temple of Demeter or Temple of Aphrodite unless I conquer a city that happens to possess a temple of Demeter or Aphrodite already.
    And then I'm only able to upgrade that one temple. I don't subsequently get to build those temples elsewhere.
    Is this true? Am I always limited to building only the standard 4 or 5 from scratch ?
    Yes. Newer version will have only 3-4 and some factions will have set of temples change after marian reform too.

    ---In the old version of the game I've been playing I never did figure out how to send my children to study in Athens or Syracuse, though I possessed both cities, and went so far as to ship fathers to those cities and let them sit there a few turns in that city.
    But still , which fathers then sent their children to school in Athens or Syracuse seemed random. Some would, but some never did, even if the father was kept parked in that city for decades. Maybe the trait, "Neglectful father " played a role ?
    Anyway, is there now a specific command to send your children to school ?
    If so, how do you do it ?
    Father must have family affection as "Educator Father" or "Over-spoiling Father" to able to send children to special school. Chance is 20% for each end of turn in city with special school, some of them need to upgrade academy or temple first before function activated. To rise family affection, married character need to stay in settlement (any as you please) to spend time with family to developed their relation. Recommended for all justed married characters.

    ---family members are Spartans, Athenians, Corinthians, etc. Will family members always hail from the same city their original ancestor came from, or does it / may it change over time ?
    Is there a way to ensure that family members remain Spartans / Athenians/ Corinthians ?
    If a man marries into the family, does he automatically hail from the daughters home town , or do sons-in-law occasionally come from elsewhere , and thus modify the family ? ( that is, through marriage could Corinthians evolve into Cretans ? )
    These are reflect their original hometown citizenship. Most greek in history seem bear this with them for whole life. No way to change it, at least for now.
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  3. #3
    Metaluis90's Avatar Ordinarius
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    Default Re: A few petty questions

    Quote Originally Posted by Suppanut View Post
    These are reflect their original hometown citizenship. Most greek in history seem bear this with them for whole life. No way to change it, at least for now.
    What I have seeen is when a female member of the family marries a man, their siblings doesn't inherite their surname (or the city where they come from) and instead of it, they got a random one. This happened to me in my bosphoran campaign
    "Rules without exceptions last eternally; Roman Law is the only law"
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    Suppanut's Avatar Idea-O-Matic
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    Default Re: A few petty questions

    They inherit father's city name when coming of ages.
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  5. #5

    Default Re: A few petty questions

    Three more questions.

    I'll put them here, in this thread I've already created .

    I'm playing the Greek states, and it's 120 BCE. I've finally conquered most of Anatolia, so the next step was to take Antioch.
    Antioch seems to be exceptional in two ways ; it has the Paradise of Daphne, and in addition to a Naval base it has also built a SECOND PORT , called a "transportation hub."

    Are these transportation hubs unique to certain cities ?

    Also, when I conquered Antioch I found that it possessed the" kings highway. "
    Apparently king's highway is like the Roman highways.

    King's highway appears in my Greek states building browser. I've built every building I can build in Athens except for Urban barracks, theatre, and Ludus Magna. But I can't build kings highway in Athens, or anywhere else.
    The kings highway was already built in Antioch when I conquered it.
    Does the Greek states ever actually get to build the kings highway ?

    Third question : As I said, it's 120 BCE. The Romans expanded into Gaul and Germania ---which are relatively poor and not as populous as the civilized Mediterranean?? -- They did not expand south or east, or into Spain. They picked a fight with my powerful Greek States, so I promptly took all of Italy from them.
    As I said, it's 120 BCE, Rome did not expand into a huge city, nor did any other city in Italy, before I took them.
    ( actually , as of this year, none of them has as of yet done so. )
    And, as far as I know, Rome hasn't upgraded any cities in Gaul or Germania to huge city either.
    As I understand it, Rome building huge cities is what triggers the Marian reform.
    I haven't encountered any post-Marian Roman units.

    I am loathe to expand into Gaul , Germania, Spain, the North and west, I would much rather expand into Egypt and toward India.
    So it is possible that Rome may eventually build a huge city in the north or west.

    Anyway, given how things have turned out, is it possible that the Marian reform may be greatly delayed , or maybe never even happen ?
    Or does something else eventually trigger it no matter what ?

  6. #6
    Suppanut's Avatar Idea-O-Matic
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    Default Re: A few petty questions

    Quote Originally Posted by kesa82 View Post
    Three more questions.

    I'll put them here, in this thread I've already created .

    I'm playing the Greek states, and it's 120 BCE. I've finally conquered most of Anatolia, so the next step was to take Antioch.
    Antioch seems to be exceptional in two ways ; it has the Paradise of Daphne, and in addition to a Naval base it has also built a SECOND PORT , called a "transportation hub."

    Are these transportation hubs unique to certain cities ?
    No, it is river port, special market building that allowed in area with river that could use for transport.

    Also, when I conquered Antioch I found that it possessed the" kings highway. "
    Apparently king's highway is like the Roman highways.

    King's highway appears in my Greek states building browser. I've built every building I can build in Athens except for Urban barracks, theatre, and Ludus Magna. But I can't build kings highway in Athens, or anywhere else.
    The kings highway was already built in Antioch when I conquered it.
    Does the Greek states ever actually get to build the kings highway ?
    It is non-roman highways for non-barbarian factions. Its building condition far more restrict than roman's. In case of Eastern, Greek, and Egyptian factions, you need silkroad caravan to build it. Which mean Athens can't built it as its was originally Persian empire's era project to create highway connected whole part of empire and hellenistic kingdoms emulated this.

    Third question : As I said, it's 120 BCE. The Romans expanded into Gaul and Germania ---which are relatively poor and not as populous as the civilized Mediterranean?? -- They did not expand south or east, or into Spain. They picked a fight with my powerful Greek States, so I promptly took all of Italy from them.
    As I said, it's 120 BCE, Rome did not expand into a huge city, nor did any other city in Italy, before I took them.
    ( actually , as of this year, none of them has as of yet done so. )
    And, as far as I know, Rome hasn't upgraded any cities in Gaul or Germania to huge city either.
    As I understand it, Rome building huge cities is what triggers the Marian reform.
    I haven't encountered any post-Marian Roman units.

    I am loathe to expand into Gaul , Germania, Spain, the North and west, I would much rather expand into Egypt and toward India.
    So it is possible that Rome may eventually build a huge city in the north or west.

    Anyway, given how things have turned out, is it possible that the Marian reform may be greatly delayed , or maybe never even happen ?
    Or does something else eventually trigger it no matter what ?
    "No roman huge city" case is our economic balancing failure after we removed huge city condition that cause roman to never reaching marian reform recently. We are now trying to rebalance them.

    For roman expansion into Gauls and Germania, we had create new map which block direct route to from Italy to Germania in recent Delta(1.14) but further test is need to see how they will end up with.
    Last edited by Suppanut; January 26, 2011 at 11:09 PM.
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