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  1. #1

    Default Move fast on

    there is someway to increase movement points when a character is trying to move to another settlement of his faction ?

  2. #2
    Praeses
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    Default Re: Move fast on

    Increasing movement points is involved in either descr_chracter.txt. AFAIK, you'll have to unpack the game.

    If I recall correctly, you need to change the action points to a higher number, if you want more movement.

  3. #3

    Default Re: Move fast on

    thx but this would increase the movement of any unit that end the turn with a named character

  4. #4
    irishron's Avatar Cura Palatii
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    Default Re: Move fast on

    That's all we have to work with.

  5. #5
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    Default Re: Move fast on

    So you can't change action points via the campaign script?

  6. #6
    irishron's Avatar Cura Palatii
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    Default Re: Move fast on

    Check the Docudemons. You can with traits.

  7. #7
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    Default Re: Move fast on

    I meant without traits. I'm assuming that's a no.

  8. #8
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    Default Re: Move fast on

    Quote Originally Posted by Visorslash View Post
    I meant without traits. I'm assuming that's a no.
    Just to clarify: Your assumption is correct.

    And to add: Move points are most likely worked out at characterturnstart. I think I remember that a trait needs to be applied before then in order to have an effect on movement points. So probably characterturnend is the time to check the character and apply the trait accordingly.
    Last edited by Taiji; January 14, 2011 at 05:45 AM.

  9. #9
    irishron's Avatar Cura Palatii
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    Default Re: Move fast on

    It is a no. There are no cheat codes for it.

    IF you have an army with a family member, there is the move_character cheat but not always perfect. If you have another agent with the same name, the game may move him instead.

  10. #10

    Default Re: Move fast on

    Quote Originally Posted by irishron View Post
    IF you have an army with a family member, there is the move_character cheat but not always perfect. If you have another agent with the same name, the game may move him instead.
    To avoid same name thing one should assign a label to that character.

  11. #11
    irishron's Avatar Cura Palatii
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    Default Re: Move fast on

    In a faction that mostly are given names with no surnames, it's easy to get two or more family members with the same name. How do you attatch lables that the cheat recognizes?

  12. #12

    Default Re: Move fast on

    No i was referring to something else for move_character thing in script one needs a name for that character so in the script itself one can put the label right from start to avoid confusion.

  13. #13
    Bela's Avatar Ducenarius
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    Default Re: Move fast on

    You're right, but I think irishron asked about the other characters, which are not in descr_strat or in the campaign_script, but are adopted, bribed or grown up or married to a princess.
    "No Rest until the Blood of Greenskins flows like Dark Ale upon the Earth!"

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