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Thread: St. Polycarpe's Workshop (Easier BG Submod installation)

  1. #61
    Polycarpe's Avatar Back into action!
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    Default Re: BG Revamp Rosters for SS 6.4 Scotland/Norse/Teutonic Roster (beta) Released!!

    Hmm, sorry for the delay and problems guys, I upload a new download file at my first post, it should working because I took every files in my own data file and it's working for me.

  2. #62

    Default Re: BG Revamp Rosters for SS 6.4 Scotland/Norse/Teutonic Roster (beta) Released!!

    Thx, worked perfectly now

  3. #63
    Polycarpe's Avatar Back into action!
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    Default Re: BG Revamp Rosters for SS 6.4 Scotland/Norse/Teutonic Roster (beta) Released!!

    Marvelous, waiting for Redinside if it works for him too. Everyone who has problems with my submod, download the latest update in the first post, if there's a problem again, then send me your systemlog and tell me when and how it happens

  4. #64

    Default Re: BG Revamp Rosters for SS 6.4 Scotland/Norse/Teutonic Roster (beta) Released!!

    I'm on the way to download it, then i'll report back, thanks anyway Bg!

    No...i really cannot understand whats wrong. I just made a fresh installation of SS 6.3, SS 6.4 and then your submod. I tried a campaign without it before and everything worked fine. Then i applied your submod and bang....when i selected the early era the game kick me back at the selection menù...i'm preatty sure i installed everything correctly, i had no others sub mods and i tried selecting only the savage Ai from the launcher...still the same problems...

    Edit: Ok i managed to solve the problem by myself, i dunno why but i had some weird problems with the path of installation. Even if i installed the whole thing as per instruction, when I started my early campaign some of the files, the decr_strat for sure, reverted back to the vanilla ones, so i have to change those files even in data/campaign/early. Now it seems to work.
    Last edited by redinside; January 17, 2011 at 01:27 PM.

  5. #65
    Polycarpe's Avatar Back into action!
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    Default Re: BG Revamp Rosters for SS 6.4 Scotland/Norse/Teutonic Roster (beta) Released!!

    Well everyone, I will show some spoils regarding the Crusader States Roster:

    -Less "Templar", they are almost disappear (except the Knight Templar)
    -More "Latin", based of the Latin Kingdom of Jerusalem.
    -Quite Mercenary based.
    -More stronger, they will hold much more longer than 70 turns.
    -Nearly a complete revamp roster. Many powerful mercenaries.

  6. #66

    Default Re: BG Revamp Rosters for SS 6.4 Scotland/Norse/Teutonic Roster (beta) Released!!

    Will any of this ever be compatible with Meneths release?
    Intel 4690k GTX 760 8GB Asrock Fatality Z97

  7. #67
    Polycarpe's Avatar Back into action!
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    Default Re: BG Revamp Rosters for SS 6.4 Scotland/Norse/Teutonic Roster (beta) Released!!

    Quote Originally Posted by soulson View Post
    Will any of this ever be compatible with Meneths release?
    Which release? MSC?

  8. #68

    Default Re: BG Revamp Rosters for SS 6.4 Scotland/Norse/Teutonic Roster (beta) Released!!

    yes MSC
    Intel 4690k GTX 760 8GB Asrock Fatality Z97

  9. #69
    Polycarpe's Avatar Back into action!
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    Default Re: BG Revamp Rosters for SS 6.4 Scotland/Norse/Teutonic Roster (beta) Released!!

    There's a great chance that is no I'm afraid. But don't despair, there's a huge mod coming soon (can't say the details, it's a surprise)

  10. #70
    Polycarpe's Avatar Back into action!
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    Default Re: BG Revamp Rosters for SS 6.4 Scotland/Norse/Teutonic Roster (beta) Released!!

    Here's a picture of one of my new unit; the Nobles of Jerusalem on foot, they will be among the strongest unit in the Crusader Roster.

  11. #71
    Polycarpe's Avatar Back into action!
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    Default Re: BG Revamp Rosters for SS 6.4 Scotland/Norse/Teutonic Roster (beta) Released!!

    Two other pictures of the Crusader States, the Constable of Jerusalem and the Nobles of jerusalem, they are "La crème de la crème" of the unit roster

  12. #72
    Ferdiad's Avatar Patricius
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    Default Re: BG Revamp Rosters for SS 6.4 Scotland/Norse/Teutonic Roster (beta) Released!!

    Can you increase there units replenishment rates as KOJ has the lowest of all factions.

  13. #73
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    Default Re: BG Revamp Rosters for SS 6.4 Scotland/Norse/Teutonic Roster (beta) Released!!

    Quote Originally Posted by Ferdiad View Post
    Can you increase there units replenishment rates as KOJ has the lowest of all factions.
    Of course, I'll also give you how the CS will work.
    1)The early Crusader States is quite new, there's almost no professional troops, mostly based on mercenaries coming from the West and auxiliaries. Since the roster is based on mercenaries, the CS economy will be harsh to administrate. I'll do a script that saids the Pope will help that faction with financial and troops aid.

    2)The Later period of the Crusader States is flourishing with a solid feudal system and professional troops. The early mercenary based roster will be replaced by that roster at the the Council of Troyes.

    3)And one more thing, another script will be created when the CS will lose the most important pieces of the Holy Land; Jerusalem and Antioch. When that will happen, the Pope will send some reinforcement to help the faction.

  14. #74
    Polycarpe's Avatar Back into action!
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    Default Re: BG Revamp Rosters for SS 6.4 Scotland/Norse/Teutonic Roster (beta) Released!!

    For my 400th post, here's a picture of a new mercenary belonging to the Crusader States; The heavy Turkopoles.

  15. #75

    Default Re: BG Revamp Rosters for SS 6.4 Scotland/Norse/Teutonic Roster (beta) Released!!

    FYI when I try to install your sub mod as follows.

    Fresh install of 6.3 then 6.4 then copying your data folder over gives a CTD at start.

    Log as follows.

    Code:
    21:12:19.171 [system.rpt] [always] CPU: SSE2
    21:12:19.171 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
    21:12:19.187 [system.io] [always] mounted pack packs/data_0.pack
    21:12:19.187 [system.io] [always] mounted pack packs/data_1.pack
    21:12:19.187 [system.io] [always] mounted pack packs/data_2.pack
    21:12:19.187 [system.io] [always] mounted pack packs/data_3.pack
    21:12:19.187 [system.io] [always] mounted pack packs/data_4.pack
    21:12:19.187 [system.io] [always] mounted pack packs/localized.pack
    21:12:20.750 [script.err] [error] Script Error in mods/SS6.3/data/export_descr_unit.txt, at line 4011, column 49
    missile range of 234 is impossible with projectile elite_mass_bodkin_arrow (max range 234)
    21:12:20.796 [script.err] [error] Script Error in mods/SS6.3/data/export_descr_unit.txt, at line 16783, column 51
    missile range of 215 is impossible with projectile quality_mass_bodkin_arrow (max range 215)
    21:12:20.921 [script.err] [error] Script Error in mods/SS6.3/data/export_descr_buildings.txt, at line 4825, column 380
    unit(Light Swordsmen) does not match up to the ownership for faction(denmark)
    21:12:20.921 [script.err] [error] Script Error in mods/SS6.3/data/export_descr_buildings.txt, at line 4825, column 380
    unit(Light Swordsmen) does not match up to the ownership for faction(scotland)

    EDU line 4011 would be the Dismounted Longbowmen Stat_Pri entry
    Code:
    stat_pri         8, 3, elite_mass_bodkin_arrow, 244, 50, missile, missile_mechanical, piercing, none, 0, 1
    EDU line 16783 would be the Templar Longbowmen Stat_Pri entry
    Code:
    stat_pri         7, 1, quality_mass_bodkin_arrow, 220, 50, missile, missile_mechanical, piercing, none, 0, 1

    EDB line 4825 would be the Light Swordsmen entry under armoury
    Code:
            recruit_pool "Light Swordsmen"  1   0.13   1  0  requires factions { hre, spain, hungary, portugal, scotland, denmark, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource poland or hidden_resource hre or hidden_resource spain or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource hungary or hidden_resource portugal


    After fixing these issues I still get a CTD at start with the following log
    Code:
    21:25:07.140 [system.rpt] [always] CPU: SSE2
    21:25:07.140 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
    21:25:07.156 [system.io] [always] mounted pack packs/data_0.pack
    21:25:07.156 [system.io] [always] mounted pack packs/data_1.pack
    21:25:07.156 [system.io] [always] mounted pack packs/data_2.pack
    21:25:07.156 [system.io] [always] mounted pack packs/data_3.pack
    21:25:07.156 [system.io] [always] mounted pack packs/data_4.pack
    21:25:07.156 [system.io] [always] mounted pack packs/localized.pack

  16. #76
    Polycarpe's Avatar Back into action!
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    Default Re: BG Revamp Rosters for SS 6.4 Scotland/Norse/Teutonic Roster (beta) Released!!

    Alright everyone I,ll tease you a little and show you the Early roster how it will work.:

    The Units:

    Spoiler Alert, click show to read: 
    Militia of the kingdom:Superior militia.
    Crusader Knights: elite mercenary. Heavy cavalry. Will act as Feudal units.
    Dismounted Crusader Knights: Elite Mercenary. will act as Feudal units.
    Crusader Sergeants: average mercenary. spearmen.
    Latin Crusader:Superior mercenary. Heavy cavalry (heavy horse).
    Latin Crossbowmen:Average mercenary. Crossbowmen.
    Latin Crusader Footmen:superior mercenary. Heavy swordsmen.

    Armenian archer:Armenian Archer. Superior mercenary, foot archers.
    Armenian cavalry:Armenian Noble cavalry. Elite Mercenary, heavy cavalry.
    Armenian infantry:Armenian Swordsmen. Average mercenary. Swordsmen infantry.
    Armenian of Cilicia:Armenian Noblemen. Elite mercenary. Macemen heavy infantry.

    Turkopoles: average mercenary. Horse archer.
    Turkopoles archer: average mercenary. Foot archer.
    Heavy turkopoles: superior mercenary. Heavy horse archer.
    Heavy turkopole archers: Elite mercenary. Heavy foot archer.
    Makurian Auxillaries:average mercenary. light swordsmen.
    Syrian auxillaries: average local. Spearmen.


    The Recruitment Roster:

    Feudal Tree:

    Spoiler Alert, click show to read: 
    Crusader Knights.
    Dismounted Crusader Knights.


    Barrack Tree:

    Spoiler Alert, click show to read: 
    Lvl1:
    Syrian auxillaries

    Lvl2:
    Syrian Auxillaries
    Makurian auxillaries

    Lvl3:
    Armenian Swordsmen
    Syrian Auxillaries
    Crusader Sergeants
    Makurian auxillaries

    Lvl4:
    Latin Crusader Footmen
    Armenian Swordsmen
    Syrian Auxillaries
    Crusader Sergeants
    Makurian auxillaries

    Lvl5:
    Armenian Noblemen
    Latin Crusader Footmen
    Armenian Swordsmen
    Syrian Auxillaries
    Crusader Sergeants
    Makurian auxillaries


    Stable tree:

    Spoiler Alert, click show to read: 
    Lvl1:
    Turkopole

    Lvl2:
    Turkopole

    Lvl3:
    Turkopole
    Heavy turkopole
    Latin crusader

    Lvl4:
    Armenian Noble cavalry
    Turkopole
    Heavy turkopole
    Latin crusader

    Lvl5:
    Armenian Noble cavalry
    Turkopole
    Heavy turkopole
    Latin crusader


    Archery tree:

    Spoiler Alert, click show to read: 
    Lvl1:
    peasant archers

    Lvl2:
    Turkopole archers
    Latin crossbowmen
    Peasants archers

    Lvl3:
    Turkopole archers
    peasants archers
    latin crossbowmen
    Armenian Archers

    Lvl4:
    peasant archers
    Armenian Archers
    Latin Crossbowmen
    Turkopole archers
    Heavy Turkopole archers
    Last edited by Polycarpe; January 20, 2011 at 10:00 AM.

  17. #77
    Polycarpe's Avatar Back into action!
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    Default Re: BG Revamp Rosters for SS 6.4 Scotland/Norse/Teutonic Roster (beta) Released!!

    @Ronnie76: wait for me I'll upload you a new EDU

    EDIT: Here's the new EDU, just replace your by this one and tell me if it works.
    EDIT: Remove that fix, it doesn't work.
    Last edited by Polycarpe; January 20, 2011 at 05:58 PM.

  18. #78
    Polycarpe's Avatar Back into action!
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    Default Re: BG Revamp Rosters for SS 6.4 Scotland/Norse/Teutonic Roster (beta) Released!!

    Here's the Later Crusader States. The roster will be available at the Council of Troyes and at the beginning of the Late era campaign.

    The Units:
    Spoiler Alert, click show to read: 
    Nobles of Jerusalem: Exceptional feudal. Heavy cavalry. Use Constable of Jerusalem model.
    Dismounted Nobles of Jerusalem: Exceptional feudal. Heavy infantry macemen. Use dismounted constable of jerusalem model.
    Constable of Jerusalem: Exceptional Feudal. Heavy cavalry. Unique.
    Knights of Jerusalem: Elite Late professional. Heavy cavalry.
    Dismounted Knights of Jerusalem: Elite Late professional. Heavy infantry halberd.
    Guards of Jerusalem. Elite Urban Professional. Two-handed Spearmen.
    Outremer Swordsmen: Superior Late Professional. Swordsmen.
    Armored Sergeants:
    Light Men-at-Arm:
    Spearmen:
    Syrian auxillaries: average local. Spearmen.
    Outremer cavalry. Superior Late professional. Heavy cavalry..
    Genoese Crossbowmen: Superior early professional. Pavise crossbowmen.
    Turkopoles: average mercenary. Horse archer.
    Turkopoles archer: average mercenary. Foot archer.
    Heavy turkopoles: superior mercenary. Heavy horse archer.
    Heavy turkopole archers: Elite mercenary. Heavy foot archer.
    mounted sergeants:
    Militia of the Kingdom: superior militia

    The Roster tree:

    Feudal:

    Spoiler Alert, click show to read: 
    Nobles of Jerusalem
    Dismounted Nobles of Jerusalem
    Constable of Jerusalem


    Stable tree:

    Spoiler Alert, click show to read: 
    Lvl1:
    Mounted Sergeants

    lvl2:
    Mounted Sergeants
    Turkopole

    Lvl3:
    Outremer Cavalry
    Mounted Sergeants
    Turkopole
    Heavy Turkopole

    Lvl4:
    Knights of Jerusalem
    Outremer Cavalry
    Mounted Sergeants
    Turkopole
    Heavy Turkopole

    Lvl5:
    Knights of Jerusalem
    Outremer Cavalry
    Mounted Sergeants
    Turkopole
    Heavy Turkopole

    Barrack Tree:

    Spoiler Alert, click show to read: 
    Lvl1:
    Syrian Auxillaries

    lvl2:
    Spearmen
    Syrian Auxillaries

    Lvl3:
    Armored Sergeants
    Light Men-At-Arm
    Spearmen
    Syrian Auxillaries

    Lvl4:
    Outremer Swordsmen
    Armored Sergeants
    Light Men-At-Arm
    Spearmen
    Syrian Auxillaries
    Voulgier

    Lvl5:
    Dismounted Knights of Jerusalem
    Outremer Swordsmen
    Armored Sergeants
    Light Men-At-Arm
    Spearmen
    Syrian Auxillaries
    Voulgier


    Archery Tree:

    Spoiler Alert, click show to read: 
    Lvl1:
    Peasant archers

    lvl2:
    Peasant archers
    Turkopole archers

    Lvl3:
    Peasant archers
    Genoese crossboewmen
    Turkopole archers
    heavy turkopole archers

    Lvl4:
    Peasant archers
    Genoese crossboewmen
    Turkopole archers
    heavy turkopole archers

  19. #79
    TwinBird's Avatar Civis
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    Default Re: BG Revamp Rosters for SS 6.4 Scotland/Norse/Teutonic Roster (beta) Released!!

    Looking Great BG . Keep up the good work.
    +Rep

  20. #80

    Default Re: BG Revamp Rosters for SS 6.4 Scotland/Norse/Teutonic Roster (beta) Released!!

    BG,

    I tried a quick test today with your updated EDU (from post #77) and got the following error in my log.
    Code:
    12:05:10.140 [data.invalid] [error] DATABASE_TABLE error found : error reading record from file mods/SS6.3/data/export_descr_unit.txt.
    I've never seen this error before when I've edited the EDU. I will look more deeply into it and try a few different scenarios on Friday and get back to you.



    Full log.
    Code:
    12:04:59.828 [system.rpt] [always] CPU: SSE2
    12:04:59.828 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
    12:05:00.000 [system.io] [always] mounted pack packs/data_0.pack
    12:05:00.062 [system.io] [always] mounted pack packs/data_1.pack
    12:05:00.156 [system.io] [always] mounted pack packs/data_2.pack
    12:05:00.406 [system.io] [always] mounted pack packs/data_3.pack
    12:05:00.453 [system.io] [always] mounted pack packs/data_4.pack
    12:05:00.484 [system.io] [always] mounted pack packs/localized.pack
    12:05:10.140 [script.err] [error] Script Error in mods/SS6.3/data/export_descr_unit.txt, at line 17727, column 1
    Could not find soldier battle model for unit type 'Dismounted_Constable_of_Jerusalem'.
    
    12:05:10.140 [data.invalid] [error] DATABASE_TABLE error found : error reading record from file mods/SS6.3/data/export_descr_unit.txt.

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