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Thread: St. Polycarpe's Workshop (Easier BG Submod installation)

  1. #601
    Polycarpe's Avatar Back into action!
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    Default Re: St. Polycarpe's Workshop (Norse Preview at first post!!)

    Quote Originally Posted by Andytheplatypus View Post
    cough cough

    How are those Templar/ Hospitaller new units coming?
    They will, I'm working on my mod a little, enough to make a hosted forum, after that, hospitaller and Templar, just for you

  2. #602
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    Default Re: St. Polycarpe's Workshop (Norse Preview at first post!!)

    Quote Originally Posted by St. Polycarpe View Post
    They will, I'm working on my mod a little, enough to make a hosted forum, after that, hospitaller and Templar, just for you
    Aw a +rep for being so precious

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    Default Re: St. Polycarpe's Workshop (Norse Preview at first post!!)

    Ok, I have make a list for the Unit roster for the Crusader States.

    Crusader States Roster

    Religious Orer Units
    Teutonic Knights
    Exceptional Religious Order. Heavy cavalry. Fanatic (+2 Atk, -2 Def, Lock_morale, Increase morale value). Available at the Teutonic Order event. Recruited in Acre, Tortosa and Jerusalem. Use mace as secondary weapon.

    St. Lazarus Knights
    Elite Religious Order. Heavy infantry. Desperate (+2 Atk, -2 Def Skill, lock_morale, reduced morale value). Available hidden_resource crusader (Holy Lands). No good stamina. Fight with shield and sword. Frighten_foot (scare infantry).

    Hospitaller Knights
    Exceptional Religious Order. Heavy Cavalry. Fanatic (+2 Atk, -2 Def, Lock_morale, Increase morale value), Guard (-1 Atk, +1 Def Skill). Available hidden_resource crusader (Holy Lands)

    Dismounted Hospitaller Knights
    Exceptional Religious Order. Heavy infantry. Fanatic (+2 Atk, -2 Def, Lock_morale, Increase morale value), Guard (-1 Atk, +1 Def Skill). Available hidden_resource crusader (Holy Lands). Use shield and mace.

    Hospitaller Sergeants
    Superior Religious Order. Heavy Spearmen. Available hidden_resource crusader (Holy Lands). Use spear and large shield.

    Knight Templars
    Exceptional Religious Order. Heavy Cavalry. Fanatic (+2 Atk, -2 Def, Lock_morale, Increase morale value). Available hidden_resource crusader (Holy Lands). Dismiss in 1317.

    Dismounted Knight Templars
    Exceptional Religious Order. Heavy Infantry. Fanatic (+2 Atk, -2 Def, Lock_morale, Increase morale value). Available hidden_resource crusader (Holy Lands). Dismiss in 1317. Use two-handed axe with shield in back.

    Templar Sergeants
    Superior Religious Order. Heavy Infantry(+2 Atk, -2 Def, Lock_morale, Increase morale value). Available hidden_resource crusader (Holy Lands). Dismiss in 1317. Use sword and shield.


    Crusader Units
    Coistrel
    Superior Mercenary. Heavy Cavalry. Use lance and sword. Latin and Frankish Origin. Impetuous
    Coistrel Footmen
    Average Mercenary. Heavy Infantry. Use sword and shield. Impetuous.
    Coistrel Axemen
    Superior Mercenary. Heavy infantry. Use two-handed axe. Impetuous.
    Latin Crossbowmen
    Superior Mercenary. Crossbowmen. Use a sword for defense.


    Jerusalem Units
    Militia of the Kingdom
    Average Militia. Spear Militia.
    Syrian Auxillaries
    Average Militia. Light Archer.
    Turkopoles
    Superior Local. Horse Archer. Hidden_resource anatolia and crusader (anatolia and Holy Lands).
    Turkopoles Archers
    Superior Local. Archer. Hidden_resource anatolia and crusader (anatolia and Holy Lands).
    Guards of Jerusalem
    Elite Late Professional. Heavy Two-handed Spearmen. Jerusalem Dependent. Hidden_resource Crusader (Holy Lands).
    Knights of Jerusalem
    Superior Late Professional. Heavy Cavalry. Jerusalem Dependent.
    Dismounted Knights of Jerusalem
    Superior Late Professional. Heavy Infantry. Jerusalem Dependent. Sword and Shield.
    Sergeant Swordsmen: Light Men-at-Arm.
    Armored Sergeant: Added.


    Now onto how the recruitment.
    • In order to recruit religious units, you will need to build the Order building.
    • Jerusalem is really an important settlement for the crusaders, losing it will really reduce the roster.
    • In order to make an effective army, the CS has to rely on mercenaries and religious order units. The "knights" will be not numerous but very the elite of the roster.
    • The CS will have access to a mercenary outpost were they will be able to recruit their mercenaries, only located into the Holy Lands.


    Suggestions are welcome

  4. #604

    Default Re: St. Polycarpe's Workshop (Norse Preview at first post!!)

    I'd recommend you make Fanatic +2 attack/-3 defense to compensate for the lock_morale, and Desperate +1 attack/-2 defense.

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    Default Re: St. Polycarpe's Workshop (Norse Preview at first post!!)

    Quote Originally Posted by Point Blank View Post
    I'd recommend you make Fanatic +2 attack/-3 defense to compensate for the lock_morale, and Desperate +1 attack/-2 defense.
    That's the new 2.0 Bonus? Thank you to point this out

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    Default Re: St. Polycarpe's Workshop (War of the West has his own forum!)

    I am very busy with my other project, I haven't work much on CHIP but we are waiting for the next version of SS to continue the submod.

    While there, I have the pleasure to announce that WotW team has their own forum, check at the first post for more info, where you will have the link to the mod thread and in this thread, you will have more info about our forum, you can be a member, just read it and hopefully see you in Lefora .

    After my beta and the revised SS is released, I will come back to SS to finish my job.

    Regards.

  7. #607
    Ferdiad's Avatar Patricius
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    Default Re: St. Polycarpe's Workshop (War of the West has his own forum!)

    Thats kinda funny, you leve when i come back

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    Default Re: St. Polycarpe's Workshop (War of the West has his own forum!)

    Lol, how have you been?, I was more busy on my mod than CHIP sorry, but I have a forum for the mod now, outside TWC .

  9. #609

    Default Re: St. Polycarpe's Workshop (War of the West has his own forum!)

    ST. P --- Your a helpful dude. I see these things....plus rep


    Was not sure if you knew this or if it matters? But the late body guard is showing up in the high period for England( and others) in castle recruited general's bodyguards. Again I am not sure if this is the base you are using for chip, just wanted to be sure to avoid further issues if this submod was something your using for other things, and not just a beta test.
    Last edited by stevehoos; May 19, 2011 at 11:02 PM.
    Shogun 2, no thanks I will stick with Kingdoms SS.

  10. #610
    Ferdiad's Avatar Patricius
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    Default Re: St. Polycarpe's Workshop (War of the West has his own forum!)

    Quote Originally Posted by St. Polycarpe View Post
    Lol, how have you been?, I was more busy on my mod than CHIP sorry, but I have a forum for the mod now, outside TWC .
    EXAMS D: Alas i got re-addicted to cRPG and have beeen studying 3-4 hours daily.

  11. #611

    Default Re: St. Polycarpe's Workshop (War of the West has his own forum!)

    Great mod, love the norse units. Is there any way for me to play this 2TPY?

  12. #612
    Samariten's Avatar Senator
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    Default Re: St. Polycarpe's Workshop (War of the West has his own forum!)

    Hmm i have merged pt 1 with pt 2 into one data folder, then i copy it into the SS folder to overwrite that data folder. But at first loading screen the game just crash. Im using SS 6.4 any ideas?

  13. #613
    Andytheplatypus's Avatar Domesticus
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    Default Re: St. Polycarpe's Workshop (War of the West has his own forum!)

    Quote Originally Posted by Samariten View Post
    Hmm i have merged pt 1 with pt 2 into one data folder, then i copy it into the SS folder to overwrite that data folder. But at first loading screen the game just crash. Im using SS 6.4 any ideas?
    Clean SS install? Try installing them 1 at a time in your data folder instead of merging them and then putting them in there.

  14. #614
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    Default Re: St. Polycarpe's Workshop (War of the West has his own forum!)

    Quote Originally Posted by Andytheplatypus View Post
    Clean SS install? Try installing them 1 at a time in your data folder instead of merging them and then putting them in there.
    Yes i just uninstalled SS. Installed 6.3 then 6.4. First i extract bg pt1 files into the SS data folder then bg pt2 files. Same problem occurs?

  15. #615
    Andytheplatypus's Avatar Domesticus
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    Default Re: St. Polycarpe's Workshop (War of the West has his own forum!)

    What does your system log say?

  16. #616
    Samariten's Avatar Senator
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    Default Re: St. Polycarpe's Workshop (War of the West has his own forum!)

    18:50:58.843 [system.rpt] [always] CPU: SSE2
    18:50:58.843 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
    18:50:58.843 [system.io] [always] mounted pack packs/data_0.pack
    18:50:58.843 [system.io] [always] mounted pack packs/data_1.pack
    18:50:58.843 [system.io] [always] mounted pack packs/data_2.pack
    18:50:58.843 [system.io] [always] mounted pack packs/data_3.pack
    18:50:58.843 [system.io] [always] mounted pack packs/data_4.pack
    18:50:58.843 [system.io] [always] mounted pack packs/localized.pack

  17. #617
    Andytheplatypus's Avatar Domesticus
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    Default Re: St. Polycarpe's Workshop (War of the West has his own forum!)

    I have no idea, I guess wait for SP to respond

  18. #618

    Default Re: St. Polycarpe's Workshop (War of the West has his own forum!)

    Did you add the fixing files on page 13? You could try runnng the setup again if so?

    steps:
    1. add part 1
    2. add part 2
    3. add fixing files
    4. add bulding fix file also on pg 13.
    Last edited by stevehoos; May 21, 2011 at 01:56 PM.
    Shogun 2, no thanks I will stick with Kingdoms SS.

  19. #619
    Samariten's Avatar Senator
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    Default Re: St. Polycarpe's Workshop (War of the West has his own forum!)

    Quote Originally Posted by stevehoos View Post
    Did you add the fixing files on page 13? You could try runnng the setup again if so?

    steps:
    1. add part 1
    2. add part 2
    3. add fixing files
    4. add bulding fix file also on pg 13.
    No i did not only part 1 and part 2. I will try to add the fixing files are they all on pg 13? After i have added the fixes the game starts but it seems to generate this error message in the system log that i have attached. When i try to start a campign i get back to the main menu when i picked faction and hit start. I am able to play custom battles though

  20. #620
    Polycarpe's Avatar Back into action!
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    Default Re: St. Polycarpe's Workshop (War of the West has his own forum!)

    Sorry if I wasn't there, very busy at the moment

    Great mod, love the norse units. Is there any way for me to play this 2TPY?
    Hi! No unfortunately, I have stopped to update my submod but CHIP submod will have this setting as default.

    @Samariten: Hi! I know it's a pain but you have to reinstall SS 6.4 (fresh install no other submod), then select for example Early campaign, download part 1 and part 2 and the fixes. Then launch the game. Hopefully it will works. Check at the OP for better description on installation.

    UPDATE: I know it tooks me a lot of time to make easier download but now my internet works fine for uploading. The Fixes and Late Campaign is now downloadable at the OP. Sorry for the inconvenience.
    Last edited by Polycarpe; May 21, 2011 at 09:03 PM.

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