KK, I ss for you
Spoiler Alert, click show to read:
KK, I ss for you
Spoiler Alert, click show to read:
lol
Yeah, I just hope it does not continue as everything has been great for 353 turns, and I was really looking forward to a large showdown between me vs Novgorod/Sicily.
lol
Uppdate : I did as you said, errrr.....auto-win that one. I've had no other crashes, knock on wood knock on wood!
lol
Its an expression.
It's been ages since I've checked on this mod :o the units look awesome bg/poly
Would i have to incorporate the new models into the game myself in order to use them or are they included in the submod?
Got a release date for the CHIP submod yet btw?
Edit: What i mean is, does the model.zip dl include the units originally in the BG submod? Or do i use the BG submod then add the models?
Last edited by Goma; April 27, 2011 at 07:50 AM.
Hi there, the new Norse units need to be added by yourself, I have a link of a tutorial to do this at the first post.
As for CHIP, both RW and I will more focus on them. Don't know the ETA, still some things to do on the script part but the last part of CHIP is the unit roster.
Okay, but do i need to use the bg submod at all then? Or are all the units in the model pack?
Okay, I'm gonna go do the tutorial thing and see how it works out, thanks
If you already did the BMDB thing do i just move the meshes and textures or what? And do i replace the old BMDB file with yours or what? Also, is it supposed to be a txt file?
This is hurting my fragile brain..
. in the BMDB (battlemodeldb, a text file but you need python to read it, in the tutorial there's plenty of info about it ), these entries are for the mesh models. Just copy and pste these entries into your own BMDB (remember to add 1 to the serial number at the top for each new entry).
Just move the folder where the mesh files are into and put it into SS/data/unit_model/_units. That should work. Just check in the BMDB if the folder is at the good place.
So.. i copy paste the contents of your BDBM file into the original one? I think it may already have some entires in there from the BG mod, dunno if that matters.. geez.
I have python, i think from editing startpos.esf in empire but I can't open files or anything with it, don't even know what it does anymore.
I checked out the tutorial but it just confused me to be honest.
Edit: Ah well, this is a bit too complicated for me i think. I'll just wait for the chip submod i suppose, or maybe I'll try again later :p As always, thanks for being helpful and all Poly +rep
Last edited by Goma; April 27, 2011 at 09:33 AM.