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Thread: St. Polycarpe's Workshop (Easier BG Submod installation)

  1. #561

    Default Re: St. Polycarpe's Workshop (Norse Preview at first post!!)

    KK, I ss for you

    Spoiler Alert, click show to read: 





    lol

  2. #562
    Polycarpe's Avatar Back into action!
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    Default Re: St. Polycarpe's Workshop (Norse Preview at first post!!)

    I really do not know but I suggest to do auto-resolve or auto_win. I know it bad cheating but at least you could past that error.

  3. #563

    Default Re: St. Polycarpe's Workshop (Norse Preview at first post!!)

    Yeah, I just hope it does not continue as everything has been great for 353 turns, and I was really looking forward to a large showdown between me vs Novgorod/Sicily.
    lol

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    Icon12 Re: St. Polycarpe's Workshop (Norse Preview at first post!!)

    Quote Originally Posted by Haakon View Post
    Yeah, I just hope it does not continue as everything has been great for 353 turns, and I was really looking forward to a large showdown between me vs Novgorod/Sicily.
    Hopefully, it is the first time I saw this error, maybe its the SS base that makes that.

  5. #565

    Default Re: St. Polycarpe's Workshop (Norse Preview at first post!!)

    Uppdate : I did as you said, errrr.....auto-win that one. I've had no other crashes, knock on wood knock on wood!
    lol

  6. #566
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    Default Re: St. Polycarpe's Workshop (Norse Preview at first post!!)

    Quote Originally Posted by Haakon View Post
    Uppdate : I did as you said, errrr.....auto-win that one. I've had no other crashes, knock on wood knock on wood!
    Good it now works. What do you mean with "Knock on wood"?

  7. #567
    Andytheplatypus's Avatar Domesticus
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    Default Re: St. Polycarpe's Workshop (Norse Preview at first post!!)

    Its an expression.

  8. #568

    Default Re: St. Polycarpe's Workshop (Norse Preview at first post!!)

    Quote Originally Posted by St. Polycarpe View Post
    Good it now works. What do you mean with "Knock on wood"?

    Quote Originally Posted by Wikipedia
    Knocking on wood, and the spoken expression "knock on wood," are used to express a desire to avoid "tempting fate" after making some boast or speaking of one's own death. In the United Kingdom, Egypt, Ireland, India and Australia, the term "touch wood" is used.
    The expression is usually used in the hope that a good thing will continue to occur after it has been acknowledged. So, for example, one might say: "The rain looks like it's holding off, knock on wood," or "Knock on wood, I'm much better now." Another example would be "I have never had to use my gun before, knock on wood."

  9. #569
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    Default Re: St. Polycarpe's Workshop (Norse Preview at first post!!)

    Thanks PerXX, like we say in Quebec, "On va se coucher moins niaiseux à soir!"

  10. #570
    Ferdiad's Avatar Patricius
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    Default Re: St. Polycarpe's Workshop (Norse Preview at first post!!)

    Quote Originally Posted by St. Polycarpe View Post
    Thanks PerXX, like we say in Quebec, "On va se coucher moins niaiseux à soir!"
    Google translate says
    We go to bed less stupid tonight,
    ?????????

  11. #571
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    Default Re: St. Polycarpe's Workshop (Norse Preview at first post!!)

    Quote Originally Posted by Ferdiad View Post
    Google translate says
    ?????????
    A Quebecois expression. The translate is not that bad, we say this when we've learned something new.

  12. #572
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    Default Re: St. Polycarpe's Workshop (Norse Preview at first post!!)

    Quote Originally Posted by St. Polycarpe View Post
    A Quebecois expression. The translate is not that bad, we say this when we've learned something new.
    Ah, I was taking it completely out of context.

  13. #573

    Default Re: St. Polycarpe's Workshop (Norse Preview at first post!!)

    It's been ages since I've checked on this mod :o the units look awesome bg/poly
    Would i have to incorporate the new models into the game myself in order to use them or are they included in the submod?
    Got a release date for the CHIP submod yet btw?

    Edit: What i mean is, does the model.zip dl include the units originally in the BG submod? Or do i use the BG submod then add the models?
    Last edited by Goma; April 27, 2011 at 07:50 AM.

  14. #574
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    Default Re: St. Polycarpe's Workshop (Norse Preview at first post!!)

    Quote Originally Posted by Goma View Post
    It's been ages since I've checked on this mod :o the units look awesome bg/poly
    Would i have to incorporate the new models into the game myself in order to use them or are they included in the submod?
    Got a release date for the CHIP submod yet btw?
    Hi there, the new Norse units need to be added by yourself, I have a link of a tutorial to do this at the first post.

    As for CHIP, both RW and I will more focus on them. Don't know the ETA, still some things to do on the script part but the last part of CHIP is the unit roster.

  15. #575

    Default Re: St. Polycarpe's Workshop (Norse Preview at first post!!)

    Okay, but do i need to use the bg submod at all then? Or are all the units in the model pack?

  16. #576
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    Default Re: St. Polycarpe's Workshop (Norse Preview at first post!!)

    Quote Originally Posted by Goma View Post
    Okay, but do i need to use the bg submod at all then? Or are all the units in the model pack?
    The new models are in a separated pack, I've also attach the BMDB entries to make life easier.

  17. #577

    Default Re: St. Polycarpe's Workshop (Norse Preview at first post!!)

    Okay, I'm gonna go do the tutorial thing and see how it works out, thanks

  18. #578

    Default Re: St. Polycarpe's Workshop (Norse Preview at first post!!)

    If you already did the BMDB thing do i just move the meshes and textures or what? And do i replace the old BMDB file with yours or what? Also, is it supposed to be a txt file?

    This is hurting my fragile brain..

  19. #579
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    Default Re: St. Polycarpe's Workshop (Norse Preview at first post!!)

    Quote Originally Posted by Goma View Post
    If you already did the BMDB thing do i just move the meshes and textures or what? And do i replace the old BMDB file with yours or what? Also, is it supposed to be a txt file?

    This is hurting my fragile brain..
    . in the BMDB (battlemodeldb, a text file but you need python to read it, in the tutorial there's plenty of info about it ), these entries are for the mesh models. Just copy and pste these entries into your own BMDB (remember to add 1 to the serial number at the top for each new entry).

    Just move the folder where the mesh files are into and put it into SS/data/unit_model/_units. That should work. Just check in the BMDB if the folder is at the good place.

  20. #580

    Default Re: St. Polycarpe's Workshop (Norse Preview at first post!!)

    So.. i copy paste the contents of your BDBM file into the original one? I think it may already have some entires in there from the BG mod, dunno if that matters.. geez.
    I have python, i think from editing startpos.esf in empire but I can't open files or anything with it, don't even know what it does anymore.

    I checked out the tutorial but it just confused me to be honest.

    Edit: Ah well, this is a bit too complicated for me i think. I'll just wait for the chip submod i suppose, or maybe I'll try again later :p As always, thanks for being helpful and all Poly +rep
    Last edited by Goma; April 27, 2011 at 09:33 AM.

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