Well, the Norse is almost finished, the rest is coding. After that, I'll make Meneth compilation and the submod compatible.
Byzantium guard
You can upload some screens new units on a battlefield?
In order for me too get the Scottishbody guard to show up in the fortress before the late period what else do I have to do besides changing EDU to ERA 0 . I hate to ask( don't want to keep bugging you) but I can't figure out what other file to edit?
I did this below
ownership scotland
era 0 scotland
era 1 scotland
era 2 scotland
Last edited by stevehoos; January 13, 2011 at 06:06 PM.
Thank you!! This mod really made my whole day!
I'm really liking the looks of this submod. I never could really play Stainless Steel because it made the Northern Factions so vanilla-esque. So thank you for making the game playable for me!
The same here, I´ve never liked especially the norse vanilla units, so thanks for this. I will sure give it a try it looks really great.I have played SS 6.3 a few times, but with your improvements its a good reason more to try out 6.4
What's next to be added ?
DisableRR compatible?
Great initiative seeing as the Scandinavian roster really need an overhaul, but I find it strange that the Royal Hirdsmenn would use scale armour instead of mail (their helmets are also a bit strange), and the shields of the "regular" hirdmenn should be round and of wood. Actually, I think you should make them more like the vanlilla Landsmenn (and you should probably stick to the "Landsmenn" name, since having three different Hird units is a bit over the top), which would mean less armour and more ordinary looking in general. The Huskarl unit should also look more different from the Royal Hird axeman.
The Norwegian "Landvaernsmann" unit should also be renamed into "Leidangsmann", since "Landværn" is a Danish word.
Excellent job cant wait to try it out! Always thought that the norse needed a roster update. +rep
Intel 4690k GTX 760 8GB Asrock Fatality Z97
Submod updated with the Teutonic Order!!! Including several adjustments, script errors etc.
One new thing for Scotland, I give a new ability to the Clansmen's chieftains; the warcry ability. You can activate this ability to make this unit more devastating for a while
What I'm going to do next is the Crusader States. After that, I'll work on the Late campaign version and adding the Late Roman Empire at the same time + making a new feudal tree system.
This feudal tree will make the dismounted version recruitable at the same tier as the mounted version. The refill rate will be a bit slower than the dismounted one.