Page 1 of 33 123456789101126 ... LastLast
Results 1 to 20 of 654

Thread: St. Polycarpe's Workshop (Easier BG Submod installation)

  1. #1
    Polycarpe's Avatar Back into action!
    Join Date
    Feb 2010
    Location
    Quebec, Canada
    Posts
    3,338

    Icon12 St. Polycarpe's Workshop (Easier BG Submod installation)

    I may disappoint some fans but since my time is short, I will not update my submod BUT this thread will be my workshop and previews for unit roster for CHIP mod. Still, the ideas I've post before will be mostly included into my other project. So, basically, I'll show you in this thread the unit rosters that CHIP will include.

    -All new customized rosters.
    -New unit models from many mods that I acquired permission,
    -Historically accurate rosters.
    -Balanced and diverse rosters.
    -And of course, fun rosters.

    Note on installation:

    BG Main Submod (Early) (Steps of installation)
    • Download the zipped files at the end of this thread.
    • Extract on your desktop
    • Take the two data folders and merge them into one
    • Take the data folder. Merge the data folder with the SS folder
    • Say yes to all replacement
    • Enjoy


    Fixes Installation (Now at the OP, easier to install now, check at the bottom of this post)
    • Install the submod Early, say yes to all replacements.
    • Download these fixes
    • Merge fixes folder with SS 6.3 data folder


    BG Late Submod(now at the OP, check at the bottom of this post).
    • 1)Download the submod parts at the first post.
    • 2)Merge both folders to create one.
    • 3)Go to the setup.exe in SS 6.3 and run it and choose Late campaign.
    • 4)Now merge the new folder with SS data folder and say yes to all replacement.
    • 5)Now download the submod folder attached to this post.
    • 6)Take the downloaded data folder and merge it with your SS data folder
    • 7)Now play with it . If you follow all these steps in order, you shouldn't have problems.


    War of the West (My New Mod Project)
    My other project; War of the West has his own forum, check at the first post for more info about our forum!!

    CHIP Main Thread
    http://www.twcenter.net/forums/showthread.php?t=421158

    CHIP Unit Rosters
    Hide your wealth and women because the Norsemen are coming!!
    Spoiler Alert, click show to read: 
    Huskarlar
    These men are bodyguard of petty kings and Jarls. They are among the most powerful soldiers that the Norse can breed. Armed with the mighty Danish Axe and wearing heavy mail, few men can hold against the pure reincarnation of the viking warrior. (Elite Late Professional)


    Hirdsmenn
    These men are the finest men-at-arm of Norway. In the early to late period of the Viking age, they were the bodyguard of important figures of th Norse's nobility. Now today, these men are the heavy infantry of Norway. Armed with a long shield a longsword and wearing heavy mail, this is among the most effective infantry of Norway. (Superior Early Professional)


    Stormenn
    Meaning "Great Men", they are the bodyguards of the Norway's nobility. Following the old way of fighting as the Huskarlar, they are the strongest Norsemen of Norway. Equipped with advanced Heavy mail, a buckler and a two-handed axe, they are fearful opponents and they earned their title wiith ease. (Exceptional Bodyguard)


    Skutilsveinr
    These men are the high nobles of Scandinavia. Having Viking blood in their veins makes these men effective infantry. When mounted, they are not doing the cavalry charge as their Western counterparts but prefer to go directly into melee. Wielding a sword, mail armor and round shield, these men are great warriors. (Superior Feudal, early period)

    Upgrade version


    Gestir
    Meaning "guests", literary, they were police force, tax collector and they were "inviting" themselves into any houses. They were having a specialist role such as being spy and assassin. Being a member of the Hird, these men wear significant equipment. Their favorite tactic was to hide themselves, waiting the good moment and throwing their spear before entering into the melee like the Vikings of old. This unit is unique to Norway. (Superior, Early Professional)


    Veiğimenn
    These men are retired Norse or men preferring to train themselves into the art of the bow. They are excellent hunters, loving to ambush their enemies. Using a longbow and wearing mail armor, these units can be effective in melee as well. They are professional archers that shouldn't be underestimated. (Superior Early Professional)


    Væpnere
    Or sometimes referred as Svenner are wealthy farmers or low-born nobles woh have the task to provides a force of cavalry. They are excellent to chase archers but are quite poor as cavalrymen since the Norse didn't really have horsemen culture because of their landscape and weathers. Still, they are professional, similar as the Western sergeants. (Average Early Professional)


    Leidangr
    Every man in Scandinavia has to own a weapon and be ready to fight when they are called. The Leidangr are levy ready to fight to defend their homeland. They are superior to the other levy or militia of the Western kingdoms and are really numerous. They are the main militia of Scandinavia. (Militia)

    Upgraded Version


    Bogimennr
    When the lord called the Leidangr, one on two Leidangr has to provide their bow. As such they are called the Bogimennr. These men are superior militia archer, comparable to their English ones. Being good archers, they were preferring wearing lighter cloths for agility and comfort. (Militia)


    Bondi
    They are slaves, young men who wants to prove themselves, or poor farmers. They are at the bottom of the society. They do not have any armor but are equipped with javelins, a small shield and a handaxe. (Rural levy)


    Atgeirmenn
    These Norse sergeants are fighting with a weapon called an Atgeir, a weapon similar to the halberd. By using this, the Norse can counter their mounted opponents with ease. They are weilding mail and heavy mail to protect themselves. (Average Early Professional)


    Liğsmenn
    The spear was one of the favorite weapon of the vikings, as such, these sergeants know how to use it properly. They are effective to hold the line and are trained to do the renowned shieldwall. They are wearing mail and heavy mail armor for protection along with a large shield to protect themselves against archers. (Average Early Professional)


    Landvarnamenn
    The Landvarnamenn was a new system introduced in Scandinavia in the 13th century but was a certain failure to hold that system. Nevertheless, they are trained militia, more equipped as the Leidangr but less numerous than their counterpart. (Militia)

    Upgraded Version


    Sverdstafs Landvarnamenn
    The Landvarnamenn has also being trained to use the Sverdstafs, a weapon made of a sword-like blade on top of a wooden staff. This weapon is particualrly effective to hold the infantry at bay as well dealing against cavalry. But, they are slow to move. (Militia)

    Upgraded version


    Lasboga Landvarnamenn
    The crossbow was an effective weapon and an important part of the Norse armies. These militia provides an effective range power as well being quite numerous. (Militia)



    I am a generous guy, since these models will be for CHIP, I will upload, for you, the mesh models to use them for your own personal game. I am not sharing these models without asking me permission as well the owners of the models. We could say it's a small teaser for you . The unit pack is at the bottom of this post.

    Here's a tutorial to add the models by yourself into game. http://www.twcenter.net/forums/showthread.php?t=281344

    Hopefully you'll enjoy the models. If you like them, just rep me, I'll appreciate it .

    Slower ageing for 1TPY mini script
    http://www.twcenter.net/forums/showthread.php?t=424255

    New Loading Screens with SS flavors

    http://www.twcenter.net/forums/showthread.php?t=423070

    BG Submod Description
    Scotland
    Spoiler Alert, click show to read: 
    I think I'm the only one in the SS forum that really being interested to do a major change on that roster that depict a fictional Scotland based on "Braveheart" movie (good movie though). I did some researches (it was difficult but found something ) and this roster is a complete new one. I didn't create new models (I don't have the knowledge ) but I work on many models at hand and it's something I'm kinda proud of.

    -Scotland will have many of the generic late units (halberdier, Men at Arm, Chivalric Knights, etc.).
    -Several renames.
    -New Unit info cards.
    -Highlander buffed.
    -Highland noble now a feudal unit (which is obvious)
    -Remove several units: highland pikemen, highland archers, highland noble archers, heavy pike militia, noble pikemen, dismounted mailed knights, highland rabbles, noble swordsmen.
    Battlefield assassin, sherwood archer, hashishim, Menaulatoi (pikemen from Byz), Norse war clerics (and dismounted), mounted huscarl, huscarl.

    New Units!!
    -Scots spearmen: professional spearmen using a two-handed spearmen, very effective.
    -Scots longbowmen: Scottish longbowmen, fewer than the english longbowmen
    -Scots guard: added
    -Scots pikemen: late professional pikemen (more armored).
    -A new general's bodyguard, the Noble's retinue. A Footmen general's bodyguard fighting with a claymore.
    -Scots peasants:It replace the highland rabble, they throw javelins and they defend themselve with knives.
    -Galloglaich: added.


    Norway

    Spoiler Alert, click show to read: 

    Norway will possesses one of the strongest infantry in the game. Slower to adapt to his neighbors, Norway is still be a faction to be feared.

    New Units!!

    -Gestir: An infantry that incarnate the viking itself, they throw spears before entering into melee.
    -Hirdsmen: The early viking feudal noble, having similar defense to mailed kniights but with more offense!
    -Royal Hirdsmen: Norway's general's bodyguard, the strongest two-handed axemen in the game.
    -Huskarlar: An elite professional two-handed axemen, replace the "old" norse axemen.
    -Bondir: The scandinavian peasants, they throw javelins.
    -Svaerdstav Landevearnmenn: are swordstaff militia, they are recruited earlier.
    -Atgeirmenn: superior early halberdier.
    -Landevearnmenn: superior spearmen militia
    -Skjoldborgsmenn: the scandinavian armored sergeant.
    -Drengjar: average local hardy peasants.
    -chivalric knights: added
    -Veiğimenn: are hunters, norse archers.



    Denmark

    Spoiler Alert, click show to read: 

    More influenced by the other western kingdoms, Denmark is using a mix between the viking heritage and "westernized" army.

    New Units!!

    -mailed knights/dismounted mailed knights added.
    -light swordsmen added.
    -Huskarlar: An elite professional two-handed axemen, replace the "old" norse axemen.
    -Bondir: The scandinavian peasants, they throw javelins.
    -Svaerdstav Landevearnmenn: are swordstaff militia, they are recruited earlier.
    -Landevearnmenn: superior spearmen militia
    -Skjoldborgsmenn: the scandinavian armored sergeant.
    -Drengjar: average local hardy peasants.
    -Veiğimenn: are hunters, norse archers.


    Teutonic Order

    Spoiler Alert, click show to read: 
    The main change is only small tweaks.
    -Remove the Christ Knights, more or less historical, replace him with the Mitbrüdern, a late feudal knights similar to imperial knights.
    -Added a new dismounted Mitbrüdern, similar to dismounted imperial knights.
    -Many renames for several units.
    -Change the Sword Brethren model.
    -New model for the Halbbrudern and the dismounted Halbbrudern
    -Adjustments for several TO units.
    -New unit cards.
    -Ritterbrudern, Halbbrudern and Diendebrudern are now religious order units and recruited to a new building, similar to the Order's chapter house.



    Crusader States

    Spoiler Alert, click show to read: 
    Now, forget the old roster, this one is the most interesting from all the other rosters I've done so far. The Crusader States is much more powerful. They have many and different troops. They possesses the strength of the Hospitaller, the Templar and the Teutonic Orders.
    -All the Order's guild from vanilla is removed for the Crusader States.
    -Four new Order buildings. The CS can choose between the four religious Orders in the Crusade period. You must de3cide wisely, when you choose one Order, you can't build the other ones in the settlement.
    Spoiler Alert, click show to read: 
    -Order of St. Lazarus: 2 buildings, will let you recruit the Knights of St. Lazarus, it also gives some improvement to health public and retraining cost.
    -Order of the Templars: 4 buildings, let you recruit the templar sergeants, Templar Confrère Knights, the Knights Templars and the Mightly Marshall of the Templars. Give some trading boost.
    -Order of the Hospitaller: 4 buildings, let you recruit the Hospitaller sergeants, Hospitaller Heavy Crossbowmen, Hospitaller Knights and the powerful Marshall of the Hospitallers. It also gives some Health bonus.
    -Teutonic Order Brotherhood: 3 Buildings, let you recruit the Teutonic Sergeants, the Halbbrudern and the Ritterbrudern. It also gives conversion bonus and Law bonus.

    -Jerusalem, the greatest piece of the Holy Land and capital of the CS. Several units are linked to this settlement. Once you lose it, these units cannot be recruited or their recruitment pool take a severe blow. So try to keep this city as much as you can.
    -Constable of Jerusalem is a unique unit. You can only have one unit and it spawns when Jerusalem upgrades to the Huge city.
    -Guards of Jerusalem: Professional spearmen, they fight with a two-handed spear. Linked to Jerusalem
    -Outremer Cavalry/Swordsmen: Professional troops from the CS. Linked to Jerusalem
    -Knights of Jerusalem: Elite professional troops. Linked to Jerusalem.
    -Turkopole/Turkopole archers; They are local units from the CS.
    -Heavy Turkopole/Heavy Turkopole archers: Early professional auxillaries.
    -Templar guard moved to the Dome of rock.
    -Nobles of Jerusalem: They are the feudal troops of the CS, they are devastating but lack of armor upgrade.

    General:
    Spoiler Alert, click show to read: 
    All the feudal footmen are recruitable at the same tier as the mounted units. New refill rate for the feudal units.

    I hope you'll have fun because I didn't have tested yet, so you're the one who say what I need to improve.


    Credits

    WOTN team for their magnificent model for the Norse rosters.
    CBUR team for their beautiful units.
    Broken Crescent team for their superb units!
    Swagger for his generosity to let everyone use his now dead mod L'Outremer.
    Ferrum Arretum to let me use his magnificent models
    Frenchy9685 for his new unit models

    Special Thanks:
    Sivilombudsmannen for his knowledge and help for the Norse Roster.
    Overlord for encourage me to learn modding.
    Rozanov for his trust to help him for CHIP
    Ishan for his advices.
    Ichon for his suggestions on the crusader States.
    SS moddder team for bringing that superb mod!
    Last edited by Polycarpe; May 26, 2011 at 04:04 PM.

  2. #2

    Default Re: BG Revamp Rosters for SS 6.4 Scotland (beta) Released!!

    Wow these are great!!! Much improved,




    for Scotland:

    Looks like there might be a problem with the models for noble_body guard or Noble retuine for scotland, getting no models on screen for the plate armour ones , and for the next level below, the heavy mail. (silver armour upgrade in the battle screen)
    Last edited by stevehoos; January 13, 2011 at 10:06 AM.

  3. #3
    Polycarpe's Avatar Back into action!
    Join Date
    Feb 2010
    Location
    Quebec, Canada
    Posts
    3,338

    Default Re: BG Revamp Rosters for SS 6.4 Scotland (beta) Released!!

    Found the problem, it was a mistake in the armor_model (wow, I add a "s" at the end). Thanks to let me know
    Last edited by Polycarpe; January 13, 2011 at 12:24 PM.

  4. #4

    Default Re: BG Revamp Rosters for SS 6.4 Scotland (beta) Released!!

    I love the new chivalric footknights, great job on those 1000000 + rep!!!

  5. #5
    Polycarpe's Avatar Back into action!
    Join Date
    Feb 2010
    Location
    Quebec, Canada
    Posts
    3,338

    Default Re: BG Revamp Rosters for SS 6.4 Scotland (beta) Released!!

    Thank you, it means a lot to me

  6. #6

    Default Re: BG Revamp Rosters for SS 6.4 Scotland (beta) Released!!

    This beta is just testing out to see about how the units work in custom battles correct? It is not intened for early campaign test yet?

    I found this when trying to start a campaign



    11:29:22.190 [script.err] [error] Script Error in mods/SS6.3/data/export_descr_buildings.txt, at line 619, column 155
    unit(NE Bodyguard) does not match up to the ownership for faction(scotland)


    rebel unit type 'Highland Archers' not found in unit_db
    11:29:22.190 [script.err] [error] Script Error in mods/SS6.3/data/export_descr_buildings.txt, at line 619, column 155
    Last edited by stevehoos; January 13, 2011 at 10:35 AM.

  7. #7
    Polycarpe's Avatar Back into action!
    Join Date
    Feb 2010
    Location
    Quebec, Canada
    Posts
    3,338

    Default Re: BG Revamp Rosters for SS 6.4 Scotland (beta) Released!!

    I've made that you can do a campaign with Scotland in early. Strange, it works well in my files...Ok I'll upload a better files, give me 5 mins.

  8. #8
    Polycarpe's Avatar Back into action!
    Join Date
    Feb 2010
    Location
    Quebec, Canada
    Posts
    3,338

    Default Re: BG Revamp Rosters for SS 6.4 Scotland (beta) Released!!

    Sorry for the problems everyone, just download the attached files in the 1st post and do the same steps. It supposes to work now.

  9. #9

    Default Re: BG Revamp Rosters for SS 6.4 Scotland (beta) Released!!

    Hey thanks for all your time spent on this, problems are going to be expected with stuff like this


    EDIT: I got everything to work
    Last edited by stevehoos; January 13, 2011 at 11:36 AM.

  10. #10
    Polycarpe's Avatar Back into action!
    Join Date
    Feb 2010
    Location
    Quebec, Canada
    Posts
    3,338

    Default Re: BG Revamp Rosters for SS 6.4 Scotland (beta) Released!!

    Quote Originally Posted by stevehoos View Post
    Hey thanks for all your time spent on this, problems are going to be expected with stuff like this

    In the latest download there appears to be 2 files with matching data, I am not sure which one we are supposed to put in?

    I know one of them worked with the early campaign, but I got the invisible generals unit again when I went to custom battles. So I treid using the other EDU and the game would not load

    Can you make the download consist of just one type of file for each overwrite? I get confused easy, keep in mind.
    When you merge the data folder of the game with the downloaded data folder, just replace every files by saying yes to all, it suppose to works now with these replacements.

  11. #11

    Default Re: BG Revamp Rosters for SS 6.4 Scotland (beta) Released!!

    Quote Originally Posted by Byzantium guard View Post
    When you merge the data folder of the game with the downloaded data folder, just replace every files by saying yes to all, it suppose to works now with these replacements.
    Got it

  12. #12

    Default Re: BG Revamp Rosters for SS 6.4 Scotland (beta) Released!!

    Great looking units, especially the chivalric foot knights I also liked the making of Clansmen superior.
    I don't always talk in tautologies, but when I do, I talk in tautologies.




  13. #13

    Default Re: BG Revamp Rosters for SS 6.4 Scotland (beta) Released!!

    New hope since The Lion Rampant seemed to be a bit frozen. Finally I can give a Scotland campaign a try!

  14. #14

    Default Re: BG Revamp Rosters for SS 6.4 Scotland (beta) Released!!

    The only issue I found was an inability to recruit the new noble_ generals bodyguard from castles. I added population to Inverness so I would have the fortress upgrade and I did not see any generals to recruit?
    Last edited by stevehoos; January 13, 2011 at 02:48 PM.

  15. #15
    Polycarpe's Avatar Back into action!
    Join Date
    Feb 2010
    Location
    Quebec, Canada
    Posts
    3,338

    Default Re: BG Revamp Rosters for SS 6.4 Scotland (beta) Released!!

    Quote Originally Posted by stevehoos View Post
    The only issue I found was an inability to recruit the new noble_ generals bodyguard from castles.
    It was on purpose, it's historical, in late period, Scotland use mounted bodyguard. The early period, they use a foot bodyguard. It's the influence of France, Norman that changes the concept of Scotland's bodyguard.

  16. #16

    Default Re: BG Revamp Rosters for SS 6.4 Scotland (beta) Released!!

    Quote Originally Posted by Byzantium guard View Post
    It was on purpose, it's historical, in late period, Scotland use mounted bodyguard. The early period, they use a foot bodyguard. It's the influence of France, Norman that changes the concept of Scotland's bodyguard.

    I can't find the foot bodyguard during the early period with a fortress upgrade is what I meant to say. All the units that are recruitable are supposed to be there except that one unit. I think you need to add Scotland's noble_bodyguard foot soldiers to the early period. I think they are not listed in the custom battles screen as an early period unit. Or I am confused which is possible
    Last edited by stevehoos; January 13, 2011 at 03:12 PM.

  17. #17
    Polycarpe's Avatar Back into action!
    Join Date
    Feb 2010
    Location
    Quebec, Canada
    Posts
    3,338

    Default Re: BG Revamp Rosters for SS 6.4 Scotland (beta) Released!!

    Quote Originally Posted by stevehoos View Post
    I can't find the foot bodyguard during the early period with a fortress upgrade is what I meant to say. All the units that are recruitable are supposed to be there except that one unit. I think you need to add Scotland's noble_bodyguard foot soldiers to the early period. I think
    As I say, I did it on purpose because the time frame of one turn is one year. Gracul made GB recruitable in Fortress and Citadel. he saids it will take some time to recruit them and with the timeframe, it should be late enough to recruit the late GB in plate. But you could do it by yourself if you wish.

  18. #18

    Default Re: BG Revamp Rosters for SS 6.4 Scotland (beta) Released!!

    I guess my point would be that, Scotland would be the only faction without the ability to recruit generals in the early period, If it were to happen that they got a fortress early, but I have not tested 6.4 enough to know how the population numbers work out etc. I always play 2TPY, so it might be different.

    by the way thanks again for this mod!!!!

    How would I add the generals to fortress in early period?
    Last edited by stevehoos; January 13, 2011 at 03:24 PM.

  19. #19
    Gorrrrrn's Avatar Citizen
    Join Date
    Jan 2007
    Location
    here
    Posts
    5,546

    Default Re: BG Revamp Rosters for SS 6.4 Scotland (beta) Released!!

    Garde Écossaise

    http://en.wikipedia.org/wiki/Garde_%C3%89cossaise

    (strictly speaking not a Scottish army unit.)

  20. #20

    Default Re: BG Revamp Rosters for SS 6.4 Scotland (beta) Released!!

    Byzantium guard

    You can upload some screens new units on a battlefield?

Page 1 of 33 123456789101126 ... LastLast

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •