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  1. #1
    Conchubhair's Avatar Tiro
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    Default The Brittons

    Early before the arival of Romans on Britian - late viking invasions
    Since i first played medieval Viking invasion i have fancied this idea.
    The Seperate Tribes of Britain all veying to control one another through trade, peace, war and pillage.
    From the Central Belt of Scotland down to the tips of Wessexs
    http://s183.photobucket.com/albums/x...tribes,britain

    It would be cool also to somewhere along the lines course of the game have scripts which allowed you to forge kingdoms such as Northubria, Pictland, Scotland, England, Mercia, Wales Ect. say you conquer all provences in Wales you should be asked if you would like to form Wales.
    Romans could use the same script as Mongols hordes and hordes of wormungaring Centuries, Legions
    Same with Vikings.

    would be willing to sacrifes smaller clans for sake of game play
    so please feedback if your intrested
    and maybe we could make as a submod would cut out alot of work
    'Tis hard to hold a couger by the tail.
    Alt+F4 because life is full of surprises

  2. #2
    Gowar's Avatar Laetus
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    Default Re: The Brittons

    Sounds like quite a nice Idea, with some interesting possibilities available.

  3. #3
    Heathen Storm's Avatar Where's my axe?
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    Default Re: The Brittons

    To make it an even greater game, I would suggest extending the map to Scandinavia as well, so you can have the Vikings playable but also the Saxons and Angles - Have them a horde faction so when the Danes conquer Denmark, they will horde and head over to Britain! Not only would it follow history but it would be very difficult for the player.

    Proud mod leader, modeller and public relations officer of Heiðinn Veðr: Total War


  4. #4
    Bruce the Silver-Tongued's Avatar Civis
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    Default Re: The Brittons

    Quote Originally Posted by Conchubhair View Post
    Early before the arrival of Romans on Brittan - late viking invasions
    The Separate Tribes of Britain all vying to control one another through trade, peace, war and pillage.

    From the Central Belt of Scotland down to the tip of Wessex.

    Romans could use the same script as Mongols hordes and hordes of warmongering Centuries, Legions
    Same with Vikings.
    If you wanted, you could start the game sometime after Caesar's invasion, but before the main Roman invasions - that way the tribal names would be somewhat accurate, and you could use either Romanized tribes as a faction, or Romans themselves on small southern settlements in Essex, Sussex, and Kent. It would be interesting to fight as local Roman garrison with local levies against invading Roman armies.

    Also: you could include Ulster and Leinster of Ireland for both the Dal Riata invasion / immigration, and it would not be too historically cumbersome: English pale and Ulster Scots never really penetrated to Western or Southern Ireland. You could also have hordes come from Ireland (raiding or w/e).

    Question though: Why not have the map extend from Shetland Islands all the way down to Amorica and Northern France / Eastern Ireland to Denmark and Norway?

  5. #5
    Conchubhair's Avatar Tiro
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    Default Re: The Brittons

    Quote Originally Posted by Bruce the Silver-Tongued View Post
    If you wanted, you could start the game sometime after Caesar's invasion, but before the main Roman invasions - that way the tribal names would be somewhat accurate, and you could use either Romanized tribes as a faction, or Romans themselves on small southern settlements in Essex, Sussex, and Kent. It would be interesting to fight as local Roman garrison with local levies against invading Roman armies.
    The Romans Actualy traded with these tribes for quite some time before any invasion its well known, but the romantic idea is romans discovering a barbarion island and heading out to conquer it. There is also sceptical ideas that the romans were bribing select clans to wage war on other clans. Sometimes with roman military support or maybe for a new roman villa

    i quite like the idea for scripts if possible like the missions from the pope e.g invade a nabouring tribe as the istari. Reward Roman Villa increase in public happyness and trade

    Also: you could include Ulster and Leinster of Ireland for both the Dal Riata invasion / immigration, and it would not be too historically cumbersome: English pale and Ulster Scots never really penetrated to Western or Southern Ireland. You could also have hordes come from Ireland (raiding or w/e).
    I don't mind this idea but i think it would be half of ireland in the map enough to encompass the hebrideas(Scottish weastern isles) in the north. and the maybe 3 or two tribes.
    The Ulster Scots and Conchubhair clan(Constari)

    Question though: Why not have the map extend from Shetland Islands all the way down to Amorica and Northern France / Eastern Ireland to Denmark and Norway?
    I havn't said that we shouldn't but as for the shetlands, orkneys and hebrideas to set a rulling clan here would be very hard, as one clan would pillage another then that clan would strick in revenge and there are in the hebrideas about 20 different clans which would do this and raiders from the mainland such as the Macleads.

    and does anybody know if this sort of thing has been done before or atleast similar?

    Heathen Storm i like that idea but scripting ships to attack is from what i have heard infimously hard so having them have there on holds would cause trouble.
    'Tis hard to hold a couger by the tail.
    Alt+F4 because life is full of surprises

  6. #6
    Heathen Storm's Avatar Where's my axe?
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    Default Re: The Brittons

    Quote Originally Posted by Conchubhair View Post
    Heathen Storm i like that idea but scripting ships to attack is from what i have heard infimously hard so having them have there on holds would cause trouble.
    I think if you had the Saxons down to one settlement (then they would horde or so i'm told), and then also give them a ton of ships with victory conditions for in Britain, it should work But I also agree with Absinthia, you should probably change the starting date to after Julius Caesar's invasion, because otherwise it will be an insanely long time before the end of the game. If you started the date, say, with an extreme amount of conflict going on in the starting year, it would probably be best.

    Proud mod leader, modeller and public relations officer of Heiðinn Veðr: Total War


  7. #7

    Default Re: The Brittons

    Quote Originally Posted by Conchubhair View Post
    Early before the arival of Romans on Britian - late viking invasions

    ...

    Mercia, Wales Ect.
    the Roman invasion, the Anglo-Saxon invasion and then the Viking invasion - would span some 7-800 years. is that not stretching things a bit to far?
    i do like the idea of the Briton tribes versus the Romans. sort of a reversed barbarian invasion...

    the main question would be how serious you are about this. can you mod or do you intend to learn what is required to make the idea possible?
    Hr. Alf han hugg til han var mod, Han sto i femten Ridderes Blod; Så tog han alle de Kogger ni Og sejlede dermed til Norge fri. Og der kom tidende til Rostock ind, Der blegned saa mangen Rosenkind. Der græd Enker og der græd Børn, Dem hadde gjort fattig den skadelige Ørn.
    Anders Sørensen Vedel

  8. #8
    Conchubhair's Avatar Tiro
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    Default Re: The Brittons

    it would be a learning process for me i'm afraid but i do like the idea was also thinking rtw would be a better place for it and like i asked has this been attempted before?
    'Tis hard to hold a couger by the tail.
    Alt+F4 because life is full of surprises

  9. #9

    Default Re: The Brittons

    well, not this era and in Britain. and at least not released, as far as i know.
    though there are some Classical era mods in development. such as Peninsula Italica, which seem to be in a beta testing stage.
    if you were granted to make a sub-mod based on that, it could save you a great deal of effort.

    the thing is that if you intend to learn the required skill for putting together such a mod, i might have something to help you.
    1. a ready map of the British Isles. though settlements are chosen for 620 AD. and it is part of a modfolder i will not hand over due to it containing other peoples work too.
    so you would have to learn how to implement the map files into a basic modfolder. that ought to be quite easy and a minimum requirement.
    the area might be somewhat larger than you wish for, so you might also have to learn how to crop and adjust the various files to your liking.

    2. i have a basic Briton roster, set for 200 BC. - 300AD. it has an equipment upgrade set for after the Gallic wars. the units are not properly tested and you would have to learn how to implement it your self.
    Hr. Alf han hugg til han var mod, Han sto i femten Ridderes Blod; Så tog han alle de Kogger ni Og sejlede dermed til Norge fri. Og der kom tidende til Rostock ind, Der blegned saa mangen Rosenkind. Der græd Enker og der græd Børn, Dem hadde gjort fattig den skadelige Ørn.
    Anders Sørensen Vedel

  10. #10
    Conchubhair's Avatar Tiro
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    Default Re: The Brittons

    Heathen Storm - may i make my mod as a submod for your mod, i'm impressed with what i saw (thats if i go through with it)

    absinthia any help which could inspire me and indead help me i very appresiated
    'Tis hard to hold a couger by the tail.
    Alt+F4 because life is full of surprises

  11. #11

    Default Re: The Brittons

    attached bellow are the map files.
    they were initially made for a full conversion mod set in 620AD so the faction names and religions does not match vanilla ones. it will require some tweaking to have it loadable.
    you might simply use the tga files and re-do the regions/settlements to fit your plan. you could use Gigantus Bare Geomod as a base and insert the map files into that.
    this here old tutorial should give you an idea of what all the files are for.
    if you run into big troubles, there is always the mod workshop to ask for advice.
    Hr. Alf han hugg til han var mod, Han sto i femten Ridderes Blod; Så tog han alle de Kogger ni Og sejlede dermed til Norge fri. Og der kom tidende til Rostock ind, Der blegned saa mangen Rosenkind. Der græd Enker og der græd Børn, Dem hadde gjort fattig den skadelige Ørn.
    Anders Sørensen Vedel

  12. #12
    Conchubhair's Avatar Tiro
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    Default Re: The Brittons

    Thank you for your help i'll see what i can do with this, if i do anything it'll be quick as i want to know if my initial ideas will work
    think i'll crop it down abit and use Rusichi settlement idea to an extent :
    'Tis hard to hold a couger by the tail.
    Alt+F4 because life is full of surprises

  13. #13

    Default Re: The Brittons

    Quote Originally Posted by Conchubhair View Post
    i want to know if my initial ideas will work
    what exactly are your initial ideas?
    i am still a bit confused about which time-frame you are aiming for.
    Hr. Alf han hugg til han var mod, Han sto i femten Ridderes Blod; Så tog han alle de Kogger ni Og sejlede dermed til Norge fri. Og der kom tidende til Rostock ind, Der blegned saa mangen Rosenkind. Der græd Enker og der græd Børn, Dem hadde gjort fattig den skadelige Ørn.
    Anders Sørensen Vedel

  14. #14
    Conchubhair's Avatar Tiro
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    Default Re: The Brittons

    well to be honest i just want a tribal feel to britain, might brain storm with my friend and see what we come up with, it seem to me that general concensus is after julius ceasers invasion

    and i think i'll have it
    2 factions in Scotland - Something representing Gailic and Pictish influince
    2 in Ireland
    2 In Wales maybe 1
    5 in england

    maybe in the future i'll do more but this is just my own project right now but if anyone would like to either brainstorm it or help with it pm me for my msn
    'Tis hard to hold a couger by the tail.
    Alt+F4 because life is full of surprises

  15. #15

    Default Re: The Brittons

    Quote Originally Posted by Conchubhair View Post
    well to be honest i just want a tribal feel to britain,

    after julius ceasers invasion
    if your main interest is the Briton tribes and the invading Romans,
    might i then suggest campaign start in 43-44AD and end in 90AD?
    and either 4 turns per year = 188 turns or 12 turns per year = 564 turns.

    in my opinion the number of factions included is of less concern as there would not be huge differences among them, other than between the Romans and the rest. once you have set up one native faction you could easily clone that to set up any number of others.

    there are existing chariot and slinger animations for M2TW if you can get permission to use them. a classical era mod is most likely to have such resources.
    Hr. Alf han hugg til han var mod, Han sto i femten Ridderes Blod; Så tog han alle de Kogger ni Og sejlede dermed til Norge fri. Og der kom tidende til Rostock ind, Der blegned saa mangen Rosenkind. Der græd Enker og der græd Børn, Dem hadde gjort fattig den skadelige Ørn.
    Anders Sørensen Vedel

  16. #16
    Gowar's Avatar Laetus
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    Default Re: The Brittons

    I agree with absinthia, I would go with either 4 or 12 turns a year, (I very much like the idea of 1 turn equalling 1 or 3 months.) This would give a very nice feel to the progression of the campaign, With the factions I would try and get generally as many in as possible, to give more of a feeling of the disorganised in fighting that was taking place in britain.

    Cheers, James

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