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  1. #1
    newt's Avatar Primicerius
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    Default Wierd siege bug.

    There was a jihad called on Jerusalem (shock!) and I noticed that 3 armies layed siege in the same turn. At first I thought one would lift, then the next would start. So on my turn I went to check it out and all 3 were laying siege at the same time. WTH I've never seen this before.

    I'm not posting in bug reports because I don't think SS can cause a bug like this...just wanted to share.
    Spoiler Alert, click show to read: 


    The cluster**** around Jerusalem


    Spoiler Alert, click show to read: 
    army one


    Spoiler Alert, click show to read: 
    2


    Spoiler Alert, click show to read: 
    3


    Anyone else seen anything like this?

  2. #2

    Default Re: Wierd siege bug.

    If all the armies belong to the same faction, then it's possible. You can do it yourself to an enemy city. Try it.

  3. #3

    Default Re: Wierd siege bug.

    Quote Originally Posted by k/t View Post
    If all the armies belong to the same faction, then it's possible. You can do it yourself to an enemy city. Try it.
    As an ally it is possible as well (well, it was in Rome: TW, I'm not sure about Medieval II ...). But I haven't seen multiple AI-Armies of any kind besieging the same city at the same time.

  4. #4
    Polycarpe's Avatar Back into action!
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    Default Re: Wierd siege bug.

    If all armies are in the same faction, that could happen, I often do that to be sure to capture a city (take that rebel Constantinople!!)

    If the faction attacking you as an ally close to the sieged settlement (even if your're neutral with that guy) he will participate in the siege.

    Good luck to hold Jerusalem

  5. #5

    Default Re: Wierd siege bug.

    Quote Originally Posted by Byzantium guard View Post
    Good luck to hold Jerusalem
    That was evil..

    "If liberty means anything at all, it means the right to tell people what they do not want to hear." George Orwell


  6. #6
    Polycarpe's Avatar Back into action!
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    Default Re: Wierd siege bug.

    Quote Originally Posted by Ęsir View Post
    That was evil..
    At least, he's not the one who hold Jerusalem. I remember in SS 6.2 playing the roman, it was fun because the muslims always calls a Jihad on Constantinople. Five Jihad in total before completing my conquest, and never lost my city, thanks to the Varangian guard and Greek firethrower

  7. #7
    newt's Avatar Primicerius
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    Default Re: Wierd siege bug.

    Quote Originally Posted by k/t View Post
    If all the armies belong to the same faction, then it's possible. You can do it yourself to an enemy city. Try it.
    I tried it and you were right.
    After all this time I thought only one army could build siege weapons.

    I thought they could only be used as reinforcements by standing next to the city.

    This opens a world of possibilities up

  8. #8

    Default Re: Wierd siege bug.

    The most useful application is with allies. Right now if you lay siege and an allied army is near sometimes on battle map they won't advance but autocalc still works. However if both are laying siege they will always attack on the battle map so you can let them break gates down and follow them in. It seems game rewards the city to you either way though.

    It can make defending a Jihad more difficult. I had that happen once with Jerusalem as well... was actually 3 K-Shah armies- 2 laid siege and once stood near, the 2 laying siege advanced to separate walls with their siege equipment. Made the battle a big more difficult to manage splitting forces and switching views back and forth. Some of their units managed to sneak into the central square with that many ladders and towers.

  9. #9
    Andytheplatypus's Avatar Domesticus
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    Default Re: Wierd siege bug.

    How are they neutral and besieging you?

  10. #10
    newt's Avatar Primicerius
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    Default Re: Wierd siege bug.

    k/t: I'll get back to you on that one. I though you could only stand next to it to be used as reinforcements.

    Andy: I'm England

  11. #11
    Andytheplatypus's Avatar Domesticus
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    Default Re: Wierd siege bug.

    Oh I thought you were CS.

    k/t is correct

  12. #12

    Default Re: Wierd siege bug.

    Saw it many times, usually during Jihads and Crusades. But, yep, usually AI lays siege with one stack while others just stand near.

    And OP is not CS, he plays England and he just uses his spy satellite to see what is happening on other end of Mediterranea
    Quote Originally Posted by Skooma Addict View Post
    After reading wikipedia for about ten minutes, I hearby declare myself an expert on medieval history.

  13. #13

    Default Re: Wierd siege bug.

    The first one to lay siege to the settlement gets it.

  14. #14

    Default Re: Wierd siege bug.

    Quote Originally Posted by k/t View Post
    The first one to lay siege to the settlement gets it.
    Nope. The first one to ASSAULT the settlement gets it.

    If an ally of yours are laying siege to a settlement, and you have a nearby army with siege weapons, you can assault that settlement, and conquer it with the help of your allies and it'll end up yours.

  15. #15

    Default Re: Wierd siege bug.

    I besieged a town in Vanilla M2 and the Byzantines came along and attacked it. I was really worried that they'd get it, but I got it. It's been a while, so I might be wrong, but this should be tested.

  16. #16

    Default Re: Wierd siege bug.

    Did they actually assault the walls, or did they just lay siege to the town?
    I know that I've successfully taken over a town that was already besieged by an ally by assaulting it before they did.

  17. #17

    Default Re: Wierd siege bug.

    Quote Originally Posted by k/t View Post
    I besieged a town in Vanilla M2 and the Byzantines came along and attacked it. I was really worried that they'd get it, but I got it. It's been a while, so I might be wrong, but this should be tested.
    You are right. It happened to me in Rome: TW and I guess it hasn't been changed. An allied army were besieging Cairo and I managed to attack first. My troops were the first ones on the town square but I didn't get anything.

  18. #18
    beikon's Avatar Libertus
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    Default Re: Wierd siege bug.

    Man, it would be a weird bug, in history two armies were able to siege the same city/castle, like in the Troy movie(I think that they were two leaders at the siege of Troy). Having a army standing close to the city is a reinforcement in TW. Well it's a good thing that you found this out sooner or later rather than never

    Otherwise this is really useful at crusades, I used the papal state army twice in my HRE campaign, leaving my army totally unharmed making it harder for the defenders recapturing the city while the papal state lost most of their army to the defenders and get nothing in return, expect my thieving look and ''so long ''.

    P.S. I think the assaulter always gets the settlement, I don't remember if other non-assault siege army can get it by capturing the center by holding it for 3 minutes.

  19. #19
    Gorrrrrn's Avatar Citizen
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    Default Re: Wierd siege bug.

    The AI can have multiple armies besieging and if they are allies they'll assist if they are in the red square of doom on the campaign map.
    What can happen is that neutrals can get trapped by overlapping ZoCs around a crusade or jihad target.
    Any neutrals won't take part in an assault - but beware sneaky diplomats changing those neutrals into allies.

  20. #20

    Default Re: Wierd siege bug.

    To be fair, Fire Throwers are as close as you can get to "I win" in a siege. Put them on walls, and they can kill 150 in a single blast. Put them Perpendicular to the gate, and they can rack up a total numbering in middle to high hundreds.

    Combine with the Stakes exploit, Mercenary Pikes, Mercenary Elephants, and a Dread General, and you're looking at one hell of an easy win.

    Although, of course, the whole auto-resolve of AI versus AI breaks down that formula fairly rapidly.

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