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  1. #1

    Default Enemy units running laps...

    This happened to me a few months ago, and then again recently. The first time I was playing as Romans, and going against the Gauls. I was fighting against two Gallic armies on DEFENSE. I defeated 95% of the first one as the second army was entering the map. The last 5% were routing units that I just let go.

    Then the weird thing happened, the backup army entered the map, and literally hugged the borderline. It divided itself up into individual units and started to run circles around the entire map. I was sitting in the middle of the map waiting for them to attack, but they kept running their damn marathon. I ended up having to calculate where I could intersect my forces with their oval track. Once I got within 100 yards, the close-by units would attack. But meanwhile, there would still be another 10 individual units running independently around the map.

    These were not skirmish units, and they were not marching as a unified army. The first time this occurred I said, "Wow, that was weird." Then it happened again a couple weeks ago when I was defending against two German armies. Same thing happened, the army split itself up into like 15 platoons and ran circles around the entire map.


    What I'm trying to figure out is why this happened. I'm not in any way or form accusing SPQR of containing a bug, I'm just trying to figure out if this has happened to anyone else and what might be the cause of it. I'm guessing its a random RTW bug.

    My theory is that I defeated the first army right as the second army was entering the screen. The enemy tried to "Withdraw" its army, but for some reason they couldn't cross the red boundary lines. Next time this occurs I'll provide some screen shots.

  2. #2
    Sinuhet's Avatar Preparing for death
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    Ave NorthHammer!

    I have experianced a similar behaviour. It was also in battle against two armies of Gauls (me as Brutii) in my SPQR 4.6 Campaign. I have defeated The First Gaul army only because of The Second one was going on the battlefieled with some delay. Till this time everyything OK for me, a battle was nice.
    The Second Gaul army goes on the battlefield after pieces, however and they have not hold any more advanced of the AI group formations during the whole battle. The problem that the second AI army is using simple formations is known and till this time is now known a way to solve it.
    However, the still more strange thing was the fact that during my fighting against one part of The Second Gaul Army the other part goes to the middel of the battlefield were was total peace and the third part inncluding the general unit started to go around the red borderline. This borderline trip was then the basic bahaviour of the AI to the end of the whole battle. Only 1-2 units goes from this group (which had not some - at least the simples single line - group formation) to attack me in the middle of the battlefield and the rest hold itself the red borderline.

    I dont know what is the reason for this, but there appears to me important three comon things in both our descriptions: it was for Gaul army, for the second AI army and Human Player was in defence. I think that this is hardcoded behaviour and we can called it optimisation in the inapproriate situation or directly the "bug", but it was not be able with high probability to rid of this thing by means of some tweaking of the SPQR I assume.
    It would be interesting to know if somebody have experienced such an behaviour in vanilla RTW or some other mod based ont he RTW 1.2, on the other hand, because it is possible that this bug is more apparent from some reasons mainly in SPQR.

    Bye Sinuhet

    PS: btw your mod is a nice work, I am now playing SPQR only with Warcry mod (for the lt1956 this could be the main reason - I already hear him: play only without other mods, sorry lt I am only joking :wink: )
    My TW games "Battle Formations" projects:
    Sinuhet's ETW Formations v2.0 – for ETW
    Sinuhet's Battle Mechanics v5.0 – for MTW2
    Sinuhet's Battle Mechanics v3.0 – for MTW2
    Sinuhet's AI Battle Formations v7.0 – for RTW 1.5


    In Patrocinivm Svb HorseArcher

  3. #3

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    I was Julii and played the first decade and against the Gauls and this kept happening when there was a relief force and I was defending. But this was back in SPQR 4.6. That was one of the main reasons I quit playing that campaign because I would have to run after those gauls running circles around the map.
    He who fights with monsters might take care lest he thereby become a monster

  4. #4

    Default

    Glad to hear you like my mod! I just uploaded some new text files that adjust the volume problem. As for the lap-running, I'm wondering if its a barabarian bug, as I experienced it both against Gaul and Germania. It sure does make me wish I had more cavalry when those barb bastards start running laps, lol

  5. #5

    Default

    I had a similar problem when I was playing Carthage. I completely destroyed their first army no problem and I was waiting for their second army to attack as I was defending. Then the second Carthaginian army started to march their troops all over tarnation! Not along the border but all over the entire map. I had to break formation and attack them to finish the battle.

    Another thing I've noticed that is weird is when you are defending a town and have the battle time limit turned off and the attacking army doesn't do anything. I've had to sally forth out of my town to fight the battle. This happened to me three times against Carthage.

  6. #6

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    Quote Originally Posted by Decimus Equitius

    Another thing I've noticed that is weird is when you are defending a town and have the battle time limit turned off and the attacking army doesn't do anything. I've had to sally forth out of my town to fight the battle. This happened to me three times against Carthage.

    I rarely get attacked in a city so I wouldn't know. I'm always on the attack, lol. What does happen, is that enemy will siege my city for a few turns, then lift the siege, then siege it again for a few turns, etc. i'm sure that's a 1.2 bug and hoping 1.5 fixes that

  7. #7

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    Depends if you outnumber the enemy, they arent stupid why attack someone with larger numbers or better troop types. lol Some of this is smart AI, you attack the gauls they sit there and wait and you wonder why they dont attack? well you attacked them and most likely are equal or better equip than them. They will sit and wait for you, thats sound tactical sense. 1.5 the AI is smarter and wont allow the little cheat tricks that were used in 1.2.

    Imagine playing a human, he would attack you if you attacked him? would he. lol

    Lt
    Lt_1956
    Creator of SPQR:Total War mod since 2004

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