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Thread: "Permanent Arrows/Javelins" Not turning off?

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  1. #1

    Default "Permanent Arrows/Javelins" Not turning off?

    I'm having a bit of difficulty with the "Permanent Arrows/Javelin" in SS_setup.

    I have it unchecked, but arrows don't dissappear in the battles I fight. Many of my large battles with archers literally starts to come to a stop as computer keeps on rendering thousands of arrows stuck on the ground. Just to check that it isn't my system slowing down due to actual fighting, I ran couple custom games with full stacks of melee-only soldiers. No slowdowns occured in the melee-only test fights, so I am 95% sure that the slowdowns are due to permanent arrows.

    Not sure exactly where to post this, so I posted in the main forum--if it belongs in bugs report, I appologize to the mods. But thought I would comment that I don't think the turning-off script for Permanent Arrows/javelin doesn't seem to work even if you uncheck it on SS-setup for your campaign.

    Or do you need it to be checked if you don't want it? From the description, I had the impression that you uncheck it if you don't want it in your game. Can somebody clarify this for me?

    Thanks.

  2. #2
    newt's Avatar Primicerius
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    Default Re: "Permanent Arrows/Javelins" Not turning off?

    Uncheck = off. I don't know the solution to your problem though

  3. #3
    CelticAssassin's Avatar Civis
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    Default Re: "Permanent Arrows/Javelins" Not turning off?

    I have the same problem, however it's not really an issue for me as my computer can easily handle it apparently.

  4. #4
    newt's Avatar Primicerius
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    Default Re: "Permanent Arrows/Javelins" Not turning off?

    When you turn it on, it overwrites a file. But I can't see any instructions to put it back the way it was when you turn it off.

    You should post in the bug reports thread.

  5. #5
    gracul's Avatar 404 Not Found
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    Default Re: "Permanent Arrows/Javelins" Not turning off?

    Setup backups everything he does changes to. The next time you apply for some different campaign, it first does a complete un-backup (return to original files), then backups again (it has a new list of files that will change, so we prevent 'left-overs' in backup folder like this), and applies changes.
    The reason you have perma arrows not turning off can be simple - you had them turned on when you were playing 6.3, then you installed 6.4 and it deleted the backup folder because the file structure is different now. And so only the 'modified' ver left

  6. #6

    Default Re: "Permanent Arrows/Javelins" Not turning off?

    Quote Originally Posted by gracul View Post
    Setup backups everything he does changes to. The next time you apply for some different campaign, it first does a complete un-backup (return to original files), then backups again (it has a new list of files that will change, so we prevent 'left-overs' in backup folder like this), and applies changes.
    The reason you have perma arrows not turning off can be simple - you had them turned on when you were playing 6.3, then you installed 6.4 and it deleted the backup folder because the file structure is different now. And so only the 'modified' ver left
    I did have 6.3 installed beforehand--however, I clean-installed 6.4 (deleted SS 6.3 modfolder, reinstalled it, then installed 6.4). In any case, I had permanent arrows off in 6.3 and it seemed to be a recurring problem then, as well.

    Is there a way to manually override permanent arrows through the data files? I assume that the permanent arrows set the time of arrows existing to infinity or something--is it possible to shorten that decay time through file editting?

  7. #7
    newt's Avatar Primicerius
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    Default Re: "Permanent Arrows/Javelins" Not turning off?

    I'm learning stuff!

  8. #8
    gracul's Avatar 404 Not Found
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    Default Re: "Permanent Arrows/Javelins" Not turning off?

    Yes.
    data\descr_effect_impacts.txt

    hit ctrl+f and find effect arrow_ground_impact
    If you have permament arrows on, theres a ";fade_time 3" over there, if you don't the semicolon won't be there.

  9. #9

    Default Re: "Permanent Arrows/Javelins" Not turning off?

    Quote Originally Posted by gracul View Post
    Yes.
    data\descr_effect_impacts.txt

    hit ctrl+f and find effect arrow_ground_impact
    If you have permament arrows on, theres a ";fade_time 3" over there, if you don't the semicolon won't be there.
    Thanks this is exactly what I was looking for. I actually don't have any performance loss from unlimited arrows, but I just think the result of 6 stacks of 131 archer firing arrows at a few units looks like by the time they're finished unloading their ammo. Looks like fresh snow on the ground lol...

  10. #10

    Default Re: "Permanent Arrows/Javelins" Not turning off?

    It replaces a file if it's not working then maybe your UAC is not turned off(if using vista or win7) and the file goes in virtual store folder instead of SS6.3\data folder.

  11. #11
    Foederatus
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    Default Re: "Permanent Arrows/Javelins" Not turning off?

    Hey guys, im having the same problem with the permanent arrows but im not so good with changing data... IF i can find these data do i have to delete the fade_time 3 ??
    or do i have to change it to something else? thanks anyway!!!!

  12. #12
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    Default Re: "Permanent Arrows/Javelins" Not turning off?

    You can disable them with the SS_Setup.

  13. #13
    Foederatus
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    Default Re: "Permanent Arrows/Javelins" Not turning off?

    Thanks for the replay but i cant.. even if i do so the arrows keep there. The guy that started this question had the same problem and the answer was written but i cant seem to understand it..its like a few posts above mine.. ill try to see if those data files give me some kind of answer!!

  14. #14

    Default Re: "Permanent Arrows/Javelins" Not turning off?

    I think your over-complicating simple stuff here, open the SS_setup (as admin) and remove the tick from perm arrows. Start a new campaign anc vheck if it works there. Btw arrows usually take ~20 sec to fully disappear.

  15. #15
    Roma_Victrix's Avatar Call me Ishmael
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    Default Re: "Permanent Arrows/Javelins" Not turning off?

    Quote Originally Posted by gracul View Post
    Yes.
    data\descr_effect_impacts.txt

    hit ctrl+f and find effect arrow_ground_impact
    If you have permament arrows on, theres a ";fade_time 3" over there, if you don't the semicolon won't be there.
    I had the very same problem the OP had, so thank you very much for this. I had no idea where to edit this out. I bestow upon you +1 rep.

    However, after trying to erase the semicolons, it won't let me save the edited file! It keeps saying "access is denied." I'm a Mac user, so could someone help me understand what is going on here? How do I change permissions here as an admin?

    Quote Originally Posted by Vissewalde rex de Gerzika View Post
    I think your over-complicating simple stuff here, open the SS_setup (as admin) and remove the tick from perm arrows. Start a new campaign anc vheck if it works there. Btw arrows usually take ~20 sec to fully disappear.
    And you clearly don't know what you're talking about.

  16. #16
    Roma_Victrix's Avatar Call me Ishmael
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    Default Re: "Permanent Arrows/Javelins" Not turning off?

    Nevermind. I figured out how to change permissions, I think. I was at least able to edit and save the file this time. I removed the semicolons in ";fade_time 3" in the descr_effects_impacts.txt file. However, I played a custom battle just now, with a bunch of archers to see if it worked, AND IT DIDN'T. I still have permanent arrows on the battlefield. Why? How? How is that even possible after I ticked off the box in SS Setup AND edited the descr_effects_impact.txt file? Does my computer just hate me, or something?

    I need to get rid of these arrows. My HP Pavilion, even with its 6 GB of ram, is apparently too weak and lame to handle a proper siege battle with arrows. I tried playing a siege with archers, and every time I did so, the game crashed right at the point of ending the battle by clicking the victory scroll, with that unspecified error message. That's the classic message I used to get while playing this game on a previous computer, when stuff like lightning would do that and I had to kick the graphics down a bit. Well guess what? I kicked the graphics down a bit, vegetation and grass and whatnot, AND THE GAME STILL CRASHES TO DESKTOP. And I know that it's the fault of the arrows, because the battle plays fine in the preliminary stage, but as soon as the arrows start collecting, everything slows down to a creeping halt and gets really choppy, ESPECIALLY when you scan the view over areas with lots of arrows.

  17. #17

    Default Re: "Permanent Arrows/Javelins" Not turning off?

    Quote Originally Posted by Roma_Victrix View Post
    Nevermind. I figured out how to change permissions, I think. I was at least able to edit and save the file this time. I removed the semicolons in ";fade_time 3" in the descr_effects_impacts.txt file. However, I played a custom battle just now, with a bunch of archers to see if it worked, AND IT DIDN'T. I still have permanent arrows on the battlefield. Why? How? How is that even possible after I ticked off the box in SS Setup AND edited the descr_effects_impact.txt file? Does my computer just hate me, or something?
    Same exact issue here; I had it turned off at set-up AND I manually deleted it on descr_effects_impacts.txt.file.

    Given that no one followed up to help Roma_Victrix, there's no solution beyond these two, and I assume I need to re-install?

    Edit: Never mind. Fixed. I had to reduce "play_time" as well as "fade_time."
    Last edited by lampros69; January 19, 2015 at 10:48 PM.

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