Got this error in log
Spoiler Alert, click show to read:
16:17:56.400 [system.rpt] [always] CPU: SSE2
16:17:56.400 [system.rpt] [always] ==== system log start, build date: Jun 25 2007 version bld-medieval2-update2.1-30 (43169) ===
16:17:56.400 [system.io] [always] mounted pack packs/data_0.pack
16:17:56.400 [system.io] [always] mounted pack packs/data_1.pack
16:17:56.400 [system.io] [always] mounted pack packs/data_2.pack
16:17:56.400 [system.io] [always] mounted pack packs/data_3.pack
16:17:56.416 [system.io] [always] mounted pack packs/data_4.pack
16:17:56.416 [system.io] [always] mounted pack packs/localized.pack
16:17:58.952 [script.err] [error] Script Error in mods/SS6.3/data/descr_projectile.txt, at line 3988, column 1
Expected 'display'
16:17:58.953 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
Here is lines 3988
Spoiler Alert, click show to read:
projectile grape_shot
;effect bombard_set
end_effect ground_impact_bombard_set
end_man_effect man_impact_catapult_set
end_package_effect wall_impact_medium_set
end_shatter_effect ground_impact_bombard_set
end_shatter_man_effect man_impact_catapult_set
end_shatter_package_effect wall_impact_medium_set
damage 120
damage_to_troops 10
radius 0.001
mass 1.0
area 1.0
accuracy_vs_units 0.0725
accuracy_vs_buildings 0.0455
accuracy_vs_towers 0.025
min_angle -15
max_angle 25
velocity 20 50
bounce 0.01 0.01 0.93 0.5
grapeshot
; self_explode <prob> <min sec> <max sec> [<area effect>]
self_explode 1.0 0.1 0.1 grape_shot
display aimed
;effect_only
; Stuck model not used at the mo, shatter effect is better, but adding some shatter debris for ground impact would be good?
;stuck
effect_only












