Page 8 of 43 FirstFirst 12345678910111213141516171833 ... LastLast
Results 141 to 160 of 846

Thread: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

  1. #141

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    deleted (overlooked that there are two mods Jirisys offers; one for Rome, the other for Alexander, which I got)
    Last edited by Hambi; May 02, 2011 at 08:45 AM.

  2. #142
    Freakwave's Avatar Tiro
    Join Date
    Mar 2009
    Location
    The Netherlands
    Posts
    214

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    For those with ctds.

    I am playing with the RS textures and environment + Megamod. With RS Textures isntalled first. There is a thread on the totalwarforum on multicore cpu and how to reduce after battle ctd.

    It comes down to setting affinity to 1 core.

    Using the standard method of waiting till the music stops and with Vegetation detail set to medium i havent got a ctd so far.
    .
    .




  3. #143

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Actually I've found setting affinity to 1 cpu to cause more ctd's than without. I've yet to get a ctd after around 50-60 battles so far, but I do wait till after the music too.

  4. #144
    jirisys's Avatar Senator
    Join Date
    Mar 2010
    Location
    In the town where I was born
    Posts
    1,015

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Quote Originally Posted by jirisys View Post
    Jirisys' Rome: Total War - Europa Barbarorum Mega Mod Pack v. 1.02
    (113 MB)
    Mirror 1:
    MegaUpload

    Mirror 2:
    FileFront

    Mirror 3:
    FileFactory


    Jirisys' Rome: Total War - Alexander - Europa Barbarorum Mega Mod Pack v. 1.03
    (148 MB)
    Mirror 1:
    MegaUpload

    Mirror 2:
    FileFront

    Mirror 3:
    FileFactory
    In case people don't see it but I have 3 mirrors, one from Filefront, one from Megaupload, and the last from FileFactory.

    So, yeah, you can download from those 3 places (though filefront seems that it's down).

    ~Jirisys ()
    Signature
    Because we all need to compensate...

  5. #145

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    I can confirm that this is a stable multi-mod. More stable than EAEM.
    Heir to Noble Savage in the Imperial House of Wilpuri

  6. #146
    Remo's Avatar Campidoctor
    Join Date
    Nov 2006
    Location
    Texas
    Posts
    1,603

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    So I read that if you install RS2 Texture pack first then the megamod it should work. Does that mean if I already have the megamod installed I can just use it's built in uninstaller, install RS2 textures, then reinstall mega mod over the top.

    Just trying to understand the way your mod is extracted here. Didn't know if your uninstaller was just for looks or it was actually useable.

    EDIT: Tried it, it doesn't work, constant CTD's.

    Luckily I had a backup! lol
    Last edited by Remo; May 13, 2011 at 05:57 AM.

  7. #147

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Actually i don't believe that the problems are caused by the rs2 textures.I've been playing with the mini mod pack for a long time and i didn't have many ctd's.I had far more ctd's with this mod.


    Your work is excellent but it is a bit buggy
    +rep of course
    and should we wait for some kind of fixes?

  8. #148
    jirisys's Avatar Senator
    Join Date
    Mar 2010
    Location
    In the town where I was born
    Posts
    1,015

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Quote Originally Posted by Archontis View Post
    Actually i don't believe that the problems are caused by the rs2 textures.I've been playing with the mini mod pack for a long time and i didn't have many ctd's.I had far more ctd's with this mod.


    Your work is excellent but it is a bit buggy
    +rep of course
    and should we wait for some kind of fixes?
    Those are RS 1.6 textures. Mine are RSII.

    I believe the water textures are the problem, since when you look at north africa you are more likely to see more water.

    Easy fix:

    Replace the mod's /EB/Data/packs/Mod1.pak (the sole pack there, IIRC that's the name) with the original EB Mod1.pak.

    ~Jirisys ()
    Signature
    Because we all need to compensate...

  9. #149

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    ello
    in the alexander one does it includes the battlefield vegetation of RSI or RSII?
    thank you

  10. #150
    Remo's Avatar Campidoctor
    Join Date
    Nov 2006
    Location
    Texas
    Posts
    1,603

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Quote Originally Posted by Jorge Juan View Post
    ello
    in the alexander one does it includes the battlefield vegetation of RSI or RSII?
    thank you
    No, to add the RS2 environments, you need to install them before you install the mega mod patch.

  11. #151

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    lol were are the links to download this submod?
    ups never mind =)

  12. #152
    Siegfriedfr's Avatar Semisalis
    Join Date
    May 2010
    Location
    France
    Posts
    454

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Hello,

    Great work, really wnat to play some Rome again with your pack.

    After the clean install procedure for mods and then installing your Mega mod i am afec with 2 problems:
    1) The shortcut isnt changed and i have to manually add -show_err -mod:eb to the Alex.exe. is this normal?
    2) When trying to start a campaign i get the dreaded error message of any modder: "Please select item from list" which usually means trouble. This is not a map.rw problem - deleting it solves nothing - and also one that i encounted alot when installing other submods. Any clue? :/

    Thanks!

  13. #153
    Remo's Avatar Campidoctor
    Join Date
    Nov 2006
    Location
    Texas
    Posts
    1,603

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Quote Originally Posted by Siegfriedfr View Post
    Hello,

    Great work, really wnat to play some Rome again with your pack.

    After the clean install procedure for mods and then installing your Mega mod i am afec with 2 problems:
    1) The shortcut isnt changed and i have to manually add -show_err -mod:eb to the Alex.exe. is this normal?
    2) When trying to start a campaign i get the dreaded error message of any modder: "Please select item from list" which usually means trouble. This is not a map.rw problem - deleting it solves nothing - and also one that i encounted alot when installing other submods. Any clue? :/

    Thanks!
    You do have to manually fix the shortcut, I had to myself.

    Make sure your game is patched correctly. That's usually why the "Please select item from list" thing happens.

  14. #154
    Siegfriedfr's Avatar Semisalis
    Join Date
    May 2010
    Location
    France
    Posts
    454

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    edit: forgot to add -noalexander to the path... silly me. works now!

  15. #155
    Remo's Avatar Campidoctor
    Join Date
    Nov 2006
    Location
    Texas
    Posts
    1,603

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Jirisys, I found a text error with your mod that can cause a CTD.

    Check my Thread Here.

  16. #156

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Is there something like this that makes parts of the BI engine work with EB? Because I haven't found any of the new formations and such that are in BI, like the shield wall and the warcries, though I'm not sure if those are even included in Alexander. I never played that expansion very much.

  17. #157
    Remo's Avatar Campidoctor
    Join Date
    Nov 2006
    Location
    Texas
    Posts
    1,603

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Quote Originally Posted by Five_X View Post
    Is there something like this that makes parts of the BI engine work with EB? Because I haven't found any of the new formations and such that are in BI, like the shield wall and the warcries, though I'm not sure if those are even included in Alexander. I never played that expansion very much.
    Warcry's aren't included in EB, mainly because they were unrealistic.

  18. #158

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    But what about the shieldwalls? That's the one I'm wondering about. I know that's in BI and possibly Alexander (given that the two expansion packs have similar gameplay changes), so shouldn't the Alexander version of this mod also include that? Unless Alex really doesn't have shieldwalls in it like BI does, that is.

    Edit: Never mind, it seems Alexander doesn't include that in its features list. Could've sworn it was the other way around, though.
    Last edited by Five_X; May 18, 2011 at 09:59 PM.

  19. #159

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    I've seen some people have managed to get this working with Steam + Alexander, so...

    How, exactly? Unlike some other games I can't launch Rome/Alex/EB from a non-Steam Shortcut, it just gives me a "Failed to find Steam" error. So I can't use the "Europa Barbarorum (Jirisys' RTW - Alexander - EB Mega Mod Pack)" shortcut.

    And configuring launch options through Steam seems doomed to fail since I can never point them to alex.exe in the RTW folder.

  20. #160

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    I've got a small question. How bug-free is this mod? Do I have chance of finishing a campaign, or is that impossible at this point? I do really like the looks of this mod....

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •