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Thread: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

  1. #781

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Me again here to ask how to fix this http://i.imgur.com/QFODgqm.png , I have deleted those units from the building_describ but when I do enter the campaign screen it crashes to the desktop.

  2. #782

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    What line do I insert where to start with Alexander? I'm so lost looking at the Readme, sorry.
    My Shogun 2 Mod has been defunct for years, its over with. Hex editing is horrible.

  3. #783
    KPashaCali's Avatar Foederatus
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Does anyone know how I can install this with steam

  4. #784
    KPashaCali's Avatar Foederatus
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Oh also I am using Alexander expansion pack

  5. #785
    Miles
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    steam broke rtw mate

  6. #786

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    How do I play online multiplayer with Jirsys Mega Mod Pack? Not really mulitplayer but I want to play as my own factions' troops in custom battle without switching that .edu back and forth.

  7. #787

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Playing using Alexander, been working fine for ages but now I'm getting the Legio Germanica error and I can't seem to fix it, please help, I really want to keep playing.

  8. #788

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Hi, is there any download link? For Rome or Alexander?

  9. #789
    littlestuif's Avatar Foederatus
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Mirror 1:
    MegaUpload

    Mirror 2:
    FileFront

    Both those mirrors are dead.
    The first requisite of civilization is that of justice. - S. Freud

  10. #790
    Team Sleep's Avatar Semisalis
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Hey everybody, back from a long break from the game with a fresh install. I would like to add the forced diplomacy mod. However the links provided on the org seem to be dead. Does anybody have some active links for good downloads?

  11. #791
    Team Sleep's Avatar Semisalis
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    The links posted on this site are dead. : Jarardo's ForceDiplomacy Minimod.

    Do you have alternative functioning links?

  12. #792
    Flinn's Avatar His Dudeness of TWC
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    It's with great pleasure that the Modding Awards Committee informs you that this mod has been awarded in the recent 2016 Modding Awards, as seen here! Please feel free to stop by and check the list of all the winners.

    Also, don't forget to check
    here for more details about how to promote the victory of your mod.

    If any question about please feel free to use the
    Discussion thread.

    Flinn,
    On behalf of the Modding Awards Committee
    Under the patronage of Finlander, patron of Lugotorix & Lifthrasir & joerock22 & Socrates1984 & Kilo11 & Vladyvid & Dick Cheney & phazer & Jake Armitage & webba 84 of the Imperial House of Hader

  13. #793
    Marku's Avatar Domesticus
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    which files/mods should i download these days?

    "It's not always possible to do what we want to do, but it's important to believe in something before you actually do it"

  14. #794

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Can Someone help me, as in walk me through installing this mod pack for Alexander and the addition that allows you to use the Trivial script, for Steam? I have tried several times and keep doing it wrong.

  15. #795

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Is this modpack planed to be released for 1.3.2/1.3.3?

  16. #796
    Cleomenes III's Avatar Civis
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    How do I edit the shortcuts to allow the alexander version to run (STEAM RTW)


    Ego sum Attila flagellum Dei

  17. #797
    jirisys's Avatar Senator
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Hi peeps.

    Sorry I've been absent from the thread. Thanks for the awards, by the way! Appreciate it a ton, considering how buggy this mod is.

    For anyone still having issues with shortcuts and playing with Steam and all that stuff, I recommend you download and install ExTSO, which allows you to play on Steam and select the engine, as well as many more options!

    Sorry for the inactivity. I will be doing some migration/re-organisation of all my mod stuff, and it will take a little time to update links and stuff. All the downloads you can find here, though note that the link may change in the future too.

    Also, I am trying to bring myself to make a launcher for EB 1.3+. So we'll see what happens. I've just been absurdly busy for the last few years.

    See you in a few months, probably.

    ~Jirisys ()
    Signature
    Because we all need to compensate...

  18. #798
    jirisys's Avatar Senator
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Quote Originally Posted by Ognjen Todorović View Post
    Me again here to ask how to fix this http://i.imgur.com/QFODgqm.png , I have deleted those units from the building_describ but when I do enter the campaign screen it crashes to the desktop.
    Hey Ognjen.

    Sorry about the late reply, but I have the vague impression that changing the EDB is not save-gave compatible, so you'd need to start a new campaign.

    ~Jirisys ()
    Signature
    Because we all need to compensate...

  19. #799

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Hi Jirisys if you're still around:

    Do you know if there's an ExUIM export_units.txt for the phalanx mod reduplication floating around out there? If not do you know if there's a way to remove the phalanx mod reduplication after this mega mod pack has been installed? ExUIM is more important to me than the phalanx mod and I know the changes it makes to the EDU are different from the ExUIM EU. If these options aren't possible then I guess I'll have to edit the ExUIM export_units.txt myself to reflect the phalanx mod. Do you know what units the phalanx mod changes in the EDU so I can use the ExUIM EU as a template to make the process faster?

  20. #800

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Someone who can reupload this one please?

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