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  1. #1
    tavix's Avatar Vicarius
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    Default Overpowered units in Autoresolve

    You guys found some units that are massivy OP in autoresolve ?
    I know about the Rajputs , their elephants destroy massiv armies in AR.
    Im doing Hotseats and Lets Play Campaigns,
    check me out on youtube:https://www.youtube.com/channel/UCVA..._B_BC6YbudjfBA

  2. #2

    Default Re: Overpowered units in Autoresolve

    Unmodded, those elephants destroy massive armies in normal play as well, at least when a human is in control. They should probably be made weaker in both battlefield and AR.

  3. #3

    Default Re: Overpowered units in Autoresolve

    playing with sindh could be horror, especially when i attack a rajput city. the generals guard (sometimes 12 elephants) are like a second gate. On the other hand their upkeep is very expensive. When i am playing rajput the generals driving me to ruin.

  4. #4
    tavix's Avatar Vicarius
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    Default Re: Overpowered units in Autoresolve

    Quote Originally Posted by megalitho View Post
    playing with sindh could be horror, especially when i attack a rajput city. the generals guard (sometimes 12 elephants) are like a second gate. On the other hand their upkeep is very expensive. When i am playing rajput the generals driving me to ruin.
    Yes , their bad part is the income , 1000 per turn.
    Im doing Hotseats and Lets Play Campaigns,
    check me out on youtube:https://www.youtube.com/channel/UCVA..._B_BC6YbudjfBA

  5. #5

    Default Re: Overpowered units in Autoresolve

    Quote Originally Posted by megalitho View Post
    playing with sindh could be horror, especially when i attack a rajput city. the generals guard (sometimes 12 elephants) are like a second gate. On the other hand their upkeep is very expensive. When i am playing rajput the generals driving me to ruin.
    Put some javelins in your army, problem solved.
    Welcome to the Great Race 2015. Either IS wins or Iran bails out Assad in the nick of time. Whoever wins Iraq and Syria and everybody else loses.

  6. #6

    Default Re: Overpowered units in Autoresolve

    Quote Originally Posted by Request a new user name View Post
    Put some javelins in your army, problem solved.
    like this? http://www.youtube.com/watch?v=aoc64u37AOQ (last scene)

  7. #7

    Default Re: Overpowered units in Autoresolve

    Quote Originally Posted by megalitho View Post
    Foot Soomra, Gakhari, and Awans will do as well.
    Welcome to the Great Race 2015. Either IS wins or Iran bails out Assad in the nick of time. Whoever wins Iraq and Syria and everybody else loses.

  8. #8

    Default Re: Overpowered units in Autoresolve

    Well, don't know about overpowered units, but in general Archery units are underpowered in autoresolve, don't know exactly why. Playing with Turks for instance, forces you to fight on the battlefield every single battle or you can have 200 casualties in autoresolve against some rebel spearmen you can kill yourself with 2-3 casualties.

  9. #9
    ~Fell~Harlequin~'s Avatar Foederatus
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    Default Re: Overpowered units in Autoresolve

    Quote Originally Posted by megalitho View Post
    Scene at 1:20 is hilarious!

    Great vid too. Been looking for something like this, numbers and pictures get boring.

    Thanks for the tip too Travix, I didn't know that.

    My encounter experiencing AR for first time in mod was at Edessa, my besieged 8 stacks vs 4 got horribly depleted to a close draw. After I reloaded the game to try again the AI reinforced and even sent tougher units :S


    .
    Mods for MTWII Ver1.03 that work AND are awesome!
    Unspoken Knight's brilliantly done mod, the way MTWII should have been released... (works with ver 1.03!)
    Custom Campaign Mod 1.02 released
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    BROKEN CRESCENT: Questions and Suggestions

  10. #10
    tavix's Avatar Vicarius
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    Default Re: Overpowered units in Autoresolve

    Archers suck in autoresolve because their lack in defence. I think is a criterium for AR.
    Im doing Hotseats and Lets Play Campaigns,
    check me out on youtube:https://www.youtube.com/channel/UCVA..._B_BC6YbudjfBA

  11. #11
    tavix's Avatar Vicarius
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    Default Re: Overpowered units in Autoresolve

    From what i heard , the cavalry could be a little OP in AR . Dunno which units .
    The crusaders have some strong cav .
    Im doing Hotseats and Lets Play Campaigns,
    check me out on youtube:https://www.youtube.com/channel/UCVA..._B_BC6YbudjfBA

  12. #12
    gamegeek2's Avatar Centenarius
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    Default Re: Overpowered units in Autoresolve

    Units with more than 1 hp are overpowered unless you do proper balancing with secondary HPs. This was done in the 3.0 style EDU.

  13. #13
    tavix's Avatar Vicarius
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    Default Re: Overpowered units in Autoresolve

    Quote Originally Posted by gamegeek2 View Post
    Units with more than 1 hp are overpowered unless you do proper balancing with secondary HPs. This was done in the 3.0 style EDU.
    I can use that EDU in 2.02 ?
    Im doing Hotseats and Lets Play Campaigns,
    check me out on youtube:https://www.youtube.com/channel/UCVA..._B_BC6YbudjfBA

  14. #14
    gamegeek2's Avatar Centenarius
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    Default Re: Overpowered units in Autoresolve

    Fully compatible.

  15. #15

    Default Re: Overpowered units in Autoresolve

    I am not sure, but the last time I checked knights were extremely underpowered in auto resolve. Their powerful charge decimates infantry units far larger in size with minimal casualties. Auto resolve does not seem to take that into account.

  16. #16
    tavix's Avatar Vicarius
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    Default Re: Overpowered units in Autoresolve

    If i use the EDU from BC 3.0 the problems with AR will be over ?
    Im doing Hotseats and Lets Play Campaigns,
    check me out on youtube:https://www.youtube.com/channel/UCVA..._B_BC6YbudjfBA

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