
Originally Posted by
Ishan
Thanks.
I've read both, but neither really answer my questions. All I'm asking is this: will it be enough to copy the Musket, replace the melee weapon with it, and change it's comment to "secondary_active"?
And here's what I mean about the animations...
These are the Musketeers':
Code:
11 MTW2_Musket
20 MTW2_Non_Shield_Fast 1
19 MTW2_Musket_Primary 1
18 MTW2_Sword_Primary
These are the Halberdiers':
Code:
31 MTW2_Halberd_Primary_Aggressive
22 MTW2_Halberd_Secondary 1
17 MTW2_Pike_primary 1
17 MTW2_Pike_primary
Now, what do I need to mix-and-match in order to keep the Musket as a fully-operational primary weapon, but have the Musketeers stab and slash with their secondary weapon (the bayonet)? And would their be any faster animations than those used by Halberdiers?
Thanks.