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  1. #1

    Default Cheats?

    Does anyone know if there are cheats for RS 2??.... as i want to try something out in my campaign.
    thanks

  2. #2
    Lü Bu's Avatar "Mightyest Man Alive"
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    Default Re: Cheats?

    Just use same cheats like in vanilla RTW...
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  3. #3
    chris10's Avatar Primicerius
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    Default Re: Cheats?

    Quote Originally Posted by Del Boy View Post
    Does anyone know if there are cheats for RS 2??.... as i want to try something out in my campaign.
    thanks
    yup
    Quote Originally Posted by Lü Bu View Post
    Just use same cheats like in vanilla RTW...
    rome shell console

    console commands toggle_tow : shows/hides the tabbed output window
    add_money : adds an amount of money to a faction's coffers, can be negative, default is player faction max 40.000 per command
    add_population : adds an amount of population to a settlement, can be negative max 4000 per command/turn
    move_character , : moves named character to position on campaign map
    auto_win : the attacker or defender wins the next autoresolved battle
    create_unit : creates one or more units of the specified type
    toggle_fow : toggles the fog of war on or off
    toggle_restrictcam : toggles camera restrictions on or off
    give_ancillary : gives the character an ancillary
    give_trait : gives the character a trait at level (default = level 1)
    process_cq : Completes all (possible) construction pending in queue
    character_reset : resets the character back to it's start of turn settings
    show_cursorstat : shows the cursor position and region id
    bestbuy : sells units cheaper
    oliphaunt : the biggest around
    jericho : and the walls came a-tumblin' down
    write_ui_cache: writes out the ui texture cache to disk
    toggle_terrain : toggles the terrain to display various data sets, no param resets to normal
    give_trait_points : gives the character points for trait
    list_traits : lists all the available traits
    list_ancillaries : lists all the available ancillaries
    mp : gives the character movement points
    list_characters : lists all the characters in the world or those belonging to a faction
    show_landings : shows the landing positions available to the ai from a given region, default hides them
    filter_coastlines : applies filter to world map coastlines
    toggle_coastlines : toggles strategy map coastline display
    set_building_health : sets health of a building of the specified type (eg core_building) in a settlement, so that the final health percentage is as specified; for building chains see export_descr_building.txt
    ai_turn_speed : sets the maximum speed of turn processing during the ai round
    amdb_min : sets aerial map overlay depth bias for min zoom
    amdb_max : sets aerial map overlay depth bias for max zoom
    amdb_offset : sets aerial map overlay offset towards camera
    zoom : zooms to specified aerial map zoom
    set_ranking_interval : sets the denominator of the faction ranking graph interval which is calculated as (number_of_turns / denominator). If set to 0, then the denominator will be set to number_of_turns, giving an interval of 1
    regenerate_radar: Does what it says on the tin
    adjust_sea_bed : adjusts whole sea bed to specified height
    reload_shaders : reloads all vertex shaders
    reload_textures : reloads all textures
    toggle_perfect_spy : toggles everyone's spying ability to perfect and infinite range, and off again
    building_debug: toggles building debug mode. TAB to toggle view modes, RIGHT SHIFT-TAB to reset mode, LEFT SHIFT-TAB to go back modes. G damages mouse-over building. P displays plaza.
    reset_display: Forces a display_close(); display_open() display reset cycle
    toggle_underlay:
    toggle_overlay:
    process_rq : Completes all (possible) recruitment pending in queue
    force_diplomacy : Forces the negotiator to accept or decline a proposition
    diplomatic_stance : Set the diplomatic stance between the two factions
    shadow
    ie
    invulnerable_general : makes that named general invulnerable in battle
    test_ancillary_localisation: adds all ancillary to the character info display. Ancillaries aren't actually added to the character
    perf_times: Toggle display of simple performance times of game update vs display
    burn_piggies_burn : ignite all the piggy winks
    test_message: Test the event message specified in descr_event_enums.txt
    show_terrain_lines : display defensive terrain features
    message_collation_set: Set the message collation on or off (sets all factions)',0
    show_all_messages: Show all messages to all factions (on/off)
    clear_messages: Clear all the current stacked messages
    puppify_my_love
    reapply_rigid_model_influence
    toggle_flowing_water: toggles display of campaign map flowing water
    nw_stats: toggles display of network stats.
    toggle_pr: toggles pr mode.
    list_units : lists all of the units in an army, with details.
    victory : show victory message for faction for short or long campaign.
    trigger_advice: triggers an advice thread
    damage_wall : Damage wall of settlement. Forces 40% damage to a random gatehouse and a nearby straight section. Destroys gatehouse if 'gate' parameter present; breaches wall if 'breach' present'
    test_victory_scroll : 'Opens up the victory scroll declaring that the given faction is the victor
    date : changes the campaign date to the given year
    season : changes the campaign season to the given season
    upgrade_effect : triggers unit upgrade effect
    force_battle_victory : forces the local player's alliance to win the battle, completely destroying the enemy alliance
    force_battle_defeat : forces the local player's alliance to win the battle, completely destroying the enemy alliance
    output_unit_positions : output the positions of all units in the battle to the specified file
    show_battle_paths : show all valid processed paths in the pathfinder
    show_battle_paths_for_unit : show all valid processed paths in the pathfinder for a specific unit given a unit id
    show_battle_street_plan : show the street plan for the settlement
    show_battle_marker : display a marker at (x, y) for t seconds
    show_battle_circle : display a circle at (x, y) of r radius for t seconds
    diplomacy_mission : creates a diplomacy mission
    event : creates an event at position
    kill_character : kills a character with the given name
    control : switches player control to specified faction; old faction may not act correctly as ai faction
    create_building : creates a building of the specified type in a settlement; for building level id's see export_descr_building.txt
    capture_settlement : evicts any resident characters and armies and gives the settlement to the local player
    disable_ai : disables the ai, so that it does nothing
    halt_ai : halts the turn sequence just before the start of the specified faction's turn, or the current faction if no faction given
    run_ai : re-starts an ai turn sequence after disableai or haltai has been triggered
    Last edited by chris10; January 11, 2011 at 02:12 PM.

  4. #4

    Default Re: Cheats?

    Jesus!! lotta cheats...thanks....
    p.s i tried the vanilla cheats and they didnt work??

  5. #5

    Default Re: Cheats?

    They definitely do work ive been using them for months on RS2

    How are you typing them in?
    Aulus Petillius Vespasianus: Patrician, Senator, Age 32

  6. #6
    chris10's Avatar Primicerius
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    Default Re: Cheats?

    Quote Originally Posted by Del Boy View Post
    Jesus!! lotta cheats...thanks....
    p.s i tried the vanilla cheats and they didnt work??
    they do work...
    did you bring up the console ?
    code has to be exact or it wont work..

  7. #7

    Default Re: Cheats?

    Quote Originally Posted by Del Boy View Post
    Jesus!! lotta cheats...thanks....
    p.s i tried the vanilla cheats and they didnt work??
    some of the cheats work only through show_me scripts, e.g. spawn_army, perfect_spy etc. You need to write a show_me script if you want to see its effects. I can recall few ones working from game console:

    add_money
    process_cq
    give_trait
    create_unit
    move_character
    show_cursorstat
    toggle_fow

    so press "~" key and type it in you will see the effects.
    Last edited by military tribune; January 12, 2011 at 09:11 PM. Reason: rephrased

  8. #8
    DarthLazy's Avatar Protector Domesticus
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    Default Re: Cheats?

    process_rq does not work.
    Quote Originally Posted by Heathen Hammer View Post
    Real imperialism is shown by Western apologists who are defending Ukraine's brutal occupation of Novorossija.
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  9. #9
    Chris Death's Avatar Campidoctor
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    Default Re: Cheats?

    Quote Originally Posted by |Sith|2|Lazyo View Post
    process_rq does not work.
    as it doesn't in vanilla - basically all what works in vanilla 1.5 will work here.

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  10. #10
    AspisPhalanx90's Avatar Senator
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    Default Re: Cheats?

    process_rq DOES work however in the mac port of RTW with the newest patch
    Flavius Julius Constantinus, adopted Patrician, 30

  11. #11
    Megasalexandros's Avatar Campidoctor
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    Default Re: Cheats?

    HOW I PUT CORRECTLY THE CHARACTHER NAMES IN ORDER TO WORK!!
    I can make the cheats to work cause the game always says to me "character not found"
    Iam typing exactly
    character_reset Gnaeus the Coward(the answer of the game is character not found)
    Then i try to type the name without spaces GnaeustheCoward , again the same thing then i type it like that Gnaeus_the_Coward again the same! Iam not misspeling the name i type exactly what i see...
    ANd yes process_rq Doesnt work at all
    MACEDONIA ETERNAL GREEK KINGDOM

  12. #12
    drecie14's Avatar Decanus
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    Default Re: Cheats?

    It's because Gnaeus the Coward isn't his name...
    You have to know his original name before he became the coward...

    BTW
    Why use cheats when playing a serious campaign?
    I just don't get it...
    I only used cheats when I first played RS2 to get the hang of it and discover the new stuff they did...More like a fun campaign only...
    After that, I started a new campaign without cheats...
    My Submods
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  13. #13
    DarthLazy's Avatar Protector Domesticus
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    Default Re: Cheats?

    CHeck the names file.
    Quote Originally Posted by Heathen Hammer View Post
    Real imperialism is shown by Western apologists who are defending Ukraine's brutal occupation of Novorossija.
    Quote Originally Posted by Heathen Hammer View Post
    Sovereignty of Ukraine was recognized by Yeltsin and died with him.

  14. #14
    Megasalexandros's Avatar Campidoctor
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    Default Re: Cheats?

    i wanted it just for the coward thing, in order to get rid of the coward characterization.
    I have used it also for the original names before they got a nickname
    MACEDONIA ETERNAL GREEK KINGDOM

  15. #15
    chris10's Avatar Primicerius
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    Default Re: Cheats?

    Quote Originally Posted by Megasalexandros View Post
    i wanted it just for the coward thing, in order to get rid of the coward characterization.
    I have used it also for the original names before they got a nickname
    the solution for the coward trait has been posted a few times already ..

    look for the export_descr_character.txt file
    and look for these entrys

    Trigger battle4
    WhenToTest PostBattle
    Condition GeneralNumKillsInBattle = 0
    and PercentageEnemyKilled > 10
    Affects Coward1 1 Chance 25 (set it to 1...this one is dumb)

    Trigger battle4a

    WhenToTest PostBattle
    Condition not WonBattle
    and GeneralNumKillsInBattle = 0
    and PercentageEnemyKilled < 10
    Affects Coward1 1 Chance 10 (set it to 5)

    Trigger battle7

    WhenToTest BattleGeneralRouted
    Affects Coward1 1 Chance 100 (set it to 10)

    Trigger Withdraw_Before_Battle_Good_Odds
    WhenToTest PreBattleWithdrawal
    Condition IsGeneral
    and I_WithdrawsBeforeBattle
    and BattleOdds > 3
    Affects Coward1 1 Chance 10 (set it to 5)


    problem solved for the future

  16. #16
    Nosjack's Avatar Praepositus
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    Default Re: Cheats?

    Quote Originally Posted by |Sith|2|Lazyo View Post
    process_rq does not work.
    Quote Originally Posted by AspisPhalanx90 View Post
    process_rq DOES work however in the mac port of RTW with the newest patch
    It's process_cq with a "c" not a "r" and yes it does work

  17. #17

    Default Re: Cheats?

    Quote Originally Posted by nosjack202 View Post
    It's process_cq with a "c" not a "r"

    LOLWUT??

    "By what right does the wolf judge the lion?"

  18. #18
    AspisPhalanx90's Avatar Senator
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    Default Re: Cheats?

    i know the recruitment cheat doesnt work...but if you play the feral port of RTW for the mac, it does work..both process_cq and process_rq work, not that its ever used
    Flavius Julius Constantinus, adopted Patrician, 30

  19. #19
    Nosjack's Avatar Praepositus
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    Default Re: Cheats?

    Quote Originally Posted by AspisPhalanx90 View Post
    i know the recruitment cheat doesnt work...but if you play the feral port of RTW for the mac, it does work..both process_cq and process_rq work, not that its ever used
    lol sorry, I'm an idiot, I didn't know about the rq cheat, I thought you guys just both misspelled cq

    *leaves thread*

  20. #20

    Default Re: Cheats?

    Couple of ones that I've never gotten to work over the years include:

    "list_characters" or "list_traits" or "list_ancillaries". The list ones have never worked for me. I'm probably doing something wrong though.

    and I've never gotten "clear_messages" to work.

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