Results 1 to 2 of 2

Thread: - General/Captain Personal Stats -

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Pvt. Parts's Avatar Ordinarius
    Join Date
    Dec 2008
    Location
    Australia
    Posts
    744

    Default - General/Captain Personal Stats -

    Hey guys.

    I know this is a pretty common question, but I haven't been able to find a thread that explains it too well.

    I'm not talking about ancillaries or traits (like Command, Piety, Authority, etc), or Movement points, but a general/captain's battlefield stats (ie, attack, defence, weapon type, effectiveness against armour)... in other words, anything that could normally be adjusted within the export_desc_unit file.

    Is it even possible? Or does he automatically adopt the statistics of the unit he accompanies? Maybe his personal stats are identical to whatever bodyguard unit he's attached to (before ancillary and trait modifiers, of course)?

    I'd really appreciate some help on this one.

  2. #2
    Civis
    Join Date
    Apr 2010
    Location
    France
    Posts
    130

    Default Re: - General/Captain Personal Stats -

    Maybe this could help :
    I ran some test to make a sniper unit able to kill a general ( he was alone, without any bodyguard ), I put as stat for the missile 63 attack, but this DO NOT killed him ( untill i make a special projectile with the proprieties of a canon missile ) and he could endure 3-4 shots without problem. And this, without regard of the unit he was attached ( 2 or 1 HP ).
    I think it's hardcoded.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •