Hi guys!
If you got bored playing in SP with the AI and you want a challenge, you are in the right place.
Probably , most of you are unfamilliar with hotseats and i will explain how things work.
First , all the players choose a faction to play with. The indians will be banned because they are overpowered in autoresolve and it will ruin the game. For the balance of the game all human vs human battles will be autoresolved with the screenshots as evidence. The AI battles can be played on the battle map.
After you finish the turn , you ll press end turn and save the game. Then u upload it in .rar or .zip here for the next player.
Dont hesitate to ask me your questions and remarks.
FACTIONS :
Eastern Roman Empire - tavix
Khwarezm Shah- Borgoroth
Kingdom of Jerusalem - Mihajlo
Kingdom of Makuria- Desley
Ghorid Sultanate - Szycha03
Ayyubid Sultanate -
Great Seljuks - Death Merchant
Kingdom of Armenia - Commander Ruunu
Kypchak Confederacy -
Sultanate of Ghazni - gamegeek2
Campaign difficulty : H/VH .
RULES:
You have 24h to play the turn
After 24 hours your turn will be subbed. You may choose your sub or if viable i will sub you.
Player v Player battles must be auto resolved and screenies posted as proof.
Battles against AI may be fought on the battle map
All defeated armies are not allowed to move on the turn after they have been defeated, nor can they be attacked:
( Armies that are defeated in battle by a player that comes after them in the turn list may not move the following turn. This is to make it fair for people who are defeated by players that come before them in the turn list, and thus lose all their movement points
-Armies that are defeated in battle may not be attacked on the following turn, as they are banned from moving, either by the game mechanics or by the rule above. They must be allowed to move first, or must be reinforced. If the defeated army retreats to a settlement or fort, this rule does not apply )
No attacking ships inside a port. Similarly, you cannot leave a blocked port without fighting the enemy ships first.
No Merchant Stacks
No reloading turns. Penalty is straight ban!
Spies cant open gates.
You can build only 2 forts/faction in a region.
You cant destroy any buildings .
Assassins may not kill Family Members!
No surrounding enemy armies with one unit stacks, solely to deny them a retreat.
Any regions that are gifted/sold/traded with another Faction must have all units bar one immediatly disbanded.
You must PM the next player when it becomes there turn. Repeated failure to do this simple task will result in an ingame fine.
Rules are subject to change and/or updating. It is each players responsibility to keep themselves upto date with the rules.




Reply With Quote










