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Thread: Bug Reports for 6.4! - Post CTDs in a new topic!

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  1. #1
    newt's Avatar Primicerius
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    Default Re: Bug Reports for 6.4!

    Quote Originally Posted by LittleWeiz View Post
    I noticed in Nottingham and Winchester the practice range produces longbowmen but archery range and above replaces it with crossbowmen. I wonder if its intentional.

    Edit: I am playing as french @ around turn 140 now.

    It's a bug. Practice range makes them available at the heavy mail event at year 100, archery range makes them available at the english archers event at year 170-190.

  2. #2

    Default Re: Bug Reports for 6.4!

    Might not be a bug but I figured I'd post it. When in battle as of late I have been listening to the Generals pre-battle motivational speech. Seems to me like he starts one speech and then midway through switches to another. Im listening to the Kaiser against the Papal States and Sicily.

    Also in one battle I couldnt see the damage indicator to tell how damaged the walls are until they hit 100% damaged. I was close enough to tell, I was within ballista tower range. In the following battle having changed nothing it worked as it should.
    Last edited by chris7ian; January 18, 2011 at 12:52 PM.
    Oh, for Heaven's sake, now you're being deliberately stupid.
    Dr. Sheldon Cooper
    Wudang why did you close the thread? Because you can't find a source refuting mine? LoL how's the quest to ban me going?

  3. #3
    newt's Avatar Primicerius
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    Default Re: Bug Reports for 6.4!

    FRom late campaign descr_events:

    event historic inquisition
    date 5 10


    event historic MOUNTED_CROSSBOWS
    date 5 55

    event historic Francis_of_Assisi
    date 6

    event flood netherlands_flood
    date 8
    position 101, 214

    event historic inquisition
    date 14

  4. #4
    gracul's Avatar 404 Not Found
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    Default Re: Bug Reports for 6.4!

    Noted

  5. #5

    Default Re: Bug Reports for 6.4!

    And yet another problem: I was assaulting a small town with genoa. I had a unit of peasant crossbowmen. The problem is that, though it was written "reloading", they did nothing. which means I could not use them! They were not firing!
    Is there a way to fix this?

    the peasant crossbowmen supposed to shoot from outside the town walls. The battering ram didn't yet break the gate.

  6. #6
    newt's Avatar Primicerius
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    Default Re: Bug Reports for 6.4!

    Where were they? Sometimes they won't shoot. This is a vanilla bug.

  7. #7

    Default Re: Bug Reports for 6.4!

    I get a crash when I attack antioch.

  8. #8
    L0N3W07F's Avatar Libertus
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    Default Re: Bug Reports for 6.4!

    Quote Originally Posted by SAINTS975 View Post
    I get a crash when I attack antioch.
    Others have encountered a problem like that. We are still working on it. You might want to have a look at http://www.twcenter.net/forums/showt...=417615&page=2 and the thread it links to, which talk about siege battles crashing to the desktop. You may find that it is the same problem and get help there. By the way, the moderators would want me to mention also that this thread is for bugs that do not cause crashes.

  9. #9
    L0N3W07F's Avatar Libertus
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    Default Re: Bug Reports for 6.4!

    Quote Originally Posted by L0N3W07F View Post
    Others have encountered a problem like that. We are still working on it.
    That came out wrong; I'm just another fan!!! But still, check it out!

  10. #10

    Default Re: Bug Reports for 6.4!

    Quote Originally Posted by L0N3W07F View Post
    Others have encountered a problem like that. We are still working on it. You might want to have a look at http://www.twcenter.net/forums/showt...=417615&page=2 and the thread it links to, which talk about siege battles crashing to the desktop. You may find that it is the same problem and get help there. By the way, the moderators would want me to mention also that this thread is for bugs that do not cause crashes.
    sorry. thanks for the link.

  11. #11
    L0N3W07F's Avatar Libertus
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    Default

    I don't know if this matters since the mailed knight unit Sicily has at the beginning isn't even supposed to be there, but that unit has a phantom skinless member. He takes the very front left position in the unit when I bring it to a stop, which means he may be an undesigned commanding officer. Every time I have seen him, his unit is either in melee or just emerging from it, i.e. he may have a skin when his unit has its lances in hand.

    Typo in the princess trait 'Vision of Beauty' - a double negative. Should read, "This creature's visage is so stunning most men that meet her are able to think of little else." This could work in another language such as Spanish: "Hombres que encuentren a ella no pueden pensar de nada mas," but not in English.
    Last edited by Ishan; January 19, 2011 at 01:30 PM. Reason: double post

  12. #12

    Default Re: Bug Reports for 6.4!

    Quote Originally Posted by newt View Post
    Where were they? Sometimes they won't shoot. This is a vanilla bug.
    they were outside the small town wall, thinking about shooting those after the wall. perhaps they cannot shoot like archers (that is, if there is a wall between them and the target, perhaps they are not able to shoot a bit up, as the archers do). However, wasn't this possible with the vanilla?

  13. #13
    newt's Avatar Primicerius
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    Default Re: Bug Reports for 6.4!

    They can shoot over walls, but not if they are too close. (both sides need to be a little away from the wall) It has to do with their max angle, and all that stuff was altered from vanilla.

  14. #14

    Default Re: Bug Reports for 6.4!

    Hey I unpacked mt MTW2 and now i get crashes after battle loads. I backed up my entire MTW2 folder, if i delete/move my unpacked stuff and put in my back up will it work fine again?

  15. #15
    L0N3W07F's Avatar Libertus
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    Default Re: Bug Reports for 6.4!

    I noticed Corinth has been moved far from its historical position on the Isthmus of Corinth. I am rather surprised at this since it was its location so close to the Isthmus that made it both prosperous and strategically important throughout pre-modern history. (I know the map I have posted says it is for circa 200 BC, but I have both studied and visited this area enough to know that the settlement moved very little until the modern age, and then in a different direction.) Was this done on purpose?

  16. #16
    L0N3W07F's Avatar Libertus
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    Default Re: Bug Reports for 6.4!

    Quote Originally Posted by L0N3W07F View Post
    I noticed Corinth has been moved far from its historical position on the Isthmus of Corinth. I am rather surprised at this since it was its location so close to the Isthmus that made it both prosperous and strategically important throughout pre-modern history. (I know the map I have posted says it is for circa 200 BC, but I have both studied and visited this area enough to know that the settlement moved very little until the modern age, and then in a different direction.) Was this done on purpose?

    I don't seem to have received an official response on this. The difference is well over 50 miles or about 80 kilometers. It's more than halfway across the Peloponnese from where it belongs, and that's difficult for someone with an interest in Greek history to stomach.

    I've posted Google maps to show the disparity more clearly. Notice Archea Korinthos in the second picture. This is where the ancient Roman settlement was (and apparently some amount of Greek settlement prior to that), as opposed to Korinthos, the modern city. To the southwest of Archea Korinthos is an unlabelled hill, most easily visible in the third picture. This is Akrokorinthos, the classical acropolis/fortress of Corinth which also served as its main defensive bulwark for both pre-Roman and post-Roman times, including Turkish, Venetian, and Frankish occupations, and there is still an old castle on the site today. It was the crucial center of Corinth until modern weapons rendered it obsolete. The last picture shows where it was placed in SS 6.4.

    I hope this can be addressed. In general I must say that you have a beautiful product, and I truly admire your work!

  17. #17
    Nosjack's Avatar Praepositus
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    Default Re: Bug Reports for 6.4!

    Quote Originally Posted by L0N3W07F View Post
    I don't seem to have received an official response on this. The difference is well over 50 miles or about 80 kilometers. It's more than halfway across the Peloponnese from where it belongs, and that's difficult for someone with an interest in Greek history to stomach.

    I've posted Google maps to show the disparity more clearly. Notice Archea Korinthos in the second picture. This is where the ancient Roman settlement was (and apparently some amount of Greek settlement prior to that), as opposed to Korinthos, the modern city. To the southwest of Archea Korinthos is an unlabelled hill, most easily visible in the third picture. This is Akrokorinthos, the classical acropolis/fortress of Corinth which also served as its main defensive bulwark for both pre-Roman and post-Roman times, including Turkish, Venetian, and Frankish occupations, and there is still an old castle on the site today. It was the crucial center of Corinth until modern weapons rendered it obsolete. The last picture shows where it was placed in SS 6.4.

    I hope this can be addressed. In general I must say that you have a beautiful product, and I truly admire your work!
    I never noticed this until you just showed me.
    Now I'm going to be bugged by it until it's fixed

  18. #18

    Default Re: Bug Reports for 6.4!

    I play as Khwarezmian empire. In my castle i have archers guild lvl2. The proble is that no experience is added too my archers. It's like there is no effect with this guild for Khwarezm... Units cannot be retrained to get bonus experience, any unit.
    Last edited by SaszkuksPL; February 01, 2011 at 02:38 AM.

  19. #19
    newt's Avatar Primicerius
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    Default Re: Bug Reports for 6.4!

    Quote Originally Posted by me_hungarian View Post
    Hey I unpacked mt MTW2 and now i get crashes after battle loads. I backed up my entire MTW2 folder, if i delete/move my unpacked stuff and put in my back up will it work fine again?
    delete these files in your M2 directory
    data\descr_geography_new.txt
    data\descr_geography_new.db


    Quote Originally Posted by L0N3W07F View Post
    I noticed Corinth has been moved far from its historical position on the Isthmus of Corinth. I am rather surprised at this since it was its location so close to the Isthmus that made it both prosperous and strategically important throughout pre-modern history. (I know the map I have posted says it is for circa 200 BC, but I have both studied and visited this area enough to know that the settlement moved very little until the modern age, and then in a different direction.) Was this done on purpose?
    It blocks the passage and screws with the ai. That's just my guess...
    Last edited by newt; January 19, 2011 at 10:11 PM.

  20. #20
    L0N3W07F's Avatar Libertus
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    Default Re: Bug Reports for 6.4!

    Pardon me if this is normal, but are General's Bodyguard units supposed to exist in the campaign without generals in them? This particular one, if I am not mistaken, is present at the beginning of the campaign, and may exist only if there is a Byzantine player but not a Seljuk player. The screenshot comes from Turn 2 of a Byzantine single player campaign.

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