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  1. #1

    Default Re: Bug Reports for 6.4!

    windows7 and I'm not using steam for m2tw.
    6.2 or 6.3 didn't give me any problems like this

  2. #2

    Default Re: Bug Reports for 6.4!

    Quote Originally Posted by triskex View Post
    I had this problem while I was using the SS Setup, I clicked late campaign then unchecked permanent arrows then pressed ok and I got this error message.

    "Error while processing Watchtowers.txt

    File does not exist:
    data\world\maps\campaign\imperial_campaign\descr_strat.txt"

    then I reinstalled a clean 6.3 then 6.4 and I'm still getting this pop up, help
    I have this fellows problem? I'm on vista. So by "moving" does that mean dragging SS 6.4 out of Program files or installing mtw2+kingdoms+SS 6.4 all over again outside?

  3. #3
    newt's Avatar Primicerius
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    Default Re: Bug Reports for 6.4!

    OS?
    Steam?

  4. #4
    newt's Avatar Primicerius
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    Default Re: Bug Reports for 6.4!

    Where did you install it? Program files is not a good place. Put it somewhere else if that's where it is.

  5. #5

    Default Re: Bug Reports for 6.4!

    Quote Originally Posted by newt View Post
    Where did you install it? Program files is not a good place. Put it somewhere else if that's where it is.
    moved the folder and it worked.
    why is program files not a good place?

  6. #6
    newt's Avatar Primicerius
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    Default Re: Bug Reports for 6.4!

    Because of UAC, Vista doesn't allow changes to files in program files

  7. #7
    Meneth's Avatar I mod, therefore I am
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    Default Re: Bug Reports for 6.4!

    Same with Windows 7.
    In general, never install games into Program Files, as games often require the modification of files. Program Files is set up to not allow the modification of files.

  8. #8
    Gpower's Avatar Semisalis
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    Default Re: Bug Reports for 6.4!

    There is a typo in the EDCT file: The witch traits "magic traits" gives increase to piety instead of magic, contrary to it's trait description and *probably* original intent.

  9. #9
    L0N3W07F's Avatar Libertus
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    Default Re: Bug Reports for 6.4!

    Three things.

    1) I get no intro video even though the credits still acknowledge it. Always got one in 6.2 and during the brief time I played with 6.3 as well. Is that normal?

    2) Certain unit types added since 6.2 (I don't know what 6.3 may have done about this) do not reply on the battlefield when selected. One example I have encountered are Sicilian Miles, which could say "Knights!" or, if that is historically inaccurate, take a stock "Cavalry!" or "Heavy Cavalry!" from the Byzantine sounds since the same voice actor did both factions. The problem is more common among the Byzantines, whose unit roster has seen much more turnover. The new units could say something so simple as "Archers!", "Heavy Infantry!", or "Cavalry!" depending on what they are. I am not naming specific units in this case because it is a widespread issue for the Byzantines.

    3) A possible historical error. Under Real Recruitment (and perhaps even without it) the Byzantine pike unit is not scheduled to enter the game until the 1500's. In history, the empire fell in 1453, yet Byzantine tactical manuals instruct their generals as to how pikemen should be used, and we know they existed from other sources. Clearly, the Byzantines should have access to these much earlier.
    Of course there must be a dilemma among the makers of Stainless Steel as to how to maintain balance between Dark Ages Europe which was just beginning to see which way was up in this period and a nation that was actually far more advanced from the beginning but in the gradual and only occasionally arrested process of decay, and on the whole I can't fault them for making a difficult choice. I think that this balance is properly kept by leaving the Byzantines with some Scoutatoi, Scholarii, etc. at the beginning and making them "regain" access to these units. Still, to keep them from getting the all-necessary pikemen that they really had all through the period until after the Feudal Knights are all but obsolete would constitute too much of a stretch as far as I'm concerned.

  10. #10
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Bug Reports for 6.4!

    Quote Originally Posted by L0N3W07F View Post
    3) A possible historical error. Under Real Recruitment (and perhaps even without it) the Byzantine pike unit is not scheduled to enter the game until the 1500's. In history, the empire fell in 1453, yet Byzantine tactical manuals instruct their generals as to how pikemen should be used, and we know they existed from other sources. Clearly, the Byzantines should have access to these much earlier.
    The Romans did not use long pikes during the period covered by the game. The later pike unit that they get is a "what-if" unit: if the empire had survived past 1453, it's likely that they would've adopted more western battle tactics, i.e. pikes.

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  11. #11

    Default Re: Bug Reports for 6.4!

    I've got two Norwegian Merchants as well as a Priest, all aged 20 hanging out around Bergen - which is kind of funny, since Norway have been destroyed for 50-some years.

  12. #12
    Gorrrrrn's Avatar Citizen
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    Default Re: Bug Reports for 6.4!

    Quote Originally Posted by PerXX View Post
    I've got two Norwegian Merchants as well as a Priest, all aged 20 hanging out around Bergen - which is kind of funny, since Norway have been destroyed for 50-some years.
    Yes this has been noted.

    The spawning script doesn't currently check to see if the faction still exists. This didn't use to be a problem AFAIK. A revised script is available from the Roz Mini-Mod Pack. I expect an official fix will be posted in due course which incorporates a check.

  13. #13
    L0N3W07F's Avatar Libertus
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    Default Re: Bug Reports for 6.4!

    Quote Originally Posted by Caesar Clivus View Post
    The Romans did not use long pikes during the period covered by the game. The later pike unit that they get is a "what-if" unit: if the empire had survived past 1453, it's likely that they would've adopted more western battle tactics, i.e. pikes.
    I may be wrong, but I had heard of a polearm called the 'menavlion'. Perhaps calling it a 'pike' was a mistake on my part; I often think of them as a similar concept. I agree that they did not have long pikes like the Flemish, so a unit with those would be no more than a good what-if in my perspective as well, but I think the 'wielders of the menavlion' did exist in history, and it is even this weapon for which the Stainless Steel unit is named. In fact, I would have to say that the unit is equipped and skinned just as I would have imagined it based on the menavlion concept that I am talking about.

    Nevertheless, I am willing to be proven wrong. Since the Byzantines (Rhomanoi) are my favorite faction, and I have a great interest in history, I would love to have a chance to check into this further. If it's not too much to ask, could you tell me what sources were used to create this faction?

  14. #14
    Fred Putz's Avatar Ordinarius
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    Default Re: Bug Reports for 6.4!

    Not really a bugreport, but i´ve seen some things while doing the translation. Just had a look at the german files - so perhaps some more english ones are "wrong" (just looked at that english lines that were wrong in german)

    I´m just at the end of A in the VNVS.txt - will update that when finished (or the progress is more advanced again - atm my eyes need a break) if You want it. Will do that for the ancillaries too of course - but still my focus will be on the translation.

    Spoiler Alert, click show to read: 

    in the () is written what´s wrong. correct values without ().

    Movement points: in points not in 5% steps
    activly disloyal: +2 dread (+3dread)
    adv eastern ed: authority (too much)
    adv greek ed: authority (too much), +1P (?)
    adv military ed: authority (too much)
    adv pagan ed: authority (too much)
    adv western ed: authority (too much)
    assassin´s guild journeyman: +1 personal security (missing)
    atheist: -3 piety (-6 piety)
    awkward speaker: -1 Law, -1 Morale (missing)
    German Translation for Stainless Steel
    6.2 RR/RC; 6.3, 6.4
    Projects / Submods
    Alternative AI-Economy (money script) StSt 6.2 RR/RC; StSt 6.3, 6.4; TATW; CoW; Resource for Your Mod
    Alternative Recruitment StSt 6.4
    Suggestions
    An apple a day keeps the doctor away!

    Don´t forget to check out these Mods sooner or later:
    Shizoku no Senso - 1648 - Conquer the World


    Rock´n´Roll!

  15. #15
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Bug Reports for 6.4!

    Quote Originally Posted by L0N3W07F View Post
    I may be wrong, but I had heard of a polearm called the 'menavlion'. Perhaps calling it a 'pike' was a mistake on my part; I often think of them as a similar concept. I agree that they did not have long pikes like the Flemish, so a unit with those would be no more than a good what-if in my perspective as well, but I think the 'wielders of the menavlion' did exist in history, and it is even this weapon for which the Stainless Steel unit is named. In fact, I would have to say that the unit is equipped and skinned just as I would have imagined it based on the menavlion concept that I am talking about.

    Nevertheless, I am willing to be proven wrong. Since the Byzantines (Rhomanoi) are my favorite faction, and I have a great interest in history, I would love to have a chance to check into this further. If it's not too much to ask, could you tell me what sources were used to create this faction?
    The Menaulatoi weren't used during the medieval period. Discussion thread here http://www.twcenter.net/forums/showthread.php?t=398408

    I cant give you any sources as they're mostly all in Greek (plus I was just the guy making the units ). The CBUR project is made up of the most knowledgeable folks around when it comes to medieval Romans. If you want to know more, check out the CBUR forum (link in my sig)

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  16. #16

    Default Re: Bug Reports for 6.4!

    Quote Originally Posted by Meneth View Post
    Same with Windows 7.
    In general, never install games into Program Files, as games often require the modification of files. Program Files is set up to not allow the modification of files.
    where would i install it then?

  17. #17
    Nosjack's Avatar Praepositus
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    Default Re: Bug Reports for 6.4!

    Quote Originally Posted by Théoric HämmerHörde View Post
    where would i install it then?
    Create a folder in your disk drive (C) for it, like C:/games/M2 for instance.
    I accidentally installed it in PG and I haven't had any problems so far though.
    Last edited by Nosjack; February 14, 2011 at 10:16 PM.

  18. #18

    Default Re: Bug Reports for 6.4!

    I accidentally unlock a cool trait with no benefits at all!

    Great Victor's description: This General has won a major victory, crushing a superior enemy force.
    Effect: nothing seems a bug
    My current campaign in SS my Faction Heir have this but no benefits at all i really wish there is some benefits of this cool trait.

    I accidentally unlock this by winning a heroic victory and use my faction heir unit to kill all the bad guys on sight. No survivors at all except with prisoners of war.

    Also competent sailor what happen to this trait!
    I receive an event that one of my admiral should receive this trait so far i check my admiral and doesn't receive this trait and also no chevrons or experience.
    Last edited by happy01; February 14, 2011 at 11:44 PM.

  19. #19
    Losthief's Avatar Campidoctor
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    Default Re: Bug Reports for 6.4!

    Quote Originally Posted by happy01 View Post
    I accidentally unlock a cool trait with no benefits at all!

    Great Victor's description: This General has won a major victory, crushing a superior enemy force.
    Effect: nothing seems a bug
    My current campaign in SS my Faction Heir have this but no benefits at all i really wish there is some benefits of this cool trait.

    I accidentally unlock this by winning a heroic victory and use my faction heir unit to kill all the bad guys on sight. No survivors at all except with prisoners of war.

    Also competent sailor what happen to this trait!
    I receive an event that one of my admiral should receive this trait so far i check my admiral and doesn't receive this trait and also no chevrons or experience.
    well the first: you have to have two or more to start getting benefits the first great victory you just get the trait...the 2nd or more you get plus piety and it turns into 'pre-battle prayers have become a custom' or some such description. dunno if it goes beyond that...but i don't think so, cause it says two or more.

    the 2nd...it's still in there got a admiral right now with it...dunno why it didn't show up for you, maybe the admiral died...did it have the same name after the fight?

  20. #20

    Default Re: Bug Reports for 6.4!

    I noticed in Nottingham and Winchester the practice range produces longbowmen but archery range and above replaces it with crossbowmen. I wonder if its intentional.

    Edit: I am playing as french @ around turn 140 now.
    Last edited by LittleWeiz; January 18, 2011 at 06:41 AM.

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