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Thread: Bug Reports for 6.4! - Post CTDs in a new topic!

  1. #1
    gracul's Avatar 404 Not Found
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    Default Bug Reports for 6.4! - Post CTDs in a new topic!

    Please report only non-CTD bug's in this topic, such as typos or graphical errors.

    If you have a CTD (crash to desktop) problem, create a new thread in this sub-forum.
    Information to include:

    • when is the CTD happening (turn number, who's turn, which era)
    • attach your zipped/rared system.log (can be found in start menu -> stainless steel -> error log)
    • optionally you can attach the save game file.


    Most importantly, if you encounted a CTD or CTM(crash to menu) on faction selection and you just installed 6.4, this is most probably an UAC\VirtualStore Problem.
    The release thread has a solution to this, another way would be to install 6.3 in a different folder outside Program Files, and install 6.4 on it. Due to the nature of the launcher this solution will work.



    KNOWN CURRENT BUGS:

    MINOR BUGS:
    - Battlefield assassins still require an event even if DisableRR is active. (fixed in unreleased ver)
    - Logging Camp doesn't work for every building it should. (fixed in unreleased ver)
    - If you kill a faction early in the game, the "king died" event will pop-up 4-5 times. (fixed in unreleased ver)
    - Some 'immortal (not ageing)' merchants and priests can spawn. (fixed in unreleased ver)
    - Witches with Piety instead of Magic on their traits. (fixed in unreleased ver)
    - Some units don't say anything on the battlemap.
    - "aragon movement bug" still in.
    - Corinth and Konigsberg are a bit off on the stratmap in late campaign. (fixed in unreleased ver)
    - Seville should actually be Badajoz. (fixed in unreleased ver)
    - Not all archers get the Archer Guilds boost. (fixed in unreleased ver)
    - Some steam problems. (fixed in unreleased ver)
    - Byzantium is having the wrong stratmap UI. (fixed in unreleased ver)
    - "Place of worship" building big churches in castles.
    - Bugged bridge between Trebizond and Sinop. (fixed in unreleased ver)
    - Woodsmen guild missing UI pic inside building browser. (fixed in unreleased ver)
    - Elephant mercenaries available before gunpowder.

    MAJOR BUGS:
    - Hospitaller Knights crash the battlefield when in plate armour upgrade. (fixed in unreleased ver) Fix can be found here
    Last edited by bɑne; September 18, 2011 at 01:13 PM. Reason: Fix for Knights Hospitaller UG2 Crash

  2. #2
    newt's Avatar Primicerius
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    Default Re: Bug Reports for 6.4!

    1st!

    In the disable RR edb, I found this

    Code:
    building guild_assassins_guild
    {
      levels assassins_guild m_assassins_guild gm_assassins_guild
      {
        assassins_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
        {
          capability
          {
            recruit_pool "Battlefield Assassins"  1   0.34   1  0  requires factions { hungary, } and event_counter HEAVY_MAIL_ARMOR 1
            recruit_pool "Hashishim"  1   0.34   1  0  requires factions { moors, egypt, turks, kwarezm, }
            law_bonus bonus 1
          }
          material wooden
          construction  1
          cost  1000
          settlement_min city
          upgrades
          {
            m_assassins_guild
          }
    Nice job btw. I was getting ready to sleep and thought I'd check TWC and I saw 6.4 was released. I had this strange feeling....

  3. #3

    Default Re: Bug Reports for 6.4!

    Tried to have a custom battle with the Knights Hospitaller with plate armour:

    fresh install of 6.4 on 6.3 , perm watch towers and savage AI


    Tried to have a custom battle with the Knights Hospitaller with plate armour:

    fresh install of 6.4 on 6.3 , perm watch towers and savage AI, early period

    Same problem with dismounted knights Hospitaller


    21:04:47.569 [system.rpt] [always] CPU: SSE2
    21:04:47.569 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
    21:04:47.569 [system.io] [always] mounted pack packs/data_0.pack
    21:04:47.569 [system.io] [always] mounted pack packs/data_1.pack
    21:04:47.569 [system.io] [always] mounted pack packs/data_2.pack
    21:04:47.569 [system.io] [always] mounted pack packs/data_3.pack
    21:04:47.569 [system.io] [always] mounted pack packs/data_4.pack
    21:04:47.569 [system.io] [always] mounted pack packs/localized.pack
    21:05:28.747 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

    crap sorry wrong thread
    Last edited by stevehoos; January 10, 2011 at 08:58 PM.

  4. #4

    Default Re: Bug Reports for 6.4!

    I tried retraining longbowmens and Yeomens in nottingham, w/c defaultly has the woodsmen's guild... the problem is that the training doesn't apply, although i can still retrain them... weirdly, when london became a huge city, I could retrain the militia serjeants infinite times, with nothing really happening to them... no, there's no plague or anything....

  5. #5
    strife1013's Avatar Campidoctor
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    Default Re: Bug Reports for 6.4!

    I use Early Campaign, Savage AI, RR (with or without), Permanent Arrows, Permanent Watchtowers and I picked several factons and it went to CTD twice in a row...
    Last edited by strife1013; January 11, 2011 at 12:33 AM.


  6. #6
    newt's Avatar Primicerius
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    Default Re: Bug Reports for 6.4!

    New thread please. Please read 1st post of this one before posting

  7. #7
    gracul's Avatar 404 Not Found
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    Default Re: Bug Reports for 6.4!

    @stevehoos
    Ok, confirmed, plate Hospitaller will cause a CTD. However, there will be a fully save compatible fix to this so no worries. And it's now so common to have plate Hospitallers anyway

    @Hyaweh
    I have checked, everything is fine over there. The units get the bonus, what did you mean exactly?

    @strife1013
    Probably an UAC or VitrualStore problem, the release post has some ways around this.
    A 1 definite solution is to install SS6.3 somewhere outside Program Files and then install 6.4 on it.
    Last edited by gracul; January 11, 2011 at 12:48 AM.

  8. #8

    Default Re: Bug Reports for 6.4!

    gracul- just to let ya know, I tried the old battle_modles.modeldb form 6.3 and the problem did not occur. but I have no idea what that could cause with other things, just used as a test. As i said above, appears to only happpen with the knights Hospitallers dismounted and knights.

    hope that was helpful
    Last edited by stevehoos; January 11, 2011 at 12:48 AM.

  9. #9
    gracul's Avatar 404 Not Found
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    Default Re: Bug Reports for 6.4!

    Dismounted version works fine. Thanks for reporting this already. Fix will be save compatible, so no worries if people start campaigns.

  10. #10

    Default Re: Bug Reports for 6.4!

    gracul- did you check the dismounted hospitaller knights with full plate armour? I am getting a ctd with that unit before loading in custom battles.

  11. #11
    gracul's Avatar 404 Not Found
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    Default Re: Bug Reports for 6.4!

    Yes i did and they work fine. I'll test later too, and post a fix.

  12. #12

    Default Re: Bug Reports for 6.4!

    Something I just noticed, in 6.4 the ERE has reverted back to Byzantine empire. Minor issue really, but I got used to playing just as the Roman Empire. Is there a way I could manually edit it back to that?

  13. #13
    CelticAssassin's Avatar Civis
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    Default Re: Bug Reports for 6.4!

    Only issue I have is that the year is missing from the UI? Is this intentional or a bug? And either way how would one revert back to the old way? Thanks.

  14. #14
    newt's Avatar Primicerius
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    Default Re: Bug Reports for 6.4!

    Make sure your default.cfg has this

    [misc]
    show_hud_date=true
    It's in your SS6.4 folder

    It should be near the end of the file

  15. #15
    CelticAssassin's Avatar Civis
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    Default Re: Bug Reports for 6.4!

    Quote Originally Posted by newt View Post
    Make sure your default.cfg has this

    It's in your SS6.4 folder

    It should be near the end of the file
    Wow, that's interesting. It says exactly that and still nothing?

    I also noticed that it says movies=false. Does this mean that there will be no cut scenes for agents?
    Last edited by CelticAssassin; January 11, 2011 at 09:40 PM.

  16. #16
    newt's Avatar Primicerius
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    Default Re: Bug Reports for 6.4!

    Yes, you are correct.

    As for the years: are you looking in the right place? Above the mini map....

  17. #17
    RollingWave's Avatar Praepositus
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    Default Re: Bug Reports for 6.4!

    Hello, I'm trying to adopt my mod in progress to 6.4 but I seem to be running into problems

    I fixed all the problems that system.log showed but it still CTDs on start...

    the log (btw is the 6.4 log suppose to be so short?) doesn't say anything except...

    Spoiler Alert, click show to read: 

    12:47:21.682 [system.rpt] [always] CPU: SSE2
    12:47:21.682 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
    12:47:21.682 [system.io] [always] mounted pack packs/data_0.pack
    12:47:21.682 [system.io] [always] mounted pack packs/data_1.pack
    12:47:21.698 [system.io] [always] mounted pack packs/data_2.pack
    12:47:21.698 [system.io] [always] mounted pack packs/data_3.pack
    12:47:21.698 [system.io] [always] mounted pack packs/data_4.pack
    12:47:21.698 [system.io] [always] mounted pack packs/localized.pack


    Any idea?
    1180, an unprecedented period of peace and prosperity in East Asia, it's technology and wealth is the envy of the world. But soon conflict will engulf the entire region with great consequences and lasting effects for centuries to come, not just for this region, but the entire known world, when one man, one people, unites.....

  18. #18
    newt's Avatar Primicerius
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    Default Re: Bug Reports for 6.4!

    edit default.cfg from this
    [log]
    to=mods/SS6.4/system.log.txt
    level=* error
    ;level=* trace
    to this

    [log]
    to=mods/SS6.4/system.log.txt
    ;level=* error
    level=* trace
    also this is not the place for this question. from http://www.twcenter.net/forums/showthread.php?t=293593


    This forum is only for reporting bugs when only running Stainless Steel and any of the submods included with the 6.1 installer. If you have installed ANY extra submods, then any bugs/issues/problems you encounter should be posted in THAT SUBMOD'S THREAD IN THE SUBMODS FORUM.

    Thank you.
    Since you are having problems with your own submods, post in the mod workshop
    Last edited by bɑne; April 25, 2011 at 09:24 AM.

  19. #19
    Ninefingers's Avatar Civis
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    Default Re: Bug Reports for 6.4!

    Fresh 6.4 install, no submods.

    The triggers for the horsebreeder's guild in castles seems to be off. All levels of stables increase the chance of a woodsman's guild being offered, not a horsebreeder's. I assume this is unintentional.


    "The enemy flees! Probably back to his palaces and prostitutes!" -Eastern faction battle announcer, Rome: Total War

  20. #20

    Default Re: Bug Reports for 6.4!

    Quote Originally Posted by gracul View Post
    @Hyaweh
    I have checked, everything is fine over there. The units get the bonus, what did you mean exactly?
    I get my xp bonuses now, but I swear as england, I could train archer-types in nottingham many times... prolly due to the archer's guild? i'ma try later
    Last edited by Hyaweh; January 12, 2011 at 03:29 AM.

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