I've been mostly playing SS v6.2 because I didn't like RR+AoR and having to wait 300 turns to recruit armored units. You can call it unrealistic, but I call it too realistic for me (No offense intended). Now I started playing v6.3 since NoWaiting mot got out and found out that archers and crossbows make much less damage than 6.2. Why is that? If I recall correctly, crossbowmen had around 13/14 damage in 6.2 and were armour piercing and now they have only 10. Same for longbowmen and some archers. Damage mostly decreased around 2-3 damage points, plus not even one ranged unit has armor piercing ability. Why was that changed and how does it reflect on the battlefield? Do ranged units make much less damage against a unit than 6.2? Or is it mostly the same? Thanks.
If they really do less damage I'm thinking about making a mini mod to slightly increase their damage and some archers having again the AP ability.







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