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  1. #1

    Default Question about adding / editing Factions

    Hello,
    I'm new to posting here, but I've been playing and tweaking the TW series for a long time now. I have a question about factions. I'm running BI, but I'm using the RTW campaign & data files (as I wanted some of the BI capabilities). I'm trying to add some of the BI factions to the RTW data files. I'm using 1.5/1.6.

    However I get an error when it loads.

    here's what I've done:
    in descr_sm_faction.txt I added the empire_east faction and some values. (culture of roman)
    in descr_model_battle.txt I added a texture line for empire_east for all the unit models that I want them to have access to (for test purposes they are just using the senate textures).
    in export_descr_unit.txt I added empire_east to all the units I want them to have (that didn't have roman as the entry)
    in export_descr_buidings.txt I added empire_east to all the buildings that I want them to have access to. (that didn't have roman as the entry)
    in descr_strat (in a custom campaign folder) I added empire_east to the list of playable factions
    the expanded_bi.txt file already has both the BI and RTW texts in there, and I know it uses it as I change the text for a few juilii entries and it was changed in the game.

    When I run the game I get an error: empire_east is not a valid faction in export_descr_unit.txt. I get this when the game first loads, before I get to the main menu.

    if I remove all the empire_east entries for the export_descr_unit file, the game runs. I'm thinking there are probably other files that I still need to add empire_east entries for but I'm not sure where to start. any pointing in the right direction would be helpful. I find existing mods quite helpful to point me where to look for certain features, but I couldn't find anything on adding a faction. Terrae Expugnandae, and the BI Enhancement Pack have been very instructive and I've really ripped them apart to make exactly what I wanted.


    Another totally unrelated issue, some of my generals are into their 80's, in fact no one has died from old age, so I'm wondering if there is something I could have accidentally done to make that happen? Here's what I've done so far (that works and I can play the game with).
    No new units - vanilla units but with community skins/models
    Night Battles (edited the export_character_traits and export_VnV's)
    Loyalty (edited the export_character_traits and export_VnV's)
    Swimming (edited export_descr_unit)
    Shield Wall for certain units (edited export_descr_unit)
    Incorporated a customized BareBones WarMap by IceTorque (pretty much every file in a custom campaign folder)
    Incorporated Ferres & Warbird & WarSprites skins and models (descr_model_battle, descr_model_strat)
    Incorporated SkyMod (not sure what all it had, i did a bunch of merges however)
    Added Stone_Walls for Barbarians (export_descr_buildings, descr_culture, descr_sm_buildings, export_buildings)
    Added Health Buildings for Barbarians (export_descr_buildings, export_buildings)
    Added Law Bonuses to Walls and Schools like in BI.
    Last edited by BrandonM; January 16, 2006 at 03:15 PM.

  2. #2
    Lusted's Avatar Look to the stars
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    Default

    There is a faction limit. In RTW, all the faction slots are used, but in BI a few are empty.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  3. #3

    Default hmm

    I see now. There are actually 21 entries in both. Well, oh well.

    Thanks for the quick answer, and thanks for the mods, I've learned a lot from them.

    Oh one more thing, I think it was your mod that I noticed this, but in your Trait for Night Battles, you didn't actually give the value NightBattle 1.

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