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  1. #1

    Default Saruman as a unique unit

    This introduces Saruman as a unique character ala Sauron or the Balrog to Isengard. He's based off of elephant artillery, though I modified just about everything. The model is the standard Saruman model from the TATW campaign; I have done no actual modeling.

    Spoiler Alert, click show to read: 


    He shoots an exploding culverin shot, which is as close to the fireball he fires at Gandalf in the deleted scene from Return of the King as I could find.

    Spoiler Alert, click show to read: 


    He has no attack animations; not even in melee. I am as inept at animating as I am at modeling, so I will be unable to fix this.

    To install, extract this .zip file to your main TATW folder. Backups for all edited files are included.

    IMPORTANT: If you do NOT have the submod that imports actual axes for Axe Throwers from RTW:BI (located Here, do not copy the export_descr_units file. Instead, open your own export_descr_units file and add the contents of the spoiler below wherever you'd like it. The same goes if you have modified export_descr_units for any other reason. This is the only submod in my EDU so it should be compatible with most peoples' games.
    Spoiler Alert, click show to read: 
    Code:
    
    type             Saruman Cannon
    dictionary       Saruman_Cannon      ; Elephant Artillery
    category         cavalry
    class            heavy
    voice_type       Heavy
    banner faction   main_cavalry
    banner holy      crusade_cavalry
    soldier          Elephant_Crew3, 4, 1, 1
    mounted_engine   saruman_gun
    mount            saruman
    attributes       sea_faring, hardy, can_withdraw, gunpowder_unit, general_unit
    formation        7, 11, 13,16, 2, square
    stat_health      1, 1
    stat_pri         28, 3, exploding_culverin_shot, 350, 60, missile, artillery_gunpowder, blunt, none, 25, 1
    stat_pri_attr    ap, bp
    stat_sec         8, 6, no, 0, 0, melee, melee_blade, piercing, spear, 0, 2
    stat_sec_attr    light_spear
    stat_pri_armour  5, 5, 0, flesh
    stat_sec_armour  0, 10, flesh
    stat_heat        0
    stat_ground      0, 0, 0, 0
    stat_mental      18, disciplined, highly_trained, lock_morale
    stat_charge_dist 30
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 1000, 175, 90, 70, 1000, 1, 99000
    armour_ug_levels 0
    armour_ug_models Never
    ownership        france
    era 0            france
    era 1            france
    era 2            france

    descr_mounts is changed too; while less commonly altered than export_descr_units, I suppose someone might have modified their file. If you have, open it and add this to it:
    Spoiler Alert, click show to read: 
    Code:
    type 				saruman
    class 				elephant
    model 				saruman
    radius 				1
    x_radius 			0.1
    ;x_radius 			0.5
    y_offset 			0
    height 				1
    mass 				1.1
    banner_height 			1
    bouyancy_offset 		1.8
    water_trail_effect 		elephant_water_trail
    root_node_height 		1.0
    attack_delay 			0
    dead_radius 			1
    tusk_z 				1.5
    tusk_radius 			1
    riders 				3
    rider_offset 			0.05, -1.52, 1.37
    rider_offset 			-0.3, -1.52, 0.4 ;y was 1.54
    rider_offset 			0.3, -1.52, -.35 ;y was 1.54


    This submod does NOT change Saruman's bodyguard in the main campaign; while this is possible the fact that Saruman is Isengard's faction leader means there are multiple sarumans on the battlefield (Faction leaders' bodyguards have much higher numbers than normal generals) I know of no fix for this at this time.

    If this is popular I will do something similar for Gandalf, and if anyone has a solution for the faction leader cloning problem I would be much obliged.

    UPDATE: The projectile now originates in the middle of the Saruman model.
    Spoiler Alert, click show to read: 
    The .zip file is now up to date; as is the needed entry to export_descr_units. Becides the change to EDU, what is needed is the modified descr_mounted_engines file in the .zip; or to do it yourself copy and paste the below into your file. This file is not normally part of TATW, so copy/paste your main M2TW's into TATW's data folder.
    Spoiler Alert, click show to read: 
    Code:
    type				saruman_gun
    culture				all
    class				serpentine
    reference_points		siege_engines/rocket_launcher.modelReferencePoints
    missile_pos			0.0 1.0 0.0
    crew_animations
        crank           		Cannon_Crew,	elephant_crew_reload,	elephant_crew_idle, 	
    ;    crank_attachment		Right_Load, 	none, 	       		none,			
        fire            		Cannon_Crew,	elephant_crew_fire,	elephant_crew_idle
    end
    shot_pfx_front			cannon_shot_elephant_serpentine_set
    shot_sfx			ANIM_Serpentine_Fire
    Last edited by Lord Butters I; January 11, 2011 at 03:11 PM.

  2. #2

    Default Re: Saruman as a unique unit

    Hehe, looks funny! Nice work

  3. #3
    drecie14's Avatar Decanus
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    Default Re: Saruman as a unique unit

    Does he have an animation when he shoots the fireballs?
    Or he just stands there while fireballs come out?
    My Submods
    Invasio Romanum - TATW
    Realistic Portraits and Eventpics - RS 2
    Legion Ancillaries - RS 2




    Titus Antonius Brutus - 30 - Plebeian - Senator

  4. #4

    Default Re: Saruman as a unique unit

    I'll say it. Nice movie mod, but Saruman never shoots fireballs at anyone. Gandalf himself never shoots fireballs as well--he is able to bend the will of existing fire, but that doesn't come from him being an Istari; that comes from him wearing Narya, the Ring of Fire (this is why Gandalf is able to create fireworks).

  5. #5
    TMK's Avatar BC Local Moderator
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    Default Re: Saruman as a unique unit

    Good work! If Saruman had a animation for the fireballs it would be great. +rep




  6. #6
    drecie14's Avatar Decanus
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    Default Re: Saruman as a unique unit

    He could use the COW sorcerer's animations...
    My Submods
    Invasio Romanum - TATW
    Realistic Portraits and Eventpics - RS 2
    Legion Ancillaries - RS 2




    Titus Antonius Brutus - 30 - Plebeian - Senator

  7. #7

    Default Re: Saruman as a unique unit

    Quote Originally Posted by drecie14 View Post
    He could use the COW sorcerer's animations...
    Never heard of it; link please? A search of the forums turned up nothing.

  8. #8
    drecie14's Avatar Decanus
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    Default Re: Saruman as a unique unit

    Well mate...
    You need COW first... (Call of Warhammer)
    look around the animations and model_db
    My Submods
    Invasio Romanum - TATW
    Realistic Portraits and Eventpics - RS 2
    Legion Ancillaries - RS 2




    Titus Antonius Brutus - 30 - Plebeian - Senator

  9. #9
    srdak's Avatar Laetus
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    Default Re: Saruman as a unique unit

    Great Lord Butters,, only for TATW 2.1 i think?...or it's running with FROME too?
    Spoiler Alert, click show to read: 

  10. #10
    drecie14's Avatar Decanus
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    Default Re: Saruman as a unique unit

    Quote Originally Posted by srdak View Post
    Great Lord Butters,, only for TATW 2.1 i think?...or it's running with FROME too?
    It can be compatible with other submods.
    Just copy the entries he made in the descr_mount and EDU to your submod
    It's in the spoilers
    My Submods
    Invasio Romanum - TATW
    Realistic Portraits and Eventpics - RS 2
    Legion Ancillaries - RS 2




    Titus Antonius Brutus - 30 - Plebeian - Senator

  11. #11
    srdak's Avatar Laetus
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    Default Re: Saruman as a unique unit

    Quote Originally Posted by drecie14 View Post
    It can be compatible with other submods.
    Just copy the entries he made in the descr_mount and EDU to your submod
    It's in the spoilers
    sorry partner ,,, explain me EDU,,,, i dont understand right now....
    Spoiler Alert, click show to read: 

  12. #12
    drecie14's Avatar Decanus
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    Default Re: Saruman as a unique unit

    Quote Originally Posted by srdak View Post
    sorry partner ,,, explain me EDU,,,, i dont understand right now....
    The EDU is the export_descr_units.txt in the data folder
    It has a unit's stats, recruitment costs, number of soldiers in a unit, officers, etc.
    Open it and you'll know what I mean...
    There are a bunch of tutorials around the workshop to help you understand the numbers better
    My Submods
    Invasio Romanum - TATW
    Realistic Portraits and Eventpics - RS 2
    Legion Ancillaries - RS 2




    Titus Antonius Brutus - 30 - Plebeian - Senator

  13. #13
    srdak's Avatar Laetus
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    Default Re: Saruman as a unique unit

    ok ok,,, i know, only just never heard use these acronyms....(EDU)

    only one question, the saruman.zip contains two files descr_mount & EDU ,,, what i do with descr_mount & EDU - copy
    Spoiler Alert, click show to read: 

  14. #14
    drecie14's Avatar Decanus
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    Default Re: Saruman as a unique unit

    Quote Originally Posted by srdak View Post
    ok ok,,, i know, only just never heard use these acronyms....(EDU)

    only one question, the saruman.zip contains two files descr_mount & EDU ,,, what i do with descr_mount & EDU - copy
    Do not replace the originals if you're using a submod,
    instead, open each of the text files and copy the entries for saruman...
    then paste them to their corresponding text files...
    for example, open the descr_mount he included, look for saruman...copy the entire entry
    then open the descr_mount in you Third Age\data then paste it below any other mount...
    Same goes with the EDU
    My Submods
    Invasio Romanum - TATW
    Realistic Portraits and Eventpics - RS 2
    Legion Ancillaries - RS 2




    Titus Antonius Brutus - 30 - Plebeian - Senator

  15. #15

    Default Re: Saruman as a unique unit

    Quote Originally Posted by srdak View Post
    ok ok,,, i know, only just never heard use these acronyms....(EDU)

    only one question, the saruman.zip contains two files descr_mount & EDU ,,, what i do with descr_mount & EDU - copy
    Those are unedited versions of the file. Backups are always good so I included them. If you're editing the files yourself, don't bother copying the - Copy files; make your own backups.

  16. #16

    Default Re: Saruman as a unique unit

    Can't you make a unit like that for gandalf, because it looks very nice.

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