Well, this is what I'm doing, cheater or not :
http://www.twcenter.net/forums/showt...61#post5925161
Having had to skip through many turns due to those script bugs has left my Merchants weakened. Couldn't skill them up by using Quick Save :O So I need a permanent trickle of gold to make things a bit better. I probably lost about 30k in revenue, not sure.
Slejuk,Abbasid and Ayyubid merchants are everywhere by turn 1211! And units aren't cheap in this mod.
So going to teleport an army, hopefully. Here are my questions:
Can I teleport the army with a general using this code? How precisely, please? And will it have any reprecussions, bug wise, later on in the game? Maybe balance wise, too? (it's only two backwater (backdesert?) settlements that I won't be developing too much...)
Also if a settlement is completely cut off I suppose there's no point developing trade unless they use pidgeons or something to carry spice bags village to village or something... (haha). Will income be strictly pop value and farming etc?
No crazy hard/iron rules responses please or go hard completists. It's a game, a game that can chew a lot of time; get over it.
And thanks for any advice on this.
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