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Thread: Reducing Training time

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  1. #1

    Default Reducing Training time

    it would be nice a mod/sub-mod that presents a more dinamic game by reducing the training turns of the units

    For an example : To recruit a Dunedain Archer , we need to wait 13 turns . It would be nice like 4 - 6 turns , i guess ...
    The same for Mumakill

    TX

  2. #2

    Default Re: Reducing Training time

    i know there are many of these hiding around the fourm, just search through and choose the one you like. The Massive Combat submod comes to mind

  3. #3

    Default Re: Reducing Training time

    Tx Urban_Mistake !!! I´m trying to find what file is responsible to control training time
    I´ll keep informed

  4. #4
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Reducing Training time

    Look in the "export_descr_building.txt." I believe that's where you find what you are looking for.

  5. #5

    Default Re: Reducing Training time

    tx Holy Pilgrim !! Thats exactly i´m looking for ...

    In the middle of the lines preceeded by " recruiting pool " , there is a number like this 1/X that´s determinate the training time ;

    recruit_pool "Eldar Cavalry" 0 0.05 1 0 requires factions { egypt, } and region_religion orthodox 60
    recruit_pool "Silvan Horsearchers" 0 0.05 1 0 requires factions { mongols, } and region_religion orthodox 40
    recruit_pool "Dol Amroth Knights" 1 0.15 2 0 requires factions { sicily, } and region_religion numenorian 15

    like this : 0.05 -> this means that Eldar Cavalry will take about 20 turns to be trained , and if i change to 0.33 , will take 3 turns
    I guess that´s it , i hope i´m not making a mess ( lol )

    TY

  6. #6
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Reducing Training time

    Sounds like to me you got it.

    Happy Warring

  7. #7

    Default Re: Reducing Training time

    Yes !!! And i´m already making the changes ...

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