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January 07, 2011, 04:24 PM
#1
Civis
Reducing Training time
it would be nice a mod/sub-mod that presents a more dinamic game by reducing the training turns of the units
For an example : To recruit a Dunedain Archer , we need to wait 13 turns . It would be nice like 4 - 6 turns , i guess ...
The same for Mumakill
TX
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January 08, 2011, 11:38 AM
#2
Laetus
Re: Reducing Training time
i know there are many of these hiding around the fourm, just search through and choose the one you like. The Massive Combat submod comes to mind
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January 08, 2011, 06:10 PM
#3
Civis
Re: Reducing Training time
Tx Urban_Mistake !!! I´m trying to find what file is responsible to control training time
I´ll keep informed
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January 08, 2011, 06:20 PM
#4
Re: Reducing Training time
Look in the "export_descr_building.txt." I believe that's where you find what you are looking for.
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January 08, 2011, 08:37 PM
#5
Civis
Re: Reducing Training time
tx Holy Pilgrim !! Thats exactly i´m looking for ...
In the middle of the lines preceeded by " recruiting pool " , there is a number like this 1/X that´s determinate the training time ;
recruit_pool "Eldar Cavalry" 0 0.05 1 0 requires factions { egypt, } and region_religion orthodox 60
recruit_pool "Silvan Horsearchers" 0 0.05 1 0 requires factions { mongols, } and region_religion orthodox 40
recruit_pool "Dol Amroth Knights" 1 0.15 2 0 requires factions { sicily, } and region_religion numenorian 15
like this : 0.05 -> this means that Eldar Cavalry will take about 20 turns to be trained , and if i change to 0.33 , will take 3 turns
I guess that´s it , i hope i´m not making a mess ( lol )
TY
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January 08, 2011, 09:12 PM
#6
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January 09, 2011, 04:06 AM
#7
Civis
Re: Reducing Training time
Yes !!! And i´m already making the changes ...
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