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Thread: When Worlds Collide/ Hellenistic Twilight Released

  1. #1621
    paleologos's Avatar You need burrito love!!
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    Default Re: When Worlds Collide/ Hellenistic Twilight Released

    Niice!

  2. #1622
    leoni's Avatar Campidoctor
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    Default Re: When Worlds Collide/ Hellenistic Twilight Released

    thank you master....

    i totally reworked the bosporan region, map groundtypes had several mistakes, new river-coastlines-mountains-resources...garama and aventicos were removed for the bosporan kingdom...for the celts skarabantia will have better buildings, mines from the start...lucarottea will be now reachable for everyone, siwa is now the rebel capitol...



  3. #1623
    Saul Tyre's Avatar Senator
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    Default Re: When Worlds Collide/ Hellenistic Twilight Released

    The inclusion of The Bosphorans is a good idea but at what expense to the Keltoi Tribes? they have a strong army presence in the Helveti region around Aventicos, will they be weakened or will the region around Skarabantia be reinforced to compensate? will it not make life easier for the already strong Romani if you don't?...just a thought
    My personality is who I am....my attitude depends on who you are!!!
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  4. #1624
    leoni's Avatar Campidoctor
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    Default Re: When Worlds Collide/ Hellenistic Twilight Released

    dont worry my friend, overall aventicos was often too far away for the celtoi...so reinforcements from there usually gone a too long way or tried to break somewhere through

    the alps, as quickly move down to face the romans, and yes skarabantia ist now more developted, better income....

    also in my latest camp. even after year 95 the romans still fought the celtoi in the north, in two camps, even the celtoi took rome....

    cause romans often divided their attatention for sicily, to invade kokyra and for the celtoi....it was never too easy for them

    also the bosporan are meant to be a new thread for armenia, cause they often get a deal with seleucids, but pushed back pontos at some point

    also they should wipe out inde.greeks from the north, so they could focuse more on hellas, sicily and cyrene....

    and as i wrote, garama and aventicos were nearly not involved into the gameplay.....so it has more impact...and interesting history too
    Last edited by leoni; December 21, 2017 at 11:56 PM.

  5. #1625
    leoni's Avatar Campidoctor
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    Default Re: When Worlds Collide/ Hellenistic Twilight Released


  6. #1626
    Saul Tyre's Avatar Senator
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    Default Re: When Worlds Collide/ Hellenistic Twilight Released

    They look really wicked laddie
    My personality is who I am....my attitude depends on who you are!!!
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  7. #1627
    leoni's Avatar Campidoctor
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    Default Re: When Worlds Collide/ Hellenistic Twilight Released

    alright followers, after alot of changes, i played my first camp. with armenia, watching the progress of the bosporan faction and most important get no camp ctd until the year 105

    also this was the first time i played wwc with alex exe, and it worked good.....so with the next update, you could use bi or alex exe, whatever you prefer....

    saul tyre will do a last test, if i uploaded the files, and than we will go public....with a totally better wwc game experience.......and eye candies for sure

  8. #1628
    _Tartaros_'s Avatar "Harzschütze"
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    Default Re: When Worlds Collide/ Hellenistic Twilight Released

    Great!

  9. #1629

    Default Re: When Worlds Collide/ Hellenistic Twilight Released

    Just want to let you know, there's a crash if you try to put Machairophoroi in testudo.

  10. #1630
    leoni's Avatar Campidoctor
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    Default Re: When Worlds Collide/ Hellenistic Twilight Released

    thank you i already fixed that and other problems, as some infantry had the wedge formation attribute, what causes crashes too....

  11. #1631

    Default Re: When Worlds Collide/ Hellenistic Twilight Released

    Nice, just the Balaton lake is missed.
    (I'm hungarian. My english is not so good. Sorry.)

  12. #1632
    leoni's Avatar Campidoctor
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    Default Re: When Worlds Collide/ Hellenistic Twilight Released

    you are absolut right,,,will add this lake for sure....

  13. #1633

    Default Re: When Worlds Collide/ Hellenistic Twilight Released

    Maybe help you my old picture for Roma Surrectum ream:
    (I'm hungarian. My english is not so good. Sorry.)

  14. #1634
    leoni's Avatar Campidoctor
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    Default Re: When Worlds Collide/ Hellenistic Twilight Released

    while saul ist testing....



  15. #1635
    Saul Tyre's Avatar Senator
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    Default Re: When Worlds Collide/ Hellenistic Twilight Released

    Viewing all these amazing units just makes me want to play as.....all the factions at the same time
    My personality is who I am....my attitude depends on who you are!!!
    RTR: Imperium Surrectum Team Member/adviser/tester
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  16. #1636
    paleologos's Avatar You need burrito love!!
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    Default Re: When Worlds Collide/ Hellenistic Twilight Released

    Got more?

  17. #1637
    leoni's Avatar Campidoctor
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    Default Re: When Worlds Collide/ Hellenistic Twilight Released

    many more...




  18. #1638
    leoni's Avatar Campidoctor
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    Default Re: When Worlds Collide/ Hellenistic Twilight Released




    changelog vers.1.6...patch06....avaible now on the first page...playable with bi or alex exe....

    -erased many bugs
    -new special traits, ancillaries
    -new military ancillaries for rome
    -totally new coded diplomatic relations
    -total map overhaul, new borders, river changed, settlement changed, many laggy areas reworked
    -new bosporan faction, landbridge between pantakapeion and phanagoreia...
    -new loading sreens, building pic, macedon selection symbol
    -many units, generals retextured, faces, swords, armour, boots, helmets....
    -unit pool reworked...
    -building a symmachia barrack as macedon, seleucid, ptolemai, settled veteran phalanx is avaible, just macedonian settlements
    -building a symmachia barrack as macedon, seleucid, ptolemai, resource horses...settler veteran cavalry is avaible
    -reworked royal cults...new building tree....for macedon, seleucid, pergamon, ptolemai....
    -in towns, with hidden resource warships...you will build the kings statue and than have the choice to build a new building to recruit elite marines
    -if you go further to expand the royal cult, thorakitai argyraspidai and cataphracts will be avaible....
    -egypt will have two more choices....explore mummifaction...only in memphis you could build a expedition building....on the second level
    ptolemai will gain access to war elephants, regional troops from the south
    -romans will have access to the black legion proletarii in rome, with the highest tier barrack
    -keltoi own now partiscum from the start, skarabantia is better developed
    -script reworked, better balanced money script
    -in fact of bugs and adding the bosporans, loyalty feature is disabled
    -wwc is now tested to play either with alex or bi exe...what you prefer
    -rebels are reworked
    -missing sprites added for every model, thanks to our russian friends...
    -new thracian-galatian settled spearman avaible for minor factions

    ....goals for the next patch, more improvement for balancing, retexturing all 1st generation models
    more specials for buildings, traits...for smaler factions...

  19. #1639
    paleologos's Avatar You need burrito love!!
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    Default Re: When Worlds Collide/ Hellenistic Twilight Released

    Bravo!
    Hey any effort being done on lower lods?

  20. #1640
    leoni's Avatar Campidoctor
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    Default Re: When Worlds Collide/ Hellenistic Twilight Released

    what does that mean...do you mean the different cas files???? so i m no modeller and could just work from what i got so far....but any modeller would be very welcome, to add much greater stuff....

    as saul noticed a missing texture i upload a quick fix on the first page now....

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