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May 16, 2011, 03:11 PM
#61
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May 18, 2011, 12:47 PM
#62
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May 18, 2011, 04:24 PM
#63
Re: [RS 2.1a] New stuff for RS II-New campaign-1.2-Event movies-Part1&2 New play Achaean League
Yep, is done. Now rework the units for Achea. After this new trait anc. too. Played a test campaign until 625 some bugs fixed. Interesting to see how fast the romans try to take a stand. Im really early catched mytilene for more income. Dont wanna destroy sparta or greeks, but got some great battles against them, mainly by the isthmos of corinth.
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May 21, 2011, 12:02 PM
#64
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May 23, 2011, 01:25 AM
#65
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May 23, 2011, 01:49 PM
#66
Miles
Re: [RS 2.1a] New stuff for RS II-New campaign-1.2-Event movies-Part1&2 New Achaean League 1.4
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May 23, 2011, 03:52 PM
#67
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May 24, 2011, 03:00 PM
#68
Miles
Re: [RS 2.1a] New stuff for RS II-New campaign-1.2-Event movies-Part1&2 New Achaean League 1.4
Hi Leoni. I've got two missing unit cards in the ptolemaic campaogn...they are in the big army under the command of Ptolemais IV just at the start of the campaign...i cannot remember the type of unit though...
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May 25, 2011, 05:43 AM
#69
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May 25, 2011, 12:11 PM
#70
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May 25, 2011, 03:14 PM
#71
Re: [RS 2.1a] New stuff for RS II-New campaign-1.2-Event movies-Part1&2 New Achaean League 1.4
Thanks a lot for ya quick answer, and help. For the next update i plan to add more historical places--like in EB, and rework of some freegreek units, like these from Böotia. Im very interested if the rooster for Achea is balanced well, or if some changes would be needed. Good luck--for ya next campaign.
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May 26, 2011, 12:09 PM
#72
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May 26, 2011, 01:07 PM
#73
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May 26, 2011, 03:33 PM
#74
Re: [RS 2.1a] New stuff for RS II-New campaign-1.2-Event movies-Part1&2 New Achaean League 1.5
Any help is worth to pay attention. As much more as the most just took the silent observer part.
I have done it too long equally, but to be a bit more active, not just talking--modding--helping, is much more satisfying for me.
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May 27, 2011, 07:32 AM
#75
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May 27, 2011, 09:00 AM
#76
Re: [RS 2.1a] New stuff for RS II-New campaign-1.2-Event movies-Part1&2 New Achaean League 1.5
Thanks brother, remember and honor the kommune!
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May 29, 2011, 09:22 PM
#77
Re: [RS 2.1a] New stuff for RS II-New campaign-1.2-Event movies-Part1&2 New Achaean League 1.5
What makes it clear that you're mod's been installed? I still see the same portraits, same old traits, and no new regions! I unzipped the data and one turn files into my RTW main file, and nothing worked! What to do?
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May 30, 2011, 02:01 AM
#78
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May 30, 2011, 03:20 AM
#79
Re: [RS 2.1a] New stuff for RS II-New campaign-1.2-Event movies-Part1&2 New Achaean League 1.5
well, I was wondering which file just contains the new buildings and traits, so that I could use them for my 0-turn campaigns?
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May 30, 2011, 06:11 AM
#80
Re: [RS 2.1a] New stuff for RS II-New campaign-1.2-Event movies-Part1&2 New Achaean League 1.5
For the buildings you need the export_descr_buildings_enums and export_descr_buildings text files, also the
export_buildings text file inside the text folder of the one turn campaign---data folder.
For traits and anc you need export_descr_character_traits, export_descr_VnVs_enums, export_descr_ancillary_enums, export_descr_ancillary text files and again in the text folder the export_ancillaries and export_VnVs text files.
But i dont know if it will work so easily for 0 turn campaign, also for the strat models other txt files also needed.
Back to your first question, if you installed everything right and start a new one turn campaign, you will see different loading screens, and the changed boii faction symbol.
Last edited by leoni; May 30, 2011 at 06:15 AM.
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