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Thread: DARTH MOD ROMA SURRECTUM 3.

  1. #1
    GRANTO's Avatar Domesticus
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    Default DARTH MOD ROMA SURRECTUM 3.

    New release update ...feb 2017

    Roman 1 turn and play 1 turn campaigns,
    playable on ALEX or BI

    4 tpy

    portraits by leoni and Eb2

    Supply system

    BAI CAI alterations

    Morale re-worked

    land bridges removed

    and more stuff ...
    Last edited by GRANTO; February 14, 2017 at 03:44 PM.

  2. #2

    Default Re: GRANTOZ DARTH EXTREME AI FOR RS 2.6

    This is for Alexander only, correct?

  3. #3
    GRANTO's Avatar Domesticus
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    Default Re: GRANTOZ DARTH EXTREME AI FOR RS 2.6

    i made and tested it on alex with the 2.6 release edu and i know with these two variables it works very good ,
    i cannot say if it will work properly as intended on bi or rtw engines as i have never tried it on them

  4. #4
    GRANTO's Avatar Domesticus
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    Default Re: GRANTOZ DARTH EXTREME AI FOR RS 2.6

    updated............made some changes to greek factions, gave sparta its own formation , made egypt fight more in greek style and altered carthage formation
    Last edited by GRANTO; October 14, 2013 at 06:26 PM.

  5. #5
    dimnjacar's Avatar Civis
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    Default Re: GRANTOZ DARTH EXTREME AI FOR RS 2.6

    is this going to work with BI.exe?
    I'm drinking wine and eating cheese, and catching some rays, you know

  6. #6
    GRANTO's Avatar Domesticus
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    Default Re: GRANTOZ DARTH EXTREME AI FOR RS 2.6

    try it on bi and tell me what you think when you use it ...likes/dislikes...ta

  7. #7

    Default Re: GRANTOZ DARTH EXTREME AI FOR RS 2.6

    What effect does this have?


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  8. #8
    GRANTO's Avatar Domesticus
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    Default Re: GRANTOZ DARTH EXTREME AI FOR RS 2.6

    hi tone,...play on alex.exe hard battle setting...ai armys will move as a more together coherent unit {mostly} i removed the 'march' and 'pursue' code
    the ai will back, side and flank charge the player....charging in general is tons better,
    heavy cav will disengage the melee and charge back in or ride of to another part of the battle
    give it a try and tell me what you think......even phalanx can move in line

  9. #9

    Default Re: GRANTOZ DARTH EXTREME AI FOR RS 2.6

    Will do so when I get a chance


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  10. #10

    Default Re: GRANTOZ DARTH EXTREME AI FOR RS 2.6

    It doesn't work with very hard battle ?

  11. #11
    GRANTO's Avatar Domesticus
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    Default Re: GRANTOZ DARTH EXTREME AI FOR RS 2.6

    yes

  12. #12
    z3n's Avatar State of Mind
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    Default Re: GRANTOZ DARTH EXTREME AI FOR RS 2.6

    Nice work G
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  13. #13

    Default Re: GRANTOZ DARTH EXTREME AI FOR RS 2.6

    Ok !
    Why?

  14. #14

    Default Re: GRANTOZ DARTH EXTREME AI FOR RS 2.6

    (Sorry for the double post)
    Do i have to install the formation's text in the data file or in the Ai formation file (in the Important Stuff file ?) ?

  15. #15
    GRANTO's Avatar Domesticus
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    Default Re: GRANTOZ DARTH EXTREME AI FOR RS 2.6

    put in the data file......the 'important stuff 'folder is only a storage folder for extras...................
    oh and i mean yes it will work on 'very hard' setting...its just that i built and tested the formation files on alex.exe with a hard battle setting.... {all stats have an effect on unit movement within the battle enviroment}

  16. #16

    Default Re: GRANTOZ DARTH EXTREME AI FOR RS 2.6

    Oh, ok, thanks for your answer !
    So nothing weird is going to happen if i choose the very hard setting ?
    And in the launcher, what AI formation do i have to choose ?

  17. #17
    GRANTO's Avatar Domesticus
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    Default Re: GRANTOZ DARTH EXTREME AI FOR RS 2.6

    eh...you dont have to choose anything from the launcher concerning the ai, unless you mean the .exe in that case it will be alex.exe
    make sure my files are in your data folder and you can play any campaign or custom battles and the ai movement will be running from my files,
    on very hard setting the ai will have massive bonuses ,if you get side charged and bogged down im pretty sure you could lose some battles with this ai i have constructed{and the way that the rs2.6 stats are now}
    please leave feedback when you have used it for a while
    Last edited by GRANTO; September 26, 2013 at 05:54 AM.

  18. #18

    Default Re: GRANTOZ DARTH EXTREME AI FOR RS 2.6

    Ok !
    I'll give it a try, and i'll leave some feedback

  19. #19
    tobi_808's Avatar Civis
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    Default Re: GRANTOZ DARTH EXTREME AI FOR RS 2.6

    Both links are no longer working - and a decent install description and a general
    description of the mod (what does it do, alter, changes) I would really appreciate.

    thnx - the mod seems very interesting !!!

  20. #20
    GRANTO's Avatar Domesticus
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    Default Re: GRANTOZ DARTH EXTREME AI FOR RS 2.6

    UPDATE....new stuff coming soon.....2 new edu files for 1-turn rome and 1-turn campaigns...
    a choice of fast vannila style battles or longer mid range battles times and 4tpy for each 1-turn campaign and a new even better darth formation files
    ....soon

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