I have been perusing the descr.effects_impacts script to try and chnage the way a burning building is represented during the invasion of a city. At the moment the effects are a shame. there are one or two holes in a building made by artillery, and a bit of smoke. If I remember correctly, in RTW the buildings that were hit often by artillery went up in flames with lots of smoke. That's what I want to do for MTW.
Any ideas before I shred my desc.effects_impacts script?




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