Results 1 to 5 of 5

Thread: BIG SMOKE

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Sogdog's Avatar Centenarius
    Join Date
    Nov 2009
    Location
    Johannesburg, South Africa
    Posts
    856

    Default BIG SMOKE

    I have been perusing the descr.effects_impacts script to try and chnage the way a burning building is represented during the invasion of a city. At the moment the effects are a shame. there are one or two holes in a building made by artillery, and a bit of smoke. If I remember correctly, in RTW the buildings that were hit often by artillery went up in flames with lots of smoke. That's what I want to do for MTW.

    Any ideas before I shred my desc.effects_impacts script?

  2. #2

    Default Re: BIG SMOKE

    Any work you do in the text files won't make any difference to the animations, the damege levels will look the same as they do now.

  3. #3
    /|\/|\/|\/|\/|\/|\/
    Join Date
    Jun 2005
    Posts
    10,770

    Default Re: BIG SMOKE

    descr_burning_building.txt, 'shred' that

  4. #4
    Sogdog's Avatar Centenarius
    Join Date
    Nov 2009
    Location
    Johannesburg, South Africa
    Posts
    856

    Default Re: BIG SMOKE

    ok cool. Can't find descr_burning_building.txt......

  5. #5
    Gigantus's Avatar I am not special - I am a limited edition.
    Moderator Emeritus Administrator Emeritus

    Join Date
    Aug 2006
    Location
    Goa - India
    Posts
    52,682
    Blog Entries
    35

    Default Re: BIG SMOKE

    You need to unpack....










Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •