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Thread: B.E.I.C. Old preview thread

  1. #1

    Icon1 B.E.I.C. Old preview thread








    ~ History ~
    The British East India Trading Company – The one and only incorported Company which managed to build up an Empire. A Company which will cause the American Revolution, making millions of Chinese people drug addicts and brings the Tea to Darjeeling.
    Their might depends on one of the largest private Armies of the world, an Army with whom the Company always managed to knock any Rebellion down, but after decades of exploitation in India, this army revolts against their masters and will cause the End of the East India Company.

    In 1857 their 240 000 large Army consists mainly out of Sepoys, native mercanaries. But as the British are introducing a new, greased (to make them waterproof) cartridges for the Enfield Rifle, the Sepoys deny to use them, because of the rumour that the cartridges were greased with suet.

    Finally, on the 10th May 1857 near Meerut, threethousand Sepoys started the Urprising and killed forthy british Officers, Woman and Children. Soon the revolt jumped over to Dehli, were a progrom happened against Europeans and indian Christians.

    But soon the Britsh will strike back, either murdering Woman and Children, burning villages – the Begin of the Indian Mutiny, or, the first War of Independence of India.


    ~ Mod focus ~
    Our goal is simple...an historic based full conversation of Empire: Total War with as much challenge and gameplay-feeling we can offer to you.
    The historic base must be sometimes a bit flexible to create an really gripping game.
    But we take care to include as much historic facts as possible.

    This mod is an complete overhaul with an detailed new campaign, an complete unit models rework incl. artillery models, historic flags & graphics, new sounds & music, loading-screens., campaign models, quotes, intro-movie and many more features.
    You should have the feeling to start a different game.

    And very important - this mod focus a lot on land combat!





    British Loyal - Alliance
    British East India Company (with loyal sepoys)
    Princely States (loyal 21 states)


    Rebels - Alliance
    Indian Rebels (Sepoys & 7 Princely states)




    - Map overview -




    - Flags -








    Campaign start time is early spring 1857.
    -
    With our focus on India himself we have changed the range of an army
    to a shorter distance and compensate it with one turn for one week.
    Now you canīt run in one turn from your settlement to the enemies city.
    You must make your route and have an eye on your armies.
    Ambushes, interceptions and fighting for towns will await you before you can siege the enemy.
    And for this India is perfect, it have the best campaign terrain
    for strategic usage of all three theaters.

    All Indian Factions get full AI support, while we lower it for the rest of the world.
    This mod have an focus on land battles, naval warfare will be lesser then usual.
    The AI is told to prefer Army-techs, Army-buildings and recruitment of land units.
    This all promise you real action.

    The factions himself are from beginning in alliances together and at war with each other.
    Relationships are fine tuned between this nations.
    Both alliances have the chance to get the neutral Princely States on their side,
    but it is much easier for the rebells as for the BEIC.

    Each faction have his pros and contras.
    And also you can easy see the big differences between
    Native Rebells, Sepoys and BEIC Regular.
    While the company can place into battles highly trained troops,
    the are outnumbered by their enemies.
    And when we say outnumbered, we mean outnumbered.

    An regular Company Infantry will have around 150-200 mens for each Unit.
    This professionals are expensive, but really hardy compare to the others.
    Indian Units can reach a manpower of 400, but have overall an lack of training and technology.
    They must use their advantage by raiding and making ambushes.
    But donīt think you will fight against peasants.

    Artillery is expensive, but you need them to break down the walls of fortifications.
    The Indian versions of forts are much better to handle
    for the AI and are welcome in our mod.

    We have spoken now many times from AI behavior,
    you can read more details below under "Challange".





    - BEIC Elite Infantry & BEIC 9 lbs Cannon -





    All Units for all factions in India are handmade.

    We will show in this preview from time to time new unitmodels.


    Additional we use artillery models from "The Blue and The Grey",
    which is the same timeframe, and we also acting in these team.
    More info about this mod in TWC - ACW The Blue & The Grey (click)




    We are proud to can use the best AI available in The India Mutiny -
    DarthMod 6.9 by Darth Vader. An excellent work!

    You will feel a really dangerous AI opponent in battles and campaign.
    More info you can get at the TWC - Empire Darth Mod (click)


    But this was not all for us. We changed some aspects from this genius CAI,
    while we let the BAI like it was designed apart from
    some balancing tweaks specially for BEIC which you will feel.

    We have now a different CAI for the Company himself,
    one for the other Indian Factions and one basic for the Rest of the World.

    Overall the CAI have an strong focus on his army.
    And a big part also goes into economic
    so that the CAI can upkeep this bigger armies.
    You will encounter way more enemy units on the campaign map as in vanilla.
    At least the campaign is tuned to be what it should be - Total War!






    Shokh
    Campaign, Coding, Technic, 2D Graphics, Music, Modlead

    Primergy
    Unit Models, 3D Models, Research

    Sir Digby Chicken Caesar
    Unit Skins, Research




    "darthvader" for his AI mod
    "Hinkel" & "Flavius Etius" for Flags
    "Mech Donald" for his Blood & Smoke Mod
    "Lord Tomirys" for faction descriptions
    "Ataraxia"
    for unit descriptions
    "The Blue and The Grey" for some artillery models we used
    Total War Center for the great support here

    Special credit for their
    excellent music:
    Sultan Khan, Hussain Baksh Amritsari, Bismillah Khan, Sachdev, Houtblazer,
    R. Carlos Nakai, Dave Swarbrick,
    Brand X Music, Two Steps from Hell, Dead can dance, Audiomaschine


  2. #2

    Icon6 Re: British East India Company - The Indian Mutiny (Preview)




    Loading Screens Preview
    ( click for enlarge )











    Campaign Model Changes




    Progress-overview:


    90% - Campaign
    100% - Unitroster
    90% Battle balance
    80 % other coding
    75
    % - 3D Graphics
    80% - 2D Graphics
    60% - Text
    70% - Sounds
    80% - Music
    10% - Videos


    Interest, panic, suggestions, enthusiasm, scepticism and also reputation are all very welcome.


    Feel free to post your feedback, from each of them the mod himself profits.

    Regards, Shokh & BEIC Team

  3. #3

    Default Re: British East India Company - The Indian Mutiny (Preview)

    sounds cool.

  4. #4

    Default Re: British East India Company - The Indian Mutiny (Preview)

    since parts of the acw team are involved here too, can i assume that i can run this mod AND acw? it would be epic to mess up the indian theater with the army of the potomac^^?!?!

  5. #5

    Default Re: British East India Company - The Indian Mutiny (Preview)

    Quote Originally Posted by Illuminatus Primus View Post
    since parts of the acw team are involved here too, can i assume that i can run this mod AND acw? it would be epic to mess up the indian theater with the army of the potomac^^?!?!
    At the moment you start in this version 1857, and 52 turns are 1 year. So it would need about 150-200 turns to reach the time were the secession in north america started. But......maybe we can bring it in as an event. With basic units of union & csa. And the confederate states are rising in 1861.
    But in consideration of 52turns/year we must then split up the campaign and deliver 2. The second then have the same starting year but 12 turns/year. You decide which campaign you wanna play by the launcher.

    Yes, this suggestion is noted now and we think about. Maybe as submod, maybe as later version, maybe included.

    Thanks for the feedback guys. You are welcome.

  6. #6
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: British East India Company - The Indian Mutiny (Preview)

    Goa should be under Portuguese control as was historically the case.
    Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".



    Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB

    Colonialism 1600 AD blog

  7. #7

    Default Re: British East India Company - The Indian Mutiny (Preview)

    Quote Originally Posted by Geronimo2006 View Post
    Goa should be under Portuguese control as was historically the case.
    Yes you are right, the are listed as major in our startpos atm but not in the preview, i will update the preview soon.
    Thanks for your indication mate

  8. #8

    Default Re: British East India Company - The Indian Mutiny (Preview)

    - BEIC 9 lbs Cannon -



  9. #9

    Default Re: British East India Company - The Indian Mutiny (Preview)

    OMG.......!!!You guys,you guys...I did not think that it will go any better that ACW but u just do it.British East India Company and stuff thats AWESOME mates.I always liked a lot of the India ETW map and now i think it goes to perfection.And 500 troopers in India units.!!I got to see that.!I think i will need a new graphics card for this..Is there a case that u will need extra help for Testing in the future.I would love to be a part of this.??

  10. #10

    Default Re: British East India Company - The Indian Mutiny (Preview)

    Good Work on this new project guys !
    I was wondering , why not an Italian Wars Mod (1859-1861) , there aren't lots of things to change from the ACW Mod in matter of models.

  11. #11
    Primergy's Avatar Protector of the Union
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    Default Re: British East India Company - The Indian Mutiny (Preview)

    The unification of italia would be much better on NTW, since you have here an own map of northern italia and alreadly all important factions^^.

  12. #12

    Default Re: British East India Company - The Indian Mutiny (Preview)

    Quote Originally Posted by Basil the Second View Post
    Is there a case that u will need extra help for Testing in the future.I would love to be a part of this.??
    When itīs time to testing we choose the most active and helpful posters in this thread to become beta testers if the want.

  13. #13
    Falconpilot's Avatar Join Arma3 campaign!
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    Default Re: British East India Company - The Indian Mutiny (Preview)

    This looks really nice! great job +rep guys

    Will u have naval combat as well? I don't know if the indian rebels had ships or not but was just wondering.
    Also I'm guessing you focussed the campaign map on a real life map of that time? It looks really nice!

  14. #14

    Default Re: British East India Company - The Indian Mutiny (Preview)

    Quote Originally Posted by Primergy View Post
    The unification of italia would be much better on NTW, since you have here an own map of northern italia and alreadly all important factions^^.

    The problem is that there isn't the southern part of the Italian Peninsula...and personally I prefer Mods concentrated on MP , because most of the time AI , even with all your superb work , acts stupidly.

  15. #15

    Default Re: British East India Company - The Indian Mutiny (Preview)

    Thanks for your good feedback and rep friends.
    Italia could be an interesting mod-focus too, but for the moment we have enough to do with 2 project

  16. #16

    Default Re: British East India Company - The Indian Mutiny (Preview)

    Quote Originally Posted by shokh View Post
    Thanks for your good feedback and rep friends.
    Italia could be an interesting mod-focus too, but for the moment we have enough to do with 2 project
    Obviuosly It's something to think about for a future project , however ACW Mod would be a very good base to start from , in matter of stats , models and textures..

  17. #17

    Default Re: British East India Company - The Indian Mutiny (Preview)

    +rep from me, guys to.

  18. #18

    Default Re: British East India Company - The Indian Mutiny (Preview)

    We have included now the newest version of Darthmod - 6.8 which is an really good improvement.

  19. #19
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: British East India Company - The Indian Mutiny (Preview)

    Carricanta told me you need Portuguese colonial uniforms so here are Portuguese Sepoys in Mozambique. We don't know whether the Sepoys in India wore the same uniform though. I will post some more non-native Portuguese colonial uniforms in the next hour or so:

    Mozambique Sepoys
    Spoiler Alert, click show to read: 
    1st Infantry Regiment of Goa (1791) (this unit is in my Portuguese Unit Pack mod):
    Spoiler Alert, click show to read: 
    2nd Infantry Regiment of Goa:
    Spoiler Alert, click show to read: 
    Last edited by Geronimo2006; January 08, 2011 at 04:00 PM.
    Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".



    Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB

    Colonialism 1600 AD blog

  20. #20

    Default Re: British East India Company - The Indian Mutiny (Preview)

    Quote Originally Posted by Geronimo2006 View Post
    Carricanta told me you need Portuguese colonial uniforms so here are Portuguese Sepoys in Mozambique. We don't know whether the Sepoys in India wore the same uniform though. I will post some more non-native Portuguese colonial uniforms in the next hour or so:

    Mozambique Sepoys
    Spoiler Alert, click show to read: 
    1st Infantry Regiment of Goa (1791) (this unit is in my Portuguese Unit Pack mod):
    Spoiler Alert, click show to read: 
    2nd Infantry Regiment of Goa:
    Spoiler Alert, click show to read: 
    Great, this will surely help primergy
    Thanks

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